Gamer Audience in Canada

Gamer logo

Gamer has an estimated audience of 4,357,880 people in Canada. 35.0% are female, 65.0% are male, average age 33.5. Top regions: Ontario, Quebec, British Columbia. Top brand affinities: Bad Bunny, Role-playing games, League of Legends, Anime movies, Call of Duty.

The average Gamer fan in Canada is 33.5 years old, more male, and lives primarily in Ontario. The audience is concentrated in Ontario, Quebec, British Columbia. Top brand affinities include Bad Bunny, Role-playing games, League of Legends, with strongest over-indexing on Bad Bunny (4.25× the country average). Demographically, the Gamer audience skews more male with an average age of 33.5, and over-indexes on personality traits such as LGBTQ+ Identity, Early Adopter Mentality. Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 10 regions tracked by Rascasse.

Category: Games · Type: Topic

Demographics of Gamer fans

Demographic split for Gamer audience in Canada
MetricValue
Female35.0%
Male65.0%
Average age33.5
Estimated audience size4,357,880

Audience persona

The typical Gamer fan in Canada is more male, around 33.5 years old, with strong LGBTQ+ Identity tendencies and a notable affinity for Bad Bunny.

Top regions in Canada

Top regions ranked by reach for Gamer in Canada
RegionReachAffinity
Ontario2,197,4661.2×
Quebec1,262,0431.21×
British Columbia680,3071.04×
Alberta602,4691.12×
Manitoba161,4500.99×
Saskatchewan139,2221.01×
Nova Scotia120,0990.92×
New Brunswick105,5481.05×
Newfoundland and Labrador61,6760.93×
Prince Edward Island19,5340.91×

Top brand affinities

Brands and entities this audience over-indexes on, vs. the country average.

Top brand affinities (over-index vs. country average) for Gamer audience
BrandAffinityCategory
Bad Bunny4.25×Music & Radio
Role-playing games2.77×Games
League of Legends3.25×Games
Anime movies1.85×Movies & TV
Call of Duty2.93×Games
Electronic sports3.65×Sports
GameStop3.1×Games
Xbox2.93×Games
Counter-Strike: Global Offensive3.6×Games
Computer hardware2.11×Technology & Electronics
Dota 23.01×Games
Fortnite2.37×Games
The Legend of Zelda3.38×Games
Stranger Things1.72×Movies & TV
Steam2.11×Games
Internet meme1.51×Internet & Social Media
Strategy games2.14×Games
Twitch1.55×Games
Drop shipping1.76×Shopping
One Piece2.0×Movies & TV

Psychographic profile

Top six personality traits over-indexed by this audience (1.0 = country average).

Top personality traits over-indexed by Gamer audience
TraitClusterScore
LGBTQ+ IdentityOPEN1.86
Early Adopter MentalityPOWER1.5
Risk AppetiteTHRILL1.33
Pet OwnershipJOY1.32
ExtroversionTHRILL1.21
Social Media UsageJOY1.1

Worldwide distribution

Worldwide audience distribution share by country for Gamer
CountryShare
United States16.6%
India7.0%
China6.6%

See Gamer audiences in other countries

More Games audiences in Canada

Frequently asked questions

How many fans does Gamer have in Canada?

Gamer has an estimated audience of 4,357,880 people in Canada, concentrated in Ontario and Quebec.

What is the gender split and age of Gamer fans?

35.0% of Gamer fans are female, 65.0% are male, with an average age of 33.5 years.

Which brands do Gamer fans like most?

Gamer fans show strongest brand affinity for Bad Bunny (4.25×), Role-playing games (2.77×), and League of Legends (3.25×) over the country average.

Where do Gamer fans live in Canada?

Gamer fans in Canada are most concentrated in Ontario (reach 2,197,466), Quebec (reach 1,262,043), and British Columbia (reach 680,307). These three regions account for the largest share of the active audience.

What other brands do Gamer fans also like?

Beyond Gamer itself, the audience over-indexes on Role-playing games (2.77×), League of Legends (3.25×), Anime movies (1.85×), and Call of Duty (2.93×) compared to the Canada average.

How to read this data

Audience size is the estimated number of people in Canada who actively search for Gamer. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Canada. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.