A data profile of the people who buy, follow and care about ANIMEFLV in United States — modelled from more than twelve digital signal sources. ANIMEFLV has an estimated audience of 860,071 people in United States.
The average ANIMEFLV fan in United States is 23.1 years old, more male, and lives primarily in Florida.
The audience is concentrated in Florida, Texas, California.
Top brand affinities include Shōnen manga, Superman, League of Legends, with strongest over-indexing on Shōnen manga (18.85× the country average).
Demographically, the ANIMEFLV audience skews more male with an average age of 23.1, and over-indexes on personality traits such as Social Media Usage, Extroversion.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical ANIMEFLV fan in United States is more male, around 23.1 years old, with strong Social Media Usage tendencies and a notable affinity for Shōnen manga.
The key figures that characterise the ANIMEFLV profile in United States.
22.6% are female, 77.4% are male, average age 23.1.
| Metric | Value |
|---|---|
| Female | 22.6% |
| Male | 77.4% |
| Average age | 23.1 |
| Estimated audience size | 860,071 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 65% | |
| 20-29 | 29% | |
| 30-39 | 6% | |
| 40-49 | 0% | |
| 50+ | 0% |
of the worldwide ANIMEFLV audience comes from United States.
| Country | Share |
|---|---|
| Colombia | 13.8% |
| Mexico | 13.6% |
| Chile | 11.2% |
Where the ANIMEFLV audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Florida | ~200K | 3.09× | |
| 02 | New Jersey | ~60K | 2.51× | |
| 03 | Texas | ~200K | 2.08× | |
| 04 | New York | ~100K | 2.00× | |
| 05 | Maryland | ~30K | 1.84× | |
| 06 | Utah | ~10K | 1.75× | |
| 07 | Rhode Island | ~5K | 1.62× | |
| 08 | Connecticut | ~10K | 1.48× | |
| 09 | Georgia | ~40K | 1.37× | |
| 10 | Nevada | ~10K | 1.35× | |
| 11 | North Carolina | ~40K | 1.33× | |
| 12 | California | ~100K | 1.28× | |
| 13 | Virginia | ~30K | 1.27× | |
| 14 | Arizona | ~20K | 1.24× | |
| 15 | Massachusetts | ~20K | 1.23× | |
| 16 | Tennessee | ~20K | 1.18× | |
| 17 | Colorado | ~20K | 1.09× | |
| 18 | Louisiana | ~10K | 1.07× | |
| 19 | Kentucky | ~10K | 1.06× | |
| 20 | Kansas | ~7K | 1.03× | |
| 21 | Nebraska | ~5K | 1.01× | |
| 22 | Pennsylvania | ~30K | 1.00× | |
| 23 | Washington, District of Columbia | ~3K | 0.97× | |
| 24 | Alabama | ~10K | 0.94× | |
| 25 | Indiana | ~20K | 0.92× | |
| 26 | Oklahoma | ~9K | 0.90× | |
| 27 | South Carolina | ~10K | 0.89× | |
| 28 | Oregon | ~9K | 0.88× | |
| 29 | New Mexico | ~4K | 0.88× | |
| 30 | Illinois | ~30K | 0.87× | |
| 31 | Delaware | ~2K | 0.83× | |
| 32 | Arkansas | ~6K | 0.80× | |
| 33 | Washington | ~10K | 0.79× | |
| 34 | South Dakota | ~2K | 0.77× | |
| 35 | Wyoming | <1K | 0.71× | |
| 36 | Minnesota | ~9K | 0.70× | |
| 37 | Idaho | ~3K | 0.70× | |
| 38 | North Dakota | ~1K | 0.66× | |
| 39 | Wisconsin | ~9K | 0.64× | |
| 40 | Iowa | ~5K | 0.64× | |
| 41 | Mississippi | ~4K | 0.60× | |
| 42 | Missouri | ~8K | 0.58× | |
| 43 | Alaska | ~1K | 0.58× | |
| 44 | Ohio | ~10K | 0.51× | |
| 45 | New Hampshire | ~2K | 0.49× | |
| 46 | Montana | ~1K | 0.45× | |
| 47 | Michigan | ~10K | 0.42× | |
| 48 | Maine | ~1K | 0.41× | |
| 49 | West Virginia | ~2K | 0.39× | |
| 50 | Hawaii | ~1K | 0.37× |
The strongest cross-interests of the ANIMEFLV audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Shōnen manga | Literature | 18.85× | ||
| 02 | Fan convention | Movies & TV | 18.69× | ||
| 03 | Mario Kart | Games | 10.80× | ||
| 04 | Counter-Strike: Global Offensive | Games | 8.66× | ||
| 05 | World of Warcraft | Games | 7.26× | ||
| 06 | League of Legends | Games | 7.21× | ||
| 07 | Minecraft | Games | 6.39× | ||
| 08 | The Legend of Zelda | Games | 6.27× | ||
| 09 | Gothic fashion | Fashion & Accessoires | 6.23× | ||
| 10 | Comedy club | Movies & TV | 5.88× | ||
| 11 | Cosplay | Games | 5.36× | ||
| 12 | Superman | Movies & TV | 4.98× | ||
| 13 | Fortnite | Games | 4.40× | ||
| 14 | Batman | Movies & TV | 4.34× | ||
| 15 | Role-playing games | Games | 3.63× | ||
| 16 | Anime movies | Movies & TV | 3.09× | ||
| 17 | Animated movies | Movies & TV | 2.54× | ||
| 18 | Internet & Social Media | 2.41× | |||
| 19 | FIFA World Cup | Sports | 2.11× | ||
| 20 | Smartphones | Technology & Electronics | 2.03× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Social Media Usage | JOY | 1.46× | |
| Extroversion | THRILL | 1.44× | |
| Individualism | JOY | 1.34× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Sustainability | BALANCE | 0.28× | |
| DIY Mentality | THRILL | 0.41× | |
| Risk Appetite | THRILL | 0.46× |
ANIMEFLV has an estimated audience of 860,071 people in United States, concentrated in Florida and Texas.
22.6% of ANIMEFLV fans are female, 77.4% are male, with an average age of 23.1 years.
ANIMEFLV fans show strongest brand affinity for Shōnen manga (18.85×), Superman (4.98×), and League of Legends (7.21×) over the country average.
ANIMEFLV fans in United States are most concentrated in Florida (reach ~200K), Texas (reach ~200K), and California (reach ~100K). These three regions account for the largest share of the active audience.
Beyond ANIMEFLV itself, the audience over-indexes on Superman (4.98×), League of Legends (7.21×), World of Warcraft (7.26×), and Batman (4.34×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for ANIMEFLV. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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