A data profile of the people who buy, follow and care about Minecraft: Story Mode in United States — modelled from more than twelve digital signal sources. Minecraft: Story Mode has an estimated audience of 579,547 people in United States.
The average Minecraft: Story Mode fan in United States is 31.0 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Roblox, PHP, Minecraft, with strongest over-indexing on Roblox (39.42× the country average).
Demographically, the Minecraft: Story Mode audience skews more male with an average age of 31.0, and over-indexes on personality traits such as Healthy Lifestyle, Need for Security.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Minecraft: Story Mode fan in United States is more male, around 31.0 years old, with strong Healthy Lifestyle tendencies and a notable affinity for Roblox.
The key figures that characterise the Minecraft: Story Mode profile in United States.
35.1% are female, 64.9% are male, average age 31.0.
| Metric | Value |
|---|---|
| Female | 35.1% |
| Male | 64.9% |
| Average age | 31.0 |
| Estimated audience size | 579,547 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 42% | |
| 20-29 | 24% | |
| 30-39 | 17% | |
| 40-49 | 9% | |
| 50+ | 9% |
Where the Minecraft: Story Mode audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Alaska | ~2K | 1.80× | |
| 02 | Oklahoma | ~9K | 1.31× | |
| 03 | Texas | ~60K | 1.28× | |
| 04 | Arkansas | ~6K | 1.22× | |
| 05 | Kentucky | ~9K | 1.20× | |
| 06 | Utah | ~6K | 1.20× | |
| 07 | Idaho | ~4K | 1.19× | |
| 08 | Oregon | ~8K | 1.18× | |
| 09 | North Dakota | ~1K | 1.13× | |
| 10 | Arizona | ~10K | 1.12× | |
| 11 | Washington | ~10K | 1.11× | |
| 12 | West Virginia | ~3K | 1.11× | |
| 13 | Indiana | ~10K | 1.09× | |
| 14 | Nevada | ~6K | 1.09× | |
| 15 | California | ~70K | 1.08× | |
| 16 | Kansas | ~5K | 1.08× | |
| 17 | Missouri | ~10K | 1.06× | |
| 18 | New Mexico | ~3K | 1.05× | |
| 19 | Alabama | ~8K | 1.02× | |
| 20 | Mississippi | ~5K | 1.02× | |
| 21 | Nebraska | ~3K | 1.02× | |
| 22 | South Dakota | ~1K | 1.00× | |
| 23 | Ohio | ~20K | 0.98× | |
| 24 | Tennessee | ~10K | 0.98× | |
| 25 | Louisiana | ~7K | 0.98× | |
| 26 | South Carolina | ~9K | 0.97× | |
| 27 | Iowa | ~5K | 0.97× | |
| 28 | Montana | ~2K | 0.97× | |
| 29 | Georgia | ~20K | 0.95× | |
| 30 | Pennsylvania | ~20K | 0.94× | |
| 31 | North Carolina | ~20K | 0.94× | |
| 32 | Michigan | ~10K | 0.94× | |
| 33 | Wisconsin | ~8K | 0.94× | |
| 34 | Minnesota | ~8K | 0.93× | |
| 35 | Maine | ~2K | 0.92× | |
| 36 | Illinois | ~20K | 0.91× | |
| 37 | Florida | ~40K | 0.90× | |
| 38 | Virginia | ~10K | 0.90× | |
| 39 | Maryland | ~9K | 0.89× | |
| 40 | Hawaii | ~2K | 0.89× | |
| 41 | Vermont | <1K | 0.89× | |
| 42 | New Hampshire | ~2K | 0.88× | |
| 43 | Delaware | ~1K | 0.88× | |
| 44 | Colorado | ~8K | 0.85× | |
| 45 | Rhode Island | ~2K | 0.84× | |
| 46 | Connecticut | ~5K | 0.83× | |
| 47 | New Jersey | ~10K | 0.82× | |
| 48 | New York | ~30K | 0.79× | |
| 49 | Massachusetts | ~9K | 0.75× | |
| 50 | Washington, District of Columbia | ~1K | 0.67× |
The strongest cross-interests of the Minecraft: Story Mode audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | The Sandbox | Games | 241.30× | ||
| 02 | Cheltenham | Travel & Leisure | 197.21× | ||
| 03 | Stop motion | Movies & TV | 169.42× | ||
| 04 | Lego Minecraft | Kids & Family | 163.16× | ||
| 05 | MineCon | Games | 161.54× | ||
| 06 | Hermann Hesse | Literature | 145.58× | ||
| 07 | Axie Infinity | Games | 140.36× | ||
| 08 | Early Middle Ages | Politics & Society | 134.14× | ||
| 09 | Point Blank (2008 video game) | Games | 78.18× | ||
| 10 | Academy Award for Best Visual Effects | Movies & TV | 72.96× | ||
| 11 | Code.org | Business & Career | 48.98× | ||
| 12 | Roblox | Games | 39.42× | ||
| 13 | Codecademy | Internet & Social Media | 38.16× | ||
| 14 | Stack Overflow | Technology & Electronics | 31.92× | ||
| 15 | HTML | Technology & Electronics | 31.01× | ||
| 16 | Minecraft | Games | 30.41× | ||
| 17 | PHP | Technology & Electronics | 26.38× | ||
| 18 | Dragon (2011 film) | Movies & TV | 26.29× | ||
| 19 | CapCut | Technology & Electronics | 20.57× | ||
| 20 | Duolingo | Business & Career | 20.10× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Healthy Lifestyle | BALANCE | 1.83× | |
| Need for Security | CONSERVATISM | 1.56× | |
| Pet Ownership | JOY | 1.51× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Community Orientation | OPEN | 0.73× | |
| DIY Mentality | THRILL | 0.79× | |
| Creativity | OPEN | 0.81× |
Minecraft: Story Mode has an estimated audience of 579,547 people in United States, concentrated in California and Texas.
35.1% of Minecraft: Story Mode fans are female, 64.9% are male, with an average age of 31.0 years.
Minecraft: Story Mode fans show strongest brand affinity for Roblox (39.42×), PHP (26.38×), and Minecraft (30.41×) over the country average.
Minecraft: Story Mode fans in United States are most concentrated in California (reach ~70K), Texas (reach ~60K), and Florida (reach ~40K). These three regions account for the largest share of the active audience.
Beyond Minecraft: Story Mode itself, the audience over-indexes on PHP (26.38×), Minecraft (30.41×), The Sandbox (241.3×), and Lego Minecraft (163.16×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Minecraft: Story Mode. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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