Lego Minecraft Audience in United States

Lego Minecraft has an estimated audience of 457,631 people in United States. 42.0% are female, 58.0% are male, average age 33.7. Top regions: California, Texas, Florida. Top brand affinities: Roblox, PHP, Minecraft, Stop motion, Codecademy.
The average Lego Minecraft fan in United States is 33.7 years old, more male, and lives primarily in California. The audience is concentrated in California, Texas, Florida. Top brand affinities include Roblox, PHP, Minecraft, with strongest over-indexing on Roblox (31.94× the country average). Demographically, the Lego Minecraft audience skews more male with an average age of 33.7, and over-indexes on personality traits such as LGBTQ+ Identity, Price Sensitivity. Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
Category: Kids & Family · Type: Brand · Subtype: Toys
Demographics of Lego Minecraft fans
| Metric | Value |
|---|---|
| Female | 42.0% |
| Male | 58.0% |
| Average age | 33.7 |
| Estimated audience size | 457,631 |
Audience persona
The typical Lego Minecraft fan in United States is more male, around 33.7 years old, with strong LGBTQ+ Identity tendencies and a notable affinity for Roblox.
Top regions in United States
| Region | Reach | Affinity |
|---|---|---|
| California | 62,558 | 1.24× |
| Texas | 44,497 | 1.13× |
| Florida | 28,314 | 0.91× |
| New York | 21,836 | 0.85× |
| Illinois | 16,713 | 1.1× |
| Pennsylvania | 14,560 | 0.94× |
| Ohio | 14,038 | 1× |
| North Carolina | 13,786 | 1× |
| Michigan | 12,704 | 1.06× |
| Washington | 12,225 | 1.33× |
| Arizona | 11,855 | 1.27× |
| Georgia | 11,384 | 0.81× |
| Virginia | 10,952 | 0.98× |
| New Jersey | 10,821 | 0.93× |
| Massachusetts | 9,007 | 1× |
| Indiana | 8,850 | 1.06× |
| Tennessee | 8,265 | 0.9× |
| Wisconsin | 7,593 | 1.1× |
| Minnesota | 7,543 | 1.15× |
| Missouri | 7,513 | 1.02× |
| Colorado | 6,977 | 0.97× |
| Maryland | 6,726 | 0.85× |
| Oregon | 6,642 | 1.27× |
| Utah | 5,976 | 1.46× |
| Oklahoma | 5,467 | 1.08× |
| South Carolina | 5,450 | 0.79× |
| Kentucky | 5,300 | 0.92× |
| Alabama | 5,195 | 0.81× |
| Nevada | 4,485 | 1.01× |
| Connecticut | 4,434 | 0.97× |
| Iowa | 3,946 | 1.05× |
| Kansas | 3,670 | 1.02× |
| Louisiana | 3,601 | 0.61× |
| Arkansas | 3,542 | 0.94× |
| Idaho | 3,052 | 1.33× |
| Nebraska | 2,573 | 1.12× |
| Mississippi | 2,336 | 0.62× |
| West Virginia | 2,199 | 1.03× |
| New Mexico | 2,188 | 0.95× |
| New Hampshire | 1,960 | 1.09× |
| Hawaii | 1,792 | 0.91× |
| Maine | 1,636 | 1× |
| Montana | 1,544 | 1.22× |
| Rhode Island | 1,095 | 0.75× |
| Wyoming | 957 | 1.41× |
| Alaska | 950 | 0.97× |
| North Dakota | 946 | 1.01× |
| South Dakota | 938 | 0.89× |
| Delaware | 843 | 0.67× |
| Vermont | 765 | 0.95× |
Top brand affinities
Brands and entities this audience over-indexes on, vs. the country average.
| Brand | Affinity | Category |
|---|---|---|
| Roblox | 31.94× | Games |
| PHP | 22.22× | Technology & Electronics |
| Minecraft | 23.3× | Games |
| Stop motion | 115.08× | Movies & TV |
| Codecademy | 31.6× | Internet & Social Media |
| HTML | 25.92× | Technology & Electronics |
| MineCon | 94.56× | Games |
| CapCut | 16.72× | Technology & Electronics |
| Superman | 4.17× | Movies & TV |
| Stack Overflow | 27.39× | Technology & Electronics |
| Lego Minifigures (theme) | 60.18× | Kids & Family |
| Duolingo | 13.8× | Business & Career |
| Dallas International Film Festival | 151× | Movies & TV |
| Programming language | 9× | Technology & Electronics |
| Hermann Hesse | 95.47× | Literature |
| Code.org | 33.44× | Business & Career |
| Lego Club Magazine | 118.34× | Kids & Family |
| Lego City Undercover | 104.44× | Games |
| GitHub | 10.53× | Internet & Social Media |
| Lego Castle | 92.78× | Kids & Family |
Psychographic profile
Top six personality traits over-indexed by this audience (1.0 = country average).
| Trait | Cluster | Score |
|---|---|---|
| LGBTQ+ Identity | OPEN | 1.95 |
| Price Sensitivity | PREMIUM | 1.4 |
| Early Adopter Mentality | POWER | 1.34 |
| Pet Ownership | JOY | 1.22 |
| Social Media Usage | JOY | 1.2 |
| Urban Lifestyle | OPEN | 1.15 |
Worldwide distribution
| Country | Share |
|---|---|
| Poland | 11.7% |
| Germany | 11.5% |
| United States | 9.9% |
See Lego Minecraft audiences in other countries
More Toys audiences in United States
- Lego (20,888,627)
- Labubu (13,907,235)
- Disney Princess (11,221,142)
- Hello Kitty (9,727,300)
- Barbie (8,354,314)
Frequently asked questions
How many fans does Lego Minecraft have in United States?
Lego Minecraft has an estimated audience of 457,631 people in United States, concentrated in California and Texas.
What is the gender split and age of Lego Minecraft fans?
42.0% of Lego Minecraft fans are female, 58.0% are male, with an average age of 33.7 years.
Which brands do Lego Minecraft fans like most?
Lego Minecraft fans show strongest brand affinity for Roblox (31.94×), PHP (22.22×), and Minecraft (23.3×) over the country average.
Where do Lego Minecraft fans live in United States?
Lego Minecraft fans in United States are most concentrated in California (reach 62,558), Texas (reach 44,497), and Florida (reach 28,314). These three regions account for the largest share of the active audience.
What other brands do Lego Minecraft fans also like?
Beyond Lego Minecraft itself, the audience over-indexes on PHP (22.22×), Minecraft (23.3×), Stop motion (115.08×), and Codecademy (31.6×) compared to the United States average.
How to read this data
Audience size is the estimated number of people in United States who actively search for Lego Minecraft. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
About this audience profile
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.