A data profile of the people who buy, follow and care about Animated movies in United States — modelled from more than twelve digital signal sources. Animated movies has an estimated audience of 59,496,063 people in United States.
The average Animated movies fan in United States is 34.7 years old, balanced, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Anime and manga fandom, Warriors (novel series), Manga, with strongest over-indexing on Anime and manga fandom (2.05× the country average).
Demographically, the Animated movies audience skews balanced with an average age of 34.7, and over-indexes on personality traits such as Extroversion, Social Media Usage.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Animated movies fan in United States is balanced, around 34.7 years old, with strong Extroversion tendencies and a notable affinity for Anime and manga fandom.
The key figures that characterise the Animated movies profile in United States.
49.8% are female, 50.2% are male, average age 34.7.
| Metric | Value |
|---|---|
| Female | 49.8% |
| Male | 50.2% |
| Average age | 34.7 |
| Estimated audience size | 59,496,063 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 32% | |
| 20-29 | 22% | |
| 30-39 | 17% | |
| 40-49 | 14% | |
| 50+ | 15% |
of the worldwide Animated movies audience comes from United States.
| Country | Share |
|---|---|
| United States | 18.2% |
| Japan | 8.1% |
| China | 8.0% |
Where the Animated movies audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Texas | ~6.5M | 1.28× | |
| 02 | California | ~8.5M | 1.26× | |
| 03 | Hawaii | ~300K | 1.20× | |
| 04 | Oklahoma | ~800K | 1.19× | |
| 05 | Georgia | ~2M | 1.16× | |
| 06 | Washington | ~1.5M | 1.16× | |
| 07 | Nevada | ~700K | 1.15× | |
| 08 | New Mexico | ~300K | 1.14× | |
| 09 | Utah | ~600K | 1.12× | |
| 10 | Oregon | ~800K | 1.11× | |
| 11 | Arkansas | ~500K | 1.11× | |
| 12 | Kansas | ~500K | 1.11× | |
| 13 | North Carolina | ~2M | 1.10× | |
| 14 | Arizona | ~1.5M | 1.09× | |
| 15 | Nebraska | ~300K | 1.09× | |
| 16 | Idaho | ~300K | 1.07× | |
| 17 | Alaska | ~100K | 1.07× | |
| 18 | Minnesota | ~900K | 1.06× | |
| 19 | South Dakota | ~100K | 1.05× | |
| 20 | Virginia | ~1.5M | 1.03× | |
| 21 | Indiana | ~1M | 1.03× | |
| 22 | Mississippi | ~500K | 1.02× | |
| 23 | Maryland | ~1M | 1.01× | |
| 24 | Missouri | ~1M | 1.01× | |
| 25 | Alabama | ~800K | 0.99× | |
| 26 | Illinois | ~2M | 0.98× | |
| 27 | Colorado | ~900K | 0.98× | |
| 28 | Kentucky | ~700K | 0.98× | |
| 29 | Florida | ~4M | 0.97× | |
| 30 | Pennsylvania | ~2M | 0.97× | |
| 31 | New York | ~3M | 0.96× | |
| 32 | South Carolina | ~900K | 0.96× | |
| 33 | Louisiana | ~700K | 0.96× | |
| 34 | Michigan | ~1.5M | 0.94× | |
| 35 | Iowa | ~500K | 0.94× | |
| 36 | Tennessee | ~1M | 0.93× | |
| 37 | Massachusetts | ~1M | 0.93× | |
| 38 | New Jersey | ~1.5M | 0.92× | |
| 39 | Delaware | ~200K | 0.92× | |
| 40 | North Dakota | ~100K | 0.92× | |
| 41 | Ohio | ~1.5M | 0.91× | |
| 42 | Wisconsin | ~800K | 0.88× | |
| 43 | Connecticut | ~500K | 0.87× | |
| 44 | Montana | ~100K | 0.87× | |
| 45 | Rhode Island | ~200K | 0.86× | |
| 46 | West Virginia | ~200K | 0.84× | |
| 47 | Vermont | ~90K | 0.82× | |
| 48 | Maine | ~200K | 0.81× | |
| 49 | Washington, District of Columbia | ~100K | 0.78× | |
| 50 | New Hampshire | ~200K | 0.77× |
The strongest cross-interests of the Animated movies audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Rhianna (singer) | Music & Radio | 2.65× | ||
| 02 | Warriors (novel series) | Literature | 2.50× | ||
| 03 | Tabletop role-playing game | Games | 2.17× | ||
| 04 | Japanese art | Arts & Culture | 2.11× | ||
| 05 | Anime and manga fandom | Literature | 2.05× | ||
| 06 | Crunchyroll | Games | 1.97× | ||
| 07 | Roblox | Games | 1.90× | ||
| 08 | Anime convention | Literature | 1.87× | ||
| 09 | Gaming computer | Technology & Electronics | 1.84× | ||
| 10 | Minecraft | Games | 1.80× | ||
| 11 | Pokémon (video game series) | Games | 1.78× | ||
| 12 | Twitch | Games | 1.70× | ||
| 13 | Manga | Literature | 1.68× | ||
| 14 | One Piece | Movies & TV | 1.68× | ||
| 15 | South Korea | Travel & Leisure | 1.67× | ||
| 16 | Digital art | Arts & Culture | 1.67× | ||
| 17 | Raven (comics) | Literature | 1.62× | ||
| 18 | DeviantArt | Internet & Social Media | 1.61× | ||
| 19 | Pokémon | Games | 1.60× | ||
| 20 | Millie Bobby Brown | Movies & TV | 1.59× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Extroversion | THRILL | 1.06× | |
| Social Media Usage | JOY | 1.01× | |
| Early Adopter Mentality | POWER | 1.01× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Quality Awareness | PREMIUM | 0.69× | |
| Career Orientation | POWER | 0.72× | |
| DIY Mentality | THRILL | 0.80× |
Animated movies has an estimated audience of 59,496,063 people in United States, concentrated in California and Texas.
49.8% of Animated movies fans are female, 50.2% are male, with an average age of 34.7 years.
Animated movies fans show strongest brand affinity for Anime and manga fandom (2.05×), Warriors (novel series) (2.5×), and Manga (1.68×) over the country average.
Animated movies fans in United States are most concentrated in California (reach ~8.5M), Texas (reach ~6.5M), and Florida (reach ~4M). These three regions account for the largest share of the active audience.
Beyond Animated movies itself, the audience over-indexes on Warriors (novel series) (2.5×), Manga (1.68×), Anime convention (1.87×), and Twitch (1.7×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Animated movies. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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