A data profile of the people who buy, follow and care about HTML in United States — modelled from more than twelve digital signal sources. HTML has an estimated audience of 5,302,522 people in United States.
The average HTML fan in United States is 31.6 years old, balanced, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Indeed.com, Minecraft: Story Mode, Linux, with strongest over-indexing on Indeed.com (4.05× the country average).
Demographically, the HTML audience skews balanced with an average age of 31.6, and over-indexes on personality traits such as Need for Security, Career Orientation.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical HTML fan in United States is balanced, around 31.6 years old, with strong Need for Security tendencies and a notable affinity for Indeed.com.
The key figures that characterise the HTML profile in United States.
55.0% are female, 45.0% are male, average age 31.6.
| Metric | Value |
|---|---|
| Female | 55.0% |
| Male | 45.0% |
| Average age | 31.6 |
| Estimated audience size | 5,302,522 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 39% | |
| 20-29 | 25% | |
| 30-39 | 16% | |
| 40-49 | 12% | |
| 50+ | 8% |
Where the HTML audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Louisiana | ~200K | 2.55× | |
| 02 | California | ~900K | 1.52× | |
| 03 | Virginia | ~200K | 1.33× | |
| 04 | New York | ~400K | 1.31× | |
| 05 | Maryland | ~100K | 1.26× | |
| 06 | Washington, District of Columbia | ~20K | 1.25× | |
| 07 | South Dakota | ~20K | 1.22× | |
| 08 | Washington | ~100K | 1.17× | |
| 09 | Florida | ~400K | 1.11× | |
| 10 | Georgia | ~200K | 1.10× | |
| 11 | New Jersey | ~100K | 1.09× | |
| 12 | Utah | ~50K | 1.09× | |
| 13 | Wyoming | ~9K | 1.09× | |
| 14 | South Carolina | ~90K | 1.08× | |
| 15 | Arizona | ~100K | 1.07× | |
| 16 | Texas | ~500K | 1.06× | |
| 17 | Kentucky | ~70K | 1.06× | |
| 18 | Illinois | ~200K | 1.05× | |
| 19 | Tennessee | ~100K | 1.05× | |
| 20 | Oregon | ~60K | 1.05× | |
| 21 | Massachusetts | ~100K | 1.04× | |
| 22 | Indiana | ~100K | 1.02× | |
| 23 | Oklahoma | ~60K | 1.02× | |
| 24 | Kansas | ~40K | 1.01× | |
| 25 | North Carolina | ~200K | 0.99× | |
| 26 | Missouri | ~80K | 0.98× | |
| 27 | Connecticut | ~50K | 0.98× | |
| 28 | Mississippi | ~40K | 0.97× | |
| 29 | Idaho | ~30K | 0.96× | |
| 30 | Pennsylvania | ~200K | 0.95× | |
| 31 | Ohio | ~200K | 0.94× | |
| 32 | Alabama | ~70K | 0.94× | |
| 33 | West Virginia | ~20K | 0.94× | |
| 34 | Wisconsin | ~70K | 0.91× | |
| 35 | Delaware | ~10K | 0.91× | |
| 36 | Iowa | ~40K | 0.90× | |
| 37 | Rhode Island | ~20K | 0.90× | |
| 38 | Nevada | ~50K | 0.89× | |
| 39 | Colorado | ~70K | 0.88× | |
| 40 | Arkansas | ~40K | 0.88× | |
| 41 | Minnesota | ~70K | 0.87× | |
| 42 | New Hampshire | ~20K | 0.87× | |
| 43 | Michigan | ~100K | 0.85× | |
| 44 | Montana | ~10K | 0.85× | |
| 45 | North Dakota | ~9K | 0.84× | |
| 46 | Nebraska | ~20K | 0.82× | |
| 47 | Hawaii | ~20K | 0.82× | |
| 48 | Alaska | ~9K | 0.80× | |
| 49 | New Mexico | ~20K | 0.75× | |
| 50 | Maine | ~10K | 0.75× |
The strongest cross-interests of the HTML audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | R (programming language) | Technology & Electronics | 31.15× | ||
| 02 | Minecraft: Story Mode | Games | 31.01× | ||
| 03 | Lego Minecraft | Kids & Family | 25.92× | ||
| 04 | Firefox | Internet & Social Media | 6.38× | ||
| 05 | GitHub | Internet & Social Media | 4.83× | ||
| 06 | Udemy | Business & Career | 4.54× | ||
| 07 | Linux | Technology & Electronics | 4.15× | ||
| 08 | Indeed.com | Business & Career | 4.05× | ||
| 09 | Web server | Technology & Electronics | 4.05× | ||
| 10 | DeviantArt | Internet & Social Media | 3.77× | ||
| 11 | JavaScript | Technology & Electronics | 3.66× | ||
| 12 | Master class | Business & Career | 3.56× | ||
| 13 | Information security | Business & Career | 3.50× | ||
| 14 | Software engineering | Business & Career | 3.48× | ||
| 15 | BP | Cars & Mobility | 3.47× | ||
| 16 | Micro Center | Shopping | 3.34× | ||
| 17 | Bath and Bodyworks | Shopping | 2.54× | ||
| 18 | Innovation | Business & Career | 2.05× | ||
| 19 | Artificial intelligence | Technology & Electronics | 1.99× | ||
| 20 | Google Drive | Technology & Electronics | 1.59× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Need for Security | CONSERVATISM | 2.60× | |
| Career Orientation | POWER | 1.70× | |
| Patriotism | CONSERVATISM | 1.48× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Extroversion | THRILL | 0.75× | |
| Tradition | CONSERVATISM | 0.86× | |
| Luxury Orientation | PREMIUM | 0.89× |
HTML has an estimated audience of 5,302,522 people in United States, concentrated in California and Texas.
55.0% of HTML fans are female, 45.0% are male, with an average age of 31.6 years.
HTML fans show strongest brand affinity for Indeed.com (4.05×), Minecraft: Story Mode (31.01×), and Linux (4.15×) over the country average.
HTML fans in United States are most concentrated in California (reach ~900K), Texas (reach ~500K), and Florida (reach ~400K). These three regions account for the largest share of the active audience.
Beyond HTML itself, the audience over-indexes on Minecraft: Story Mode (31.01×), Linux (4.15×), R (programming language) (31.15×), and GitHub (4.83×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for HTML. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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