Nintendo Entertainment System Audience in United States
Nintendo Entertainment System has an estimated audience of 2,348,373 people in United States. 36.3% are female, 63.7% are male, average age 29.7. Top regions: Tennessee, California, Texas. Top brand affinities: The Legend of Zelda, Retrogaming, Google Maps, Indeed.com, Cyberpunk 2077.
The average Nintendo Entertainment System fan in United States is 29.7 years old, more male, and lives primarily in Tennessee. The audience is concentrated in Tennessee, California, Texas. Top brand affinities include The Legend of Zelda, Retrogaming, Google Maps, with strongest over-indexing on The Legend of Zelda (15.65× the country average). Demographically, the Nintendo Entertainment System audience skews more male with an average age of 29.7, and over-indexes on personality traits such as LGBTQ+ Identity, Early Adopter Mentality. Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
Category: Games · Type: Video / Board Game
Demographics of Nintendo Entertainment System fans
| Metric | Value |
|---|---|
| Female | 36.3% |
| Male | 63.7% |
| Average age | 29.7 |
| Estimated audience size | 2,348,373 |
Audience persona
The typical Nintendo Entertainment System fan in United States is more male, around 29.7 years old, with strong LGBTQ+ Identity tendencies and a notable affinity for The Legend of Zelda.
Top regions in United States
| Region | Reach | Affinity |
|---|---|---|
| Tennessee | 987,913 | 20.97× |
| California | 168,875 | 0.65× |
| Texas | 122,199 | 0.61× |
| Florida | 90,331 | 0.57× |
| New York | 77,866 | 0.59× |
| Illinois | 48,409 | 0.62× |
| Pennsylvania | 42,805 | 0.54× |
| North Carolina | 41,480 | 0.59× |
| Georgia | 41,143 | 0.57× |
| Ohio | 40,556 | 0.56× |
| Washington | 37,893 | 0.8× |
| Virginia | 37,662 | 0.66× |
| Michigan | 35,434 | 0.58× |
| New Jersey | 34,649 | 0.58× |
| Massachusetts | 30,034 | 0.65× |
| Utah | 28,505 | 1.36× |
| Arizona | 25,508 | 0.53× |
| Indiana | 24,459 | 0.57× |
| Colorado | 23,720 | 0.64× |
| Missouri | 23,350 | 0.62× |
| Kentucky | 21,152 | 0.72× |
| Maryland | 20,840 | 0.52× |
| Wisconsin | 20,186 | 0.57× |
| Oregon | 19,416 | 0.72× |
| Minnesota | 19,181 | 0.57× |
| Oklahoma | 18,309 | 0.7× |
| Alabama | 18,199 | 0.55× |
| South Carolina | 15,780 | 0.45× |
| Louisiana | 14,827 | 0.49× |
| Connecticut | 13,711 | 0.58× |
| Nevada | 11,921 | 0.52× |
| Iowa | 11,585 | 0.6× |
| Kansas | 11,365 | 0.61× |
| Arkansas | 11,233 | 0.58× |
| Mississippi | 9,025 | 0.47× |
| Nebraska | 7,618 | 0.65× |
| Idaho | 7,346 | 0.62× |
| New Mexico | 6,162 | 0.52× |
| New Hampshire | 6,004 | 0.65× |
| West Virginia | 5,837 | 0.53× |
| Maine | 5,543 | 0.66× |
| Hawaii | 4,660 | 0.46× |
| Washington, District of Columbia | 4,164 | 0.59× |
| Rhode Island | 4,142 | 0.55× |
| Montana | 3,816 | 0.59× |
| Alaska | 3,158 | 0.63× |
| South Dakota | 2,933 | 0.54× |
| Delaware | 2,677 | 0.41× |
| North Dakota | 2,635 | 0.55× |
| Vermont | 2,456 | 0.6× |
Top brand affinities
Brands and entities this audience over-indexes on, vs. the country average.
| Brand | Affinity | Category |
|---|---|---|
| The Legend of Zelda | 15.65× | Games |
| Retrogaming | 12.27× | Games |
| Google Maps | 3.9× | Internet & Social Media |
| Indeed.com | 3.88× | Business & Career |
| Cyberpunk 2077 | 17.78× | Games |
| Micro Center | 7.11× | Shopping |
| Superman | 2.27× | Movies & TV |
| Pokémon Trading Card Game | 14.99× | Games |
| GameStop | 4.58× | Games |
| Gamescom | 52.53× | Games |
| Helen Hunt | 14.03× | Movies & TV |
| Capital One | 3.02× | Business & Career |
| Disneyland Paris | 8.79× | Travel & Leisure |
| Magic: The Gathering | 8.46× | Games |
| Role-playing games | 4.2× | Games |
| Super Smash Bros. | 11.36× | Games |
| Google News | 4.19× | News |
| Toyota Supra | 10.35× | Cars & Mobility |
| Houston Astros | 5.74× | Sports |
| Comedy club | 6.04× | Movies & TV |
Psychographic profile
Top six personality traits over-indexed by this audience (1.0 = country average).
| Trait | Cluster | Score |
|---|---|---|
| LGBTQ+ Identity | OPEN | 1.91 |
| Early Adopter Mentality | POWER | 1.52 |
| Urban Lifestyle | OPEN | 1.21 |
| Extroversion | THRILL | 1.17 |
| Social Media Usage | JOY | 1.15 |
| Pet Ownership | JOY | 1.04 |
Worldwide distribution
| Country | Share |
|---|---|
| United States | 24.8% |
| Mexico | 6.5% |
| Italy | 5.7% |
See Nintendo Entertainment System audiences in other countries
- Nintendo Entertainment System — Germany
- Nintendo Entertainment System — United Kingdom
- Nintendo Entertainment System — France
- Nintendo Entertainment System — Italy
- Nintendo Entertainment System — Spain
- Nintendo Entertainment System — Brazil
- Nintendo Entertainment System — Japan
- Nintendo Entertainment System — South Korea
- Nintendo Entertainment System — India
More Games audiences in United States
- Pokémon (28,457,782)
- Minesweeper (28,282,791)
- Fortnite (21,111,782)
- Pokémon (video game series) (17,840,594)
- Call of Duty (16,541,098)
Frequently asked questions
How many fans does Nintendo Entertainment System have in United States?
Nintendo Entertainment System has an estimated audience of 2,348,373 people in United States, concentrated in Tennessee and California.
What is the gender split and age of Nintendo Entertainment System fans?
36.3% of Nintendo Entertainment System fans are female, 63.7% are male, with an average age of 29.7 years.
Which brands do Nintendo Entertainment System fans like most?
Nintendo Entertainment System fans show strongest brand affinity for The Legend of Zelda (15.65×), Retrogaming (12.27×), and Google Maps (3.9×) over the country average.
Where do Nintendo Entertainment System fans live in United States?
Nintendo Entertainment System fans in United States are most concentrated in Tennessee (reach 987,913), California (reach 168,875), and Texas (reach 122,199). These three regions account for the largest share of the active audience.
What other brands do Nintendo Entertainment System fans also like?
Beyond Nintendo Entertainment System itself, the audience over-indexes on Retrogaming (12.27×), Google Maps (3.9×), Indeed.com (3.88×), and Cyberpunk 2077 (17.78×) compared to the United States average.
How to read this data
Audience size is the estimated number of people in United States who actively search for Nintendo Entertainment System. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
About this audience profile
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.