A data profile of the people who buy, follow and care about Zynga in United States — modelled from more than twelve digital signal sources. Zynga has an estimated audience of 456,190 people in United States.
The average Zynga fan in United States is 36.3 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Phase 10, EA Sports, Square Enix, with strongest over-indexing on Phase 10 (84.4× the country average).
Demographically, the Zynga audience skews more male with an average age of 36.3, and over-indexes on personality traits such as Family Orientation, Convenience Orientation.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Zynga fan in United States is more male, around 36.3 years old, with strong Family Orientation tendencies and a notable affinity for Phase 10.
The key figures that characterise the Zynga profile in United States.
42.8% are female, 57.2% are male, average age 36.3.
| Metric | Value |
|---|---|
| Female | 42.8% |
| Male | 57.2% |
| Average age | 36.3 |
| Estimated audience size | 456,190 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 36% | |
| 20-29 | 14% | |
| 30-39 | 13% | |
| 40-49 | 16% | |
| 50+ | 21% |
of the worldwide Zynga audience comes from United States.
| Country | Share |
|---|---|
| United States | 24.6% |
| India | 6.7% |
| United Kingdom | 4.7% |
Where the Zynga audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | West Virginia | ~7K | 3.20× | |
| 02 | California | ~80K | 1.60× | |
| 03 | Kansas | ~5K | 1.42× | |
| 04 | South Dakota | ~1K | 1.42× | |
| 05 | Wisconsin | ~9K | 1.25× | |
| 06 | Idaho | ~3K | 1.24× | |
| 07 | New Hampshire | ~2K | 1.21× | |
| 08 | Kentucky | ~7K | 1.18× | |
| 09 | Ohio | ~20K | 1.14× | |
| 10 | Illinois | ~20K | 1.10× | |
| 11 | Washington | ~10K | 1.10× | |
| 12 | Virginia | ~10K | 1.09× | |
| 13 | Mississippi | ~4K | 1.08× | |
| 14 | Maine | ~2K | 1.08× | |
| 15 | New York | ~30K | 1.06× | |
| 16 | Oregon | ~6K | 1.06× | |
| 17 | Oklahoma | ~5K | 1.04× | |
| 18 | Delaware | ~1K | 1.04× | |
| 19 | Massachusetts | ~9K | 1.03× | |
| 20 | Arkansas | ~4K | 1.02× | |
| 21 | New Mexico | ~2K | 0.98× | |
| 22 | North Carolina | ~10K | 0.96× | |
| 23 | Georgia | ~10K | 0.95× | |
| 24 | Rhode Island | ~1K | 0.95× | |
| 25 | Pennsylvania | ~10K | 0.94× | |
| 26 | Alaska | <1K | 0.94× | |
| 27 | Texas | ~40K | 0.92× | |
| 28 | Hawaii | ~2K | 0.92× | |
| 29 | Michigan | ~10K | 0.90× | |
| 30 | Indiana | ~7K | 0.90× | |
| 31 | Vermont | <1K | 0.90× | |
| 32 | Florida | ~30K | 0.89× | |
| 33 | Connecticut | ~4K | 0.89× | |
| 34 | Washington, District of Columbia | ~1K | 0.88× | |
| 35 | Missouri | ~6K | 0.87× | |
| 36 | Nevada | ~4K | 0.87× | |
| 37 | Maryland | ~7K | 0.86× | |
| 38 | Iowa | ~3K | 0.86× | |
| 39 | North Dakota | <1K | 0.86× | |
| 40 | Montana | ~1K | 0.84× | |
| 41 | Colorado | ~6K | 0.81× | |
| 42 | Minnesota | ~5K | 0.80× | |
| 43 | Alabama | ~5K | 0.79× | |
| 44 | Louisiana | ~5K | 0.79× | |
| 45 | New Jersey | ~9K | 0.78× | |
| 46 | Arizona | ~7K | 0.78× | |
| 47 | Tennessee | ~7K | 0.78× | |
| 48 | Utah | ~3K | 0.78× | |
| 49 | South Carolina | ~5K | 0.76× | |
| 50 | Nebraska | ~2K | 0.75× |
The strongest cross-interests of the Zynga audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Phase 10 | Games | 84.40× | ||
| 02 | Square Enix | Games | 24.87× | ||
| 03 | EA Sports | Games | 24.75× | ||
| 04 | World Series of Poker | Games | 15.25× | ||
| 05 | Eva Green | Movies & TV | 13.04× | ||
| 06 | Scrabble | Games | 12.95× | ||
| 07 | Aerospace engineering | Business & Career | 11.97× | ||
| 08 | Electronic engineering | Business & Career | 10.87× | ||
| 09 | Systems engineering | Business & Career | 8.62× | ||
| 10 | Lottery | Games | 5.79× | ||
| 11 | QVC | Movies & TV | 5.37× | ||
| 12 | Weather forecasting | Home & Garden | 5.02× | ||
| 13 | FedEx | Business & Career | 4.49× | ||
| 14 | Renewable energy | Business & Career | 3.77× | ||
| 15 | Vehicle insurance | Cars & Mobility | 3.74× | ||
| 16 | Mortgage loans | Business & Career | 3.26× | ||
| 17 | Subway | Food & Beverages | 3.06× | ||
| 18 | Pizza Hut | Food & Beverages | 2.75× | ||
| 19 | Internet & Social Media | 2.56× | |||
| 20 | McDonald's | Food & Beverages | 2.56× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Family Orientation | CONSERVATISM | 2.27× | |
| Convenience Orientation | PREMIUM | 2.08× | |
| Early Adopter Mentality | POWER | 1.75× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Design Affinity | PREMIUM | 0.64× | |
| Healthy Lifestyle | BALANCE | 0.74× | |
| Luxury Orientation | PREMIUM | 0.74× |
Zynga has an estimated audience of 456,190 people in United States, concentrated in California and Texas.
42.8% of Zynga fans are female, 57.2% are male, with an average age of 36.3 years.
Zynga fans show strongest brand affinity for Phase 10 (84.4×), EA Sports (24.75×), and Square Enix (24.87×) over the country average.
Zynga fans in United States are most concentrated in California (reach ~80K), Texas (reach ~40K), and Florida (reach ~30K). These three regions account for the largest share of the active audience.
Beyond Zynga itself, the audience over-indexes on EA Sports (24.75×), Square Enix (24.87×), Systems engineering (8.62×), and Aerospace engineering (11.97×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Zynga. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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