Rascasse Audience Intelligence

Gamer Audience in Mexico

A data profile of the people who buy, follow and care about Gamer in Mexico — modelled from more than twelve digital signal sources. Gamer has an estimated audience of 6,762,617 people in Mexico.

The average Gamer fan in Mexico is 31.2 years old, more male, and lives primarily in State of Mexico.

The audience is concentrated in State of Mexico, Nuevo Leon, Jalisco.

Top brand affinities include Catholic Church, Banana, Sarcasm, with strongest over-indexing on Catholic Church (2.75× the country average).

Demographically, the Gamer audience skews more male with an average age of 31.2, and over-indexes on personality traits such as Mindfulness, Risk Appetite.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 23 regions tracked by Rascasse.

The typical Gamer fan in Mexico is more male, around 31.2 years old, with strong Mindfulness tendencies and a notable affinity for Catholic Church.

Category: Games · Type: Topic

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the Gamer profile in Mexico.

Audience size
6.8M
in Mexico
Gender
40.2%
59.8% male
Age
31.2
average years
Country rank
#302
Topic in Mexico
Fig. 01

Search interest · 12-month trend

-18%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Gamer fans

40.2% are female, 59.8% are male, average age 31.2.

Fig. 02

Gender split

40.2%
Female
59.8%
Male
Demographic split for Gamer audience in Mexico
MetricValue
Female40.2%
Male59.8%
Average age31.2
Estimated audience size6,762,617
Fig. 03

Age distribution

Ø 31.2
average years
Age distribution of the Gamer audience in Mexico
Age bracketShare%
16-1940%
20-2924%
30-3917%
40-4913%
50+7%
Fig. 04

Worldwide distribution

3.2%

of the worldwide Gamer audience comes from Mexico.

Worldwide audience distribution share by country for Gamer
CountryShare
United States16.6%
India7.0%
China6.6%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the Mexico average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Gamer audience in Mexico is strongest.

Fig. 05

Top regions by affinity

Gamer fans by region: top regions in Mexico
#RegionReachAffinity×
01Nuevo Leon~700K1.67×
02Yucatan~200K1.55×
03Puebla~500K1.29×
04State of Mexico~1M1.21×
05Veracruz (state)~500K1.21×
06Jalisco~500K1.10×
07Hidalgo~200K1.04×
08Chiapas~200K1.03×
09Aguascalientes~90K1.02×
10Guanajuato~300K1.01×
11Campeche~50K0.97×
12Guerrero~200K0.93×
13Morelos~100K0.93×
14Chihuahua~200K0.90×
15Coahuila de Zaragoza~200K0.89×
16Tlaxcala~70K0.89×
17Zacatecas~70K0.84×
18Michoacan de Ocampo~200K0.83×
19Colima~40K0.83×
20Baja California Sur~40K0.82×
21Durango~80K0.81×
22Nayarit~50K0.81×
23Baja California~200K0.77×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Gamer audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Gamer audience
#·InterestCategoryAffinity×
01BananaFood & Beverages3.00×
02SarcasmPolitics & Society3.00×
03Travel agencyTravel & Leisure3.00×
04El PaísNews3.00×
05FreewareTechnology & Electronics3.00×
06DentistryBusiness & Career3.00×
07Office 365Technology & Electronics3.00×
08Google DriveTechnology & Electronics3.00×
09SexologyKids & Family3.00×
10Broadcasting of sports eventsMovies & TV3.00×
11BreastfeedingKids & Family3.00×
12Twilight (series)Movies & TV3.00×
13captain americaMovies & TV3.00×
14AvocadoFood & Beverages3.00×
15Doctor of MedicineBusiness & Career3.00×
16PapayaFood & Beverages3.00×
17RT (TV network)Movies & TV3.00×
18Catholic ChurchPolitics & Society2.75×
19Epic GamesGames2.14×
20Game consolesTechnology & Electronics1.94×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Gamer audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Gamer audience · What stands out
TraitClusterDeviationScore
MindfulnessBALANCE2.29×
Risk AppetiteTHRILL1.70×
Need for SecurityCONSERVATISM1.61×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Gamer audience · Rather not
TraitClusterDeviationScore
Quality AwarenessPREMIUM0.68×
Price SensitivityPREMIUM0.72×
CreativityOPEN0.81×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does Gamer have in Mexico?

Gamer has an estimated audience of 6,762,617 people in Mexico, concentrated in State of Mexico and Nuevo Leon.

02

What is the gender split and age of Gamer fans?

40.2% of Gamer fans are female, 59.8% are male, with an average age of 31.2 years.

03

Which brands do Gamer fans like most?

Gamer fans show strongest brand affinity for Catholic Church (2.75×), Banana (3×), and Sarcasm (3×) over the country average.

04

Where do Gamer fans live in Mexico?

Gamer fans in Mexico are most concentrated in State of Mexico (reach ~1M), Nuevo Leon (reach ~700K), and Jalisco (reach ~500K). These three regions account for the largest share of the active audience.

05

What other brands do Gamer fans also like?

Beyond Gamer itself, the audience over-indexes on Banana (3×), Sarcasm (3×), Travel agency (3×), and El País (3×) compared to the Mexico average.

Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in Mexico who actively search for Gamer. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Mexico. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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