MineCon Audience in United States
MineCon has an estimated audience of 266,613 people in United States. 33.7% are female, 66.3% are male, average age 30.3. Top regions: California, Texas, Florida. Top brand affinities: Minecraft: Story Mode, Lego Minecraft, Autism Awareness, Diabetes mellitus awareness, Microblogging.
The average MineCon fan in United States is 30.3 years old, more male, and lives primarily in California. The audience is concentrated in California, Texas, Florida. Top brand affinities include Minecraft: Story Mode, Lego Minecraft, Autism Awareness, with strongest over-indexing on Minecraft: Story Mode (175.63× the country average). Demographically, the MineCon audience skews more male with an average age of 30.3, and over-indexes on personality traits such as LGBTQ+ Identity, Early Adopter Mentality. Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
Demographics of MineCon fans
| Metric | Value |
|---|---|
| Female | 33.7% |
| Male | 66.3% |
| Average age | 30.3 |
| Estimated audience size | 266,613 |
Audience persona
The typical MineCon fan in United States is more male, around 30.3 years old, with strong LGBTQ+ Identity tendencies and a notable affinity for Minecraft: Story Mode.
Top regions in United States
| Region | Reach | Affinity |
|---|---|---|
| California | 36,495 | 1.24× |
| Texas | 23,714 | 1.03× |
| Florida | 18,878 | 1.05× |
| New York | 11,768 | 0.79× |
| Pennsylvania | 7,942 | 0.88× |
| Illinois | 7,738 | 0.87× |
| Ohio | 7,065 | 0.86× |
| Georgia | 6,390 | 0.78× |
| New Jersey | 6,173 | 0.91× |
| Washington | 6,109 | 1.14× |
| Michigan | 6,063 | 0.87× |
| North Carolina | 6,034 | 0.75× |
| Virginia | 5,997 | 0.92× |
| Arizona | 4,724 | 0.87× |
| Indiana | 4,560 | 0.94× |
| Tennessee | 4,442 | 0.83× |
| Massachusetts | 4,124 | 0.79× |
| Maryland | 3,831 | 0.84× |
| Wisconsin | 3,619 | 0.9× |
| Colorado | 3,600 | 0.86× |
| Missouri | 3,397 | 0.79× |
| Minnesota | 3,305 | 0.87× |
| Kentucky | 3,244 | 0.97× |
| Oregon | 3,149 | 1.03× |
| South Carolina | 2,700 | 0.67× |
| Utah | 2,683 | 1.12× |
| Connecticut | 2,676 | 1× |
| Oklahoma | 2,597 | 0.88× |
| Alabama | 2,379 | 0.64× |
| Nevada | 2,278 | 0.88× |
| Louisiana | 2,045 | 0.59× |
| Kansas | 1,841 | 0.88× |
| Arkansas | 1,839 | 0.84× |
| Iowa | 1,748 | 0.8× |
| Mississippi | 1,380 | 0.63× |
| Idaho | 1,315 | 0.98× |
| West Virginia | 1,234 | 0.99× |
| Hawaii | 1,172 | 1.02× |
| Alaska | 1,137 | 1.99× |
| New Hampshire | 1,017 | 0.97× |
| Montana | 991 | 1.34× |
| New Mexico | 990 | 0.74× |
| South Dakota | 978 | 1.59× |
| North Dakota | 952 | 1.74× |
| Wyoming | 921 | 2.33× |
| Nebraska | 919 | 0.69× |
| Rhode Island | 906 | 1.07× |
| Maine | 906 | 0.95× |
| Vermont | 891 | 1.9× |
| Delaware | 879 | 1.2× |
Top brand affinities
Brands and entities this audience over-indexes on, vs. the country average.
| Brand | Affinity | Category |
|---|---|---|
| Minecraft: Story Mode | 175.63× | Games |
| Lego Minecraft | 125.09× | Kids & Family |
| Autism Awareness | 19.03× | Health |
| Diabetes mellitus awareness | 12.48× | Health |
| Microblogging | 12.67× | Technology & Electronics |
| Singer-songwriter | 5.51× | Music & Radio |
| Fortnite | 8.34× | Games |
| Minecraft | 10× | Games |
| Call of Duty | 8.59× | Games |
| Income tax | 13.19× | Business & Career |
| Counter-Strike: Global Offensive | 10.65× | Games |
| World of Warcraft | 7.83× | Games |
| League of Legends | 7.61× | Games |
| Cyberpunk 2077 | 15.26× | Games |
| Kia Sportage | 16.17× | Cars & Mobility |
| Phineas and Ferb | 11.78× | Movies & TV |
| FC Bayern Munich | 5.11× | Sports |
| Superman | 1.98× | Movies & TV |
| Charles, Prince of Wales | 18.87× | Politics & Society |
| Anime and manga fandom | 4.39× | Literature |
Psychographic profile
Top six personality traits over-indexed by this audience (1.0 = country average).
| Trait | Cluster | Score |
|---|---|---|
| LGBTQ+ Identity | OPEN | 2.87 |
| Early Adopter Mentality | POWER | 1.89 |
| Mindfulness | BALANCE | 1.41 |
| Pet Ownership | JOY | 1.11 |
| Tradition | CONSERVATISM | 1.06 |
| Luxury Orientation | PREMIUM | 1.04 |
Worldwide distribution
| Country | Share |
|---|---|
| United States | 64.0% |
| United Kingdom | 8.1% |
| Brazil | 7.0% |
See MineCon audiences in other countries
More Games audiences in United States
- NFL (119,706,874)
- NBA (91,514,318)
- MLB (63,450,411)
- FIFA World Cup (61,294,206)
- Ultimate Fighting Championship (40,015,324)
Frequently asked questions
How many fans does MineCon have in United States?
MineCon has an estimated audience of 266,613 people in United States, concentrated in California and Texas.
What is the gender split and age of MineCon fans?
33.7% of MineCon fans are female, 66.3% are male, with an average age of 30.3 years.
Which brands do MineCon fans like most?
MineCon fans show strongest brand affinity for Minecraft: Story Mode (175.63×), Lego Minecraft (125.09×), and Autism Awareness (19.03×) over the country average.
Where do MineCon fans live in United States?
MineCon fans in United States are most concentrated in California (reach 36,495), Texas (reach 23,714), and Florida (reach 18,878). These three regions account for the largest share of the active audience.
What other brands do MineCon fans also like?
Beyond MineCon itself, the audience over-indexes on Lego Minecraft (125.09×), Autism Awareness (19.03×), Diabetes mellitus awareness (12.48×), and Microblogging (12.67×) compared to the United States average.
How to read this data
Audience size is the estimated number of people in United States who actively search for MineCon. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
About this audience profile
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.