A data profile of the people who buy, follow and care about MineCon in United States — modelled from more than twelve digital signal sources. MineCon has an estimated audience of 266,459 people in United States.
The average MineCon fan in United States is 30.3 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Minecraft: Story Mode, Lego Minecraft, Counter-Strike: Global Offensive, with strongest over-indexing on Minecraft: Story Mode (161.54× the country average).
Demographically, the MineCon audience skews more male with an average age of 30.3, and over-indexes on personality traits such as Patriotism, Early Adopter Mentality.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical MineCon fan in United States is more male, around 30.3 years old, with strong Patriotism tendencies and a notable affinity for Minecraft: Story Mode.
The key figures that characterise the MineCon profile in United States.
33.7% are female, 66.3% are male, average age 30.3.
| Metric | Value |
|---|---|
| Female | 33.7% |
| Male | 66.3% |
| Average age | 30.3 |
| Estimated audience size | 266,459 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 49% | |
| 20-29 | 18% | |
| 30-39 | 14% | |
| 40-49 | 7% | |
| 50+ | 11% |
of the worldwide MineCon audience comes from United States.
| Country | Share |
|---|---|
| United States | 63.9% |
| United Kingdom | 8.1% |
| Brazil | 7.0% |
Where the MineCon audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Alaska | <1K | 1.24× | |
| 02 | North Dakota | <1K | 1.16× | |
| 03 | Vermont | <1K | 1.15× | |
| 04 | California | ~30K | 1.14× | |
| 05 | South Dakota | <1K | 1.14× | |
| 06 | Idaho | ~1K | 1.11× | |
| 07 | Montana | <1K | 1.09× | |
| 08 | Washington | ~6K | 1.07× | |
| 09 | Delaware | <1K | 1.05× | |
| 10 | West Virginia | ~1K | 1.03× | |
| 11 | Rhode Island | <1K | 1.03× | |
| 12 | Maine | <1K | 1.01× | |
| 13 | Utah | ~2K | 1.00× | |
| 14 | Hawaii | ~1K | 1.00× | |
| 15 | New Hampshire | ~1K | 1.00× | |
| 16 | Oklahoma | ~3K | 0.98× | |
| 17 | Nevada | ~3K | 0.98× | |
| 18 | Arkansas | ~2K | 0.98× | |
| 19 | Connecticut | ~3K | 0.97× | |
| 20 | Washington, District of Columbia | <1K | 0.97× | |
| 21 | Oregon | ~3K | 0.96× | |
| 22 | New Mexico | ~1K | 0.96× | |
| 23 | Florida | ~20K | 0.95× | |
| 24 | Arizona | ~5K | 0.95× | |
| 25 | Kentucky | ~3K | 0.95× | |
| 26 | Kansas | ~2K | 0.95× | |
| 27 | Nebraska | ~1K | 0.95× | |
| 28 | Texas | ~20K | 0.94× | |
| 29 | Wisconsin | ~4K | 0.94× | |
| 30 | Mississippi | ~2K | 0.94× | |
| 31 | Indiana | ~5K | 0.93× | |
| 32 | Iowa | ~2K | 0.93× | |
| 33 | Virginia | ~6K | 0.92× | |
| 34 | Minnesota | ~4K | 0.92× | |
| 35 | Maryland | ~4K | 0.91× | |
| 36 | Missouri | ~4K | 0.91× | |
| 37 | Pennsylvania | ~8K | 0.90× | |
| 38 | Illinois | ~8K | 0.90× | |
| 39 | New Jersey | ~6K | 0.90× | |
| 40 | Colorado | ~4K | 0.89× | |
| 41 | Louisiana | ~3K | 0.89× | |
| 42 | Michigan | ~6K | 0.88× | |
| 43 | Tennessee | ~5K | 0.88× | |
| 44 | South Carolina | ~4K | 0.88× | |
| 45 | Alabama | ~3K | 0.88× | |
| 46 | Ohio | ~7K | 0.87× | |
| 47 | Georgia | ~7K | 0.87× | |
| 48 | Massachusetts | ~5K | 0.87× | |
| 49 | New York | ~10K | 0.82× | |
| 50 | North Carolina | ~7K | 0.82× |
The strongest cross-interests of the MineCon audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Minecraft: Story Mode | Games | 161.54× | ||
| 02 | Lego Minecraft | Kids & Family | 94.56× | ||
| 03 | Counter-Strike: Global Offensive | Games | 19.76× | ||
| 04 | Raspberry Pi | Technology & Electronics | 18.76× | ||
| 05 | Unboxing | Internet & Social Media | 17.52× | ||
| 06 | International education | Business & Career | 17.14× | ||
| 07 | JoJo's Bizarre Adventure | Literature | 16.58× | ||
| 08 | Hindi | Politics & Society | 11.12× | ||
| 09 | Minecraft | Games | 10.59× | ||
| 10 | World of Warcraft | Games | 9.03× | ||
| 11 | Dropbox (service) | Technology & Electronics | 8.16× | ||
| 12 | Electronic sports | Sports | 7.30× | ||
| 13 | League of Legends | Games | 7.11× | ||
| 14 | Comedy club | Movies & TV | 6.71× | ||
| 15 | Fortnite | Games | 5.83× | ||
| 16 | Call of Duty | Games | 5.75× | ||
| 17 | Rick and Morty | Movies & TV | 5.67× | ||
| 18 | Pokémon | Games | 5.48× | ||
| 19 | Video games | Games | 2.28× | ||
| 20 | Superman | Movies & TV | 2.06× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Patriotism | CONSERVATISM | 2.12× | |
| Early Adopter Mentality | POWER | 1.97× | |
| Mindfulness | BALANCE | 1.68× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Creativity | OPEN | 0.68× | |
| Quality Awareness | PREMIUM | 0.70× | |
| Design Affinity | PREMIUM | 0.91× |
MineCon has an estimated audience of 266,459 people in United States, concentrated in California and Texas.
33.7% of MineCon fans are female, 66.3% are male, with an average age of 30.3 years.
MineCon fans show strongest brand affinity for Minecraft: Story Mode (161.54×), Lego Minecraft (94.56×), and Counter-Strike: Global Offensive (19.76×) over the country average.
MineCon fans in United States are most concentrated in California (reach ~30K), Texas (reach ~20K), and Florida (reach ~20K). These three regions account for the largest share of the active audience.
Beyond MineCon itself, the audience over-indexes on Lego Minecraft (94.56×), Counter-Strike: Global Offensive (19.76×), Minecraft (10.59×), and World of Warcraft (9.03×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for MineCon. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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