GeForce Audience in United States

GeForce has an estimated audience of 2,323,847 people in United States. 26.3% are female, 73.7% are male, average age 27.9. Top regions: California, Texas, Florida. Top brand affinities: PC game, Counter-Strike: Global Offensive, Graphics processing unit, World of Warcraft, Call of Duty.
The average GeForce fan in United States is 27.9 years old, more male, and lives primarily in California. The audience is concentrated in California, Texas, Florida. Top brand affinities include PC game, Counter-Strike: Global Offensive, Graphics processing unit, with strongest over-indexing on PC game (11.72× the country average). Demographically, the GeForce audience skews more male with an average age of 27.9, and over-indexes on personality traits such as Early Adopter Mentality, LGBTQ+ Identity. Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
Category: Technology & Electronics · Type: Brand · Subtype: Computer / hardware
Demographics of GeForce fans
| Metric | Value |
|---|---|
| Female | 26.3% |
| Male | 73.7% |
| Average age | 27.9 |
| Estimated audience size | 2,323,847 |
Audience persona
The typical GeForce fan in United States is more male, around 27.9 years old, with strong Early Adopter Mentality tendencies and a notable affinity for PC game.
Top regions in United States
| Region | Reach | Affinity |
|---|---|---|
| California | 345,145 | 1.35× |
| Texas | 241,584 | 1.21× |
| Florida | 179,185 | 1.14× |
| New York | 143,833 | 1.11× |
| Washington | 103,286 | 2.22× |
| Virginia | 95,327 | 1.68× |
| New Jersey | 86,712 | 1.47× |
| Pennsylvania | 82,680 | 1.06× |
| Georgia | 81,331 | 1.14× |
| North Carolina | 79,575 | 1.14× |
| Illinois | 71,646 | 0.93× |
| Ohio | 68,856 | 0.96× |
| South Carolina | 67,461 | 1.93× |
| Michigan | 64,046 | 1.05× |
| Arizona | 60,918 | 1.28× |
| Tennessee | 44,233 | 0.95× |
| Massachusetts | 44,196 | 0.97× |
| Maryland | 40,727 | 1.02× |
| Indiana | 37,420 | 0.88× |
| Alabama | 35,485 | 1.09× |
| Missouri | 33,089 | 0.88× |
| Minnesota | 30,125 | 0.9× |
| Colorado | 30,052 | 0.82× |
| Oklahoma | 28,354 | 1.1× |
| Oregon | 27,399 | 1.03× |
| Louisiana | 26,514 | 0.88× |
| Wisconsin | 26,407 | 0.76× |
| Kentucky | 25,169 | 0.86× |
| Connecticut | 25,110 | 1.08× |
| Nevada | 24,936 | 1.11× |
| Mississippi | 23,805 | 1.24× |
| Arkansas | 23,309 | 1.22× |
| Iowa | 19,889 | 1.04× |
| Kansas | 17,371 | 0.95× |
| Utah | 15,761 | 0.76× |
| Hawaii | 11,029 | 1.1× |
| Idaho | 10,765 | 0.92× |
| Nebraska | 9,860 | 0.85× |
| West Virginia | 8,294 | 0.77× |
| New Mexico | 7,434 | 0.64× |
| Rhode Island | 6,459 | 0.87× |
| Delaware | 5,922 | 0.92× |
| New Hampshire | 5,847 | 0.64× |
| Washington, District of Columbia | 5,354 | 0.77× |
| Maine | 4,957 | 0.6× |
| Montana | 4,197 | 0.65× |
| South Dakota | 3,750 | 0.7× |
| North Dakota | 3,739 | 0.78× |
| Alaska | 2,741 | 0.55× |
| Vermont | 2,274 | 0.56× |
Top brand affinities
Brands and entities this audience over-indexes on, vs. the country average.
| Brand | Affinity | Category |
|---|---|---|
| PC game | 11.72× | Games |
| Counter-Strike: Global Offensive | 13.56× | Games |
| Graphics processing unit | 13.32× | Technology & Electronics |
| World of Warcraft | 9.45× | Games |
| Call of Duty | 12.3× | Games |
| Twitch | 5.65× | Games |
| Epic Games | 7.95× | Games |
| Fortnite | 6.2× | Games |
| Video game industry | 9.53× | Games |
| League of Legends | 6.93× | Games |
| The Last of Us | 8.29× | Games |
| Nvidia | 9.19× | Technology & Electronics |
| Gamer | 4.26× | Games |
| Call of Duty: World at War | 13.24× | Games |
| Call of Duty: Black Ops | 10.79× | Games |
| MetroPCS | 8.89× | Technology & Electronics |
| Massively multiplayer online role-playing games | 5.7× | Games |
| Warcraft | 10.75× | Games |
| Multiplayer online battle arena | 10.41× | Games |
| Steam | 5.41× | Games |
Psychographic profile
Top six personality traits over-indexed by this audience (1.0 = country average).
| Trait | Cluster | Score |
|---|---|---|
| Early Adopter Mentality | POWER | 2.42 |
| LGBTQ+ Identity | OPEN | 1.39 |
| Convenience Orientation | PREMIUM | 1.18 |
| Social Media Usage | JOY | 1.17 |
| Individualism | JOY | 1.08 |
| Luxury Orientation | PREMIUM | 1.01 |
Worldwide distribution
| Country | Share |
|---|---|
| United States | 22.1% |
| Germany | 5.7% |
| Japan | 5.7% |
See GeForce audiences in other countries
More Computer / hardware audiences in United States
- Nvidia (7,599,677)
- Intel (5,570,332)
- Hewlett-Packard (5,053,604)
- Dell (4,771,768)
- Lenovo (4,549,986)
Frequently asked questions
How many fans does GeForce have in United States?
GeForce has an estimated audience of 2,323,847 people in United States, concentrated in California and Texas.
What is the gender split and age of GeForce fans?
26.3% of GeForce fans are female, 73.7% are male, with an average age of 27.9 years.
Which brands do GeForce fans like most?
GeForce fans show strongest brand affinity for PC game (11.72×), Counter-Strike: Global Offensive (13.56×), and Graphics processing unit (13.32×) over the country average.
Where do GeForce fans live in United States?
GeForce fans in United States are most concentrated in California (reach 345,145), Texas (reach 241,584), and Florida (reach 179,185). These three regions account for the largest share of the active audience.
What other brands do GeForce fans also like?
Beyond GeForce itself, the audience over-indexes on Counter-Strike: Global Offensive (13.56×), Graphics processing unit (13.32×), World of Warcraft (9.45×), and Call of Duty (12.3×) compared to the United States average.
How to read this data
Audience size is the estimated number of people in United States who actively search for GeForce. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
About this audience profile
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.