Minecraft: Story Mode Audience in United States

Minecraft: Story Mode has an estimated audience of 585,655 people in United States. 35.1% are female, 64.9% are male, average age 31.0. Top regions: California, Texas, Florida. Top brand affinities: Roblox, PHP, The Sandbox, Lego Minecraft, Minecraft.
The average Minecraft: Story Mode fan in United States is 31.0 years old, more male, and lives primarily in California. The audience is concentrated in California, Texas, Florida. Top brand affinities include Roblox, PHP, The Sandbox, with strongest over-indexing on Roblox (39.42× the country average). Demographically, the Minecraft: Story Mode audience skews more male with an average age of 31.0, and over-indexes on personality traits such as LGBTQ+ Identity, Early Adopter Mentality. Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
Category: Games · Type: Video / Board Game · Subtype: Video game
Demographics of Minecraft: Story Mode fans
| Metric | Value |
|---|---|
| Female | 35.1% |
| Male | 64.9% |
| Average age | 31.0 |
| Estimated audience size | 585,655 |
Audience persona
The typical Minecraft: Story Mode fan in United States is more male, around 31.0 years old, with strong LGBTQ+ Identity tendencies and a notable affinity for Roblox.
Top regions in United States
| Region | Reach | Affinity |
|---|---|---|
| California | 78,436 | 1.22× |
| Texas | 64,587 | 1.28× |
| Florida | 38,586 | 0.97× |
| New York | 29,509 | 0.9× |
| Pennsylvania | 20,727 | 1.05× |
| Illinois | 20,428 | 1.05× |
| Georgia | 18,601 | 1.03× |
| Ohio | 17,994 | 1× |
| North Carolina | 17,554 | 1× |
| Michigan | 15,248 | 1× |
| Virginia | 14,103 | 0.99× |
| Washington | 13,908 | 1.18× |
| Arizona | 13,548 | 1.13× |
| New Jersey | 13,196 | 0.89× |
| Indiana | 11,962 | 1.12× |
| Tennessee | 11,614 | 0.99× |
| Oklahoma | 10,322 | 1.59× |
| Missouri | 10,283 | 1.09× |
| Maryland | 9,438 | 0.94× |
| Massachusetts | 9,424 | 0.82× |
| Kentucky | 8,909 | 1.21× |
| Alabama | 8,444 | 1.03× |
| Wisconsin | 8,360 | 0.95× |
| South Carolina | 8,043 | 0.91× |
| Oregon | 7,802 | 1.16× |
| Colorado | 7,793 | 0.84× |
| Minnesota | 7,567 | 0.9× |
| Louisiana | 7,021 | 0.93× |
| Utah | 6,738 | 1.28× |
| Nevada | 6,339 | 1.12× |
| Arkansas | 5,781 | 1.2× |
| Connecticut | 5,252 | 0.89× |
| Kansas | 4,889 | 1.06× |
| Iowa | 4,851 | 1.01× |
| Mississippi | 4,503 | 0.93× |
| Idaho | 3,268 | 1.11× |
| West Virginia | 3,110 | 1.14× |
| New Mexico | 3,072 | 1.05× |
| Nebraska | 2,775 | 0.94× |
| Hawaii | 2,550 | 1.01× |
| New Hampshire | 2,078 | 0.9× |
| Maine | 1,894 | 0.9× |
| Rhode Island | 1,554 | 0.83× |
| Montana | 1,370 | 0.84× |
| Alaska | 1,363 | 1.09× |
| North Dakota | 1,267 | 1.05× |
| Delaware | 1,257 | 0.78× |
| South Dakota | 1,113 | 0.82× |
| Washington, District of Columbia | 759 | 0.43× |
| Vermont | 679 | 0.66× |
Top brand affinities
Brands and entities this audience over-indexes on, vs. the country average.
| Brand | Affinity | Category |
|---|---|---|
| Roblox | 39.42× | Games |
| PHP | 26.38× | Technology & Electronics |
| The Sandbox | 241.3× | Games |
| Lego Minecraft | 163.16× | Kids & Family |
| Minecraft | 30.41× | Games |
| Stop motion | 169.42× | Movies & TV |
| MineCon | 161.54× | Games |
| Codecademy | 38.16× | Internet & Social Media |
| Cheltenham | 197.21× | Travel & Leisure |
| HTML | 31.01× | Technology & Electronics |
| Early Middle Ages | 134.14× | Politics & Society |
| Duolingo | 20.1× | Business & Career |
| Hermann Hesse | 145.58× | Literature |
| CapCut | 20.57× | Technology & Electronics |
| Code.org | 48.98× | Business & Career |
| Stack Overflow | 31.92× | Technology & Electronics |
| Academy Award for Best Visual Effects | 72.96× | Movies & TV |
| Dragon (2011 film) | 26.29× | Movies & TV |
| Programming language | 10.48× | Technology & Electronics |
| Axie Infinity | 140.36× | Games |
Psychographic profile
Top six personality traits over-indexed by this audience (1.0 = country average).
| Trait | Cluster | Score |
|---|---|---|
| LGBTQ+ Identity | OPEN | 2.04 |
| Early Adopter Mentality | POWER | 1.51 |
| Urban Lifestyle | OPEN | 1.27 |
| Social Media Usage | JOY | 1.25 |
| Risk Appetite | THRILL | 1.19 |
| Pet Ownership | JOY | 1.15 |
Worldwide distribution
| Country | Share |
|---|---|
| United States | 18.8% |
| Germany | 13.0% |
| Japan | 7.8% |
See Minecraft: Story Mode audiences in other countries
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Frequently asked questions
How many fans does Minecraft: Story Mode have in United States?
Minecraft: Story Mode has an estimated audience of 585,655 people in United States, concentrated in California and Texas.
What is the gender split and age of Minecraft: Story Mode fans?
35.1% of Minecraft: Story Mode fans are female, 64.9% are male, with an average age of 31.0 years.
Which brands do Minecraft: Story Mode fans like most?
Minecraft: Story Mode fans show strongest brand affinity for Roblox (39.42×), PHP (26.38×), and The Sandbox (241.3×) over the country average.
Where do Minecraft: Story Mode fans live in United States?
Minecraft: Story Mode fans in United States are most concentrated in California (reach 78,436), Texas (reach 64,587), and Florida (reach 38,586). These three regions account for the largest share of the active audience.
What other brands do Minecraft: Story Mode fans also like?
Beyond Minecraft: Story Mode itself, the audience over-indexes on PHP (26.38×), The Sandbox (241.3×), Lego Minecraft (163.16×), and Minecraft (30.41×) compared to the United States average.
How to read this data
Audience size is the estimated number of people in United States who actively search for Minecraft: Story Mode. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
About this audience profile
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.