A data profile of the people who buy, follow and care about Point Blank (2008 video game) in United States — modelled from more than twelve digital signal sources. Point Blank (2008 video game) has an estimated audience of 415,426 people in United States.
The average Point Blank (2008 video game) fan in United States is 33.6 years old, balanced, and lives primarily in Texas.
The audience is concentrated in Texas, California, New York.
Top brand affinities include Google Earth, Gamescom, Retrogaming, with strongest over-indexing on Google Earth (41.99× the country average).
Demographically, the Point Blank (2008 video game) audience skews balanced with an average age of 33.6, and over-indexes on personality traits such as Patriotism, Convenience Orientation.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Point Blank (2008 video game) fan in United States is balanced, around 33.6 years old, with strong Patriotism tendencies and a notable affinity for Google Earth.
The key figures that characterise the Point Blank (2008 video game) profile in United States.
47.5% are female, 52.5% are male, average age 33.6.
| Metric | Value |
|---|---|
| Female | 47.5% |
| Male | 52.5% |
| Average age | 33.6 |
| Estimated audience size | 415,426 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 34% | |
| 20-29 | 23% | |
| 30-39 | 18% | |
| 40-49 | 16% | |
| 50+ | 10% |
of the worldwide Point Blank (2008 video game) audience comes from United States.
| Country | Share |
|---|---|
| United States | 15.7% |
| Indonesia | 11.7% |
| Japan | 10.2% |
Where the Point Blank (2008 video game) audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Indiana | ~20K | 2.17× | |
| 02 | Texas | ~70K | 2.02× | |
| 03 | Ohio | ~20K | 1.90× | |
| 04 | Kentucky | ~9K | 1.69× | |
| 05 | Michigan | ~20K | 1.55× | |
| 06 | North Carolina | ~20K | 1.49× | |
| 07 | Oregon | ~7K | 1.47× | |
| 08 | Illinois | ~20K | 1.35× | |
| 09 | New York | ~30K | 1.29× | |
| 10 | Hawaii | ~2K | 1.19× | |
| 11 | Alaska | ~1K | 1.18× | |
| 12 | Kansas | ~3K | 1.10× | |
| 13 | Tennessee | ~9K | 1.06× | |
| 14 | California | ~50K | 1.05× | |
| 15 | Virginia | ~10K | 0.99× | |
| 16 | Washington | ~8K | 0.97× | |
| 17 | Massachusetts | ~8K | 0.97× | |
| 18 | North Dakota | <1K | 0.97× | |
| 19 | Washington, District of Columbia | ~1K | 0.96× | |
| 20 | New Jersey | ~10K | 0.95× | |
| 21 | Florida | ~30K | 0.94× | |
| 22 | Vermont | <1K | 0.94× | |
| 23 | Colorado | ~6K | 0.91× | |
| 24 | Wisconsin | ~6K | 0.91× | |
| 25 | Nevada | ~4K | 0.91× | |
| 26 | New Mexico | ~2K | 0.91× | |
| 27 | Missouri | ~6K | 0.89× | |
| 28 | Arkansas | ~3K | 0.89× | |
| 29 | Montana | <1K | 0.89× | |
| 30 | Arizona | ~7K | 0.88× | |
| 31 | Idaho | ~2K | 0.88× | |
| 32 | Connecticut | ~4K | 0.87× | |
| 33 | New Hampshire | ~1K | 0.87× | |
| 34 | Maine | ~1K | 0.87× | |
| 35 | Rhode Island | ~1K | 0.87× | |
| 36 | South Dakota | <1K | 0.87× | |
| 37 | Minnesota | ~5K | 0.86× | |
| 38 | Utah | ~3K | 0.85× | |
| 39 | Louisiana | ~4K | 0.84× | |
| 40 | Alabama | ~5K | 0.83× | |
| 41 | Oklahoma | ~4K | 0.83× | |
| 42 | Nebraska | ~2K | 0.83× | |
| 43 | West Virginia | ~2K | 0.83× | |
| 44 | Delaware | <1K | 0.83× | |
| 45 | Maryland | ~6K | 0.82× | |
| 46 | Mississippi | ~3K | 0.82× | |
| 47 | Iowa | ~3K | 0.80× | |
| 48 | Pennsylvania | ~10K | 0.79× | |
| 49 | Georgia | ~10K | 0.79× | |
| 50 | South Carolina | ~5K | 0.76× |
The strongest cross-interests of the Point Blank (2008 video game) audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Gamescom | Games | 172.34× | ||
| 02 | Cotswolds | Travel & Leisure | 111.87× | ||
| 03 | Minecraft: Story Mode | Games | 78.18× | ||
| 04 | Google Earth | Internet & Social Media | 41.99× | ||
| 05 | Planet Terror | Movies & TV | 32.85× | ||
| 06 | ArtStation | Arts & Culture | 24.85× | ||
| 07 | Retrogaming | Games | 21.89× | ||
| 08 | Google Images | Internet & Social Media | 17.73× | ||
| 09 | Alan Tudyk | Movies & TV | 16.69× | ||
| 10 | Daiso | Fashion & Accessoires | 13.80× | ||
| 11 | Chess.com | Sports | 13.10× | ||
| 12 | quora | Internet & Social Media | 12.94× | ||
| 13 | Group buying | Shopping | 12.79× | ||
| 14 | Know Your Meme | Internet & Social Media | 12.10× | ||
| 15 | Solitaire | Games | 8.28× | ||
| 16 | Lottery | Games | 6.92× | ||
| 17 | FedEx | Business & Career | 4.99× | ||
| 18 | Renewable energy | Business & Career | 4.12× | ||
| 19 | Mortgage loans | Business & Career | 3.56× | ||
| 20 | McDonald's | Food & Beverages | 2.80× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Patriotism | CONSERVATISM | 4.82× | |
| Convenience Orientation | PREMIUM | 1.79× | |
| Individualism | JOY | 1.78× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Design Affinity | PREMIUM | 0.56× | |
| Extroversion | THRILL | 0.70× | |
| Creativity | OPEN | 0.72× |
Point Blank (2008 video game) has an estimated audience of 415,426 people in United States, concentrated in Texas and California.
47.5% of Point Blank (2008 video game) fans are female, 52.5% are male, with an average age of 33.6 years.
Point Blank (2008 video game) fans show strongest brand affinity for Google Earth (41.99×), Gamescom (172.34×), and Retrogaming (21.89×) over the country average.
Point Blank (2008 video game) fans in United States are most concentrated in Texas (reach ~70K), California (reach ~50K), and New York (reach ~30K). These three regions account for the largest share of the active audience.
Beyond Point Blank (2008 video game) itself, the audience over-indexes on Gamescom (172.34×), Retrogaming (21.89×), Cotswolds (111.87×), and Minecraft: Story Mode (78.18×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Point Blank (2008 video game). Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
From global mass-market brands to niche local segments — explore the full library and see which intelligence layers are included.