A data profile of the people who buy, follow and care about Lego Minecraft in United States — modelled from more than twelve digital signal sources. Lego Minecraft has an estimated audience of 436,429 people in United States.
The average Lego Minecraft fan in United States is 33.7 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Roblox, PHP, Minecraft, with strongest over-indexing on Roblox (31.94× the country average).
Demographically, the Lego Minecraft audience skews more male with an average age of 33.7, and over-indexes on personality traits such as Need for Security, Risk Appetite.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Lego Minecraft fan in United States is more male, around 33.7 years old, with strong Need for Security tendencies and a notable affinity for Roblox.
The key figures that characterise the Lego Minecraft profile in United States.
42.0% are female, 58.0% are male, average age 33.7.
| Metric | Value |
|---|---|
| Female | 42.0% |
| Male | 58.0% |
| Average age | 33.7 |
| Estimated audience size | 436,429 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 34% | |
| 20-29 | 23% | |
| 30-39 | 18% | |
| 40-49 | 14% | |
| 50+ | 11% |
of the worldwide Lego Minecraft audience comes from United States.
| Country | Share |
|---|---|
| Poland | 12.3% |
| Germany | 11.2% |
| United States | 9.6% |
Where the Lego Minecraft audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Utah | ~6K | 1.45× | |
| 02 | Wyoming | <1K | 1.35× | |
| 03 | Idaho | ~3K | 1.31× | |
| 04 | Arizona | ~10K | 1.23× | |
| 05 | Washington | ~10K | 1.23× | |
| 06 | Oregon | ~6K | 1.23× | |
| 07 | California | ~60K | 1.18× | |
| 08 | Montana | ~1K | 1.15× | |
| 09 | Minnesota | ~7K | 1.11× | |
| 10 | Texas | ~40K | 1.10× | |
| 11 | Oklahoma | ~6K | 1.10× | |
| 12 | Arkansas | ~4K | 1.08× | |
| 13 | Kansas | ~4K | 1.08× | |
| 14 | Iowa | ~4K | 1.07× | |
| 15 | Michigan | ~10K | 1.06× | |
| 16 | Indiana | ~9K | 1.06× | |
| 17 | Wisconsin | ~7K | 1.06× | |
| 18 | Nebraska | ~2K | 1.06× | |
| 19 | New Hampshire | ~2K | 1.06× | |
| 20 | Illinois | ~20K | 1.04× | |
| 21 | Kentucky | ~6K | 1.04× | |
| 22 | West Virginia | ~2K | 1.02× | |
| 23 | Alaska | ~1K | 1.02× | |
| 24 | Maine | ~2K | 1.01× | |
| 25 | North Dakota | <1K | 1.01× | |
| 26 | Missouri | ~7K | 1.00× | |
| 27 | Nevada | ~4K | 1.00× | |
| 28 | South Dakota | ~1K | 1.00× | |
| 29 | North Carolina | ~10K | 0.99× | |
| 30 | Virginia | ~10K | 0.99× | |
| 31 | Ohio | ~10K | 0.97× | |
| 32 | Connecticut | ~4K | 0.97× | |
| 33 | New Mexico | ~2K | 0.97× | |
| 34 | New Jersey | ~10K | 0.96× | |
| 35 | Massachusetts | ~8K | 0.94× | |
| 36 | Colorado | ~7K | 0.94× | |
| 37 | Pennsylvania | ~10K | 0.93× | |
| 38 | Hawaii | ~2K | 0.91× | |
| 39 | Maryland | ~7K | 0.90× | |
| 40 | Florida | ~30K | 0.89× | |
| 41 | Tennessee | ~8K | 0.89× | |
| 42 | Rhode Island | ~1K | 0.85× | |
| 43 | Delaware | ~1K | 0.85× | |
| 44 | New York | ~20K | 0.84× | |
| 45 | Alabama | ~5K | 0.82× | |
| 46 | Georgia | ~10K | 0.81× | |
| 47 | South Carolina | ~6K | 0.81× | |
| 48 | Mississippi | ~3K | 0.72× | |
| 49 | Louisiana | ~4K | 0.69× | |
| 50 | Washington, District of Columbia | <1K | 0.69× |
The strongest cross-interests of the Lego Minecraft audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Dallas International Film Festival | Movies & TV | 151.00× | ||
| 02 | Lego Club Magazine | Kids & Family | 118.34× | ||
| 03 | Stop motion | Movies & TV | 115.08× | ||
| 04 | Lego City Undercover | Games | 104.44× | ||
| 05 | Hermann Hesse | Literature | 95.47× | ||
| 06 | MineCon | Games | 94.56× | ||
| 07 | Lego Castle | Kids & Family | 92.78× | ||
| 08 | Lego Minifigures (theme) | Kids & Family | 60.18× | ||
| 09 | Code.org | Business & Career | 33.44× | ||
| 10 | Roblox | Games | 31.94× | ||
| 11 | Codecademy | Internet & Social Media | 31.60× | ||
| 12 | Stack Overflow | Technology & Electronics | 27.39× | ||
| 13 | HTML | Technology & Electronics | 25.92× | ||
| 14 | Minecraft | Games | 23.30× | ||
| 15 | PHP | Technology & Electronics | 22.22× | ||
| 16 | CapCut | Technology & Electronics | 16.72× | ||
| 17 | Duolingo | Business & Career | 13.80× | ||
| 18 | GitHub | Internet & Social Media | 10.53× | ||
| 19 | Programming language | Technology & Electronics | 9.00× | ||
| 20 | Superman | Movies & TV | 4.17× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Need for Security | CONSERVATISM | 1.51× | |
| Risk Appetite | THRILL | 1.50× | |
| Healthy Lifestyle | BALANCE | 1.45× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Convenience Orientation | PREMIUM | 0.81× | |
| Creativity | OPEN | 0.92× | |
| Community Orientation | OPEN | 0.97× |
Lego Minecraft's target market in United States covers an estimated 436,429 people, concentrated in California and Texas.
42.0% of the Lego Minecraft audience are female, 58.0% are male, with an average age of 33.7 years.
Lego Minecraft fans show strongest brand affinity for Roblox (31.94×), PHP (22.22×), and Minecraft (23.3×) over the country average.
Lego Minecraft fans in United States are most concentrated in California (reach ~60K), Texas (reach ~40K), and Florida (reach ~30K). These three regions account for the largest share of the active audience.
Beyond Lego Minecraft itself, the audience over-indexes on PHP (22.22×), Minecraft (23.3×), Stop motion (115.08×), and Codecademy (31.6×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Lego Minecraft. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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