A data profile of the people who buy, follow and care about Nintendo Entertainment System in United States — modelled from more than twelve digital signal sources. Nintendo Entertainment System has an estimated audience of 2,349,446 people in United States.
The average Nintendo Entertainment System fan in United States is 29.7 years old, more male, and lives primarily in Tennessee.
The audience is concentrated in Tennessee, California, Texas.
Top brand affinities include Retrogaming, Collectible card game, The Legend of Zelda, with strongest over-indexing on Retrogaming (21.93× the country average).
Demographically, the Nintendo Entertainment System audience skews more male with an average age of 29.7, and over-indexes on personality traits such as Early Adopter Mentality, Urban Lifestyle.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Nintendo Entertainment System fan in United States is more male, around 29.7 years old, with strong Early Adopter Mentality tendencies and a notable affinity for Retrogaming.
The key figures that characterise the Nintendo Entertainment System profile in United States.
36.3% are female, 63.7% are male, average age 29.7.
| Metric | Value |
|---|---|
| Female | 36.3% |
| Male | 63.7% |
| Average age | 29.7 |
| Estimated audience size | 2,349,446 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 45% | |
| 20-29 | 23% | |
| 30-39 | 16% | |
| 40-49 | 10% | |
| 50+ | 5% |
Where the Nintendo Entertainment System audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Tennessee | ~900K | 20.09× | |
| 02 | Utah | ~30K | 1.36× | |
| 03 | Maine | ~7K | 0.80× | |
| 04 | Vermont | ~3K | 0.79× | |
| 05 | New Hampshire | ~7K | 0.77× | |
| 06 | Washington | ~40K | 0.76× | |
| 07 | Alaska | ~4K | 0.75× | |
| 08 | Oregon | ~20K | 0.73× | |
| 09 | Kentucky | ~20K | 0.72× | |
| 10 | Massachusetts | ~30K | 0.67× | |
| 11 | Oklahoma | ~20K | 0.67× | |
| 12 | Nebraska | ~8K | 0.67× | |
| 13 | Montana | ~4K | 0.67× | |
| 14 | South Dakota | ~4K | 0.66× | |
| 15 | North Dakota | ~3K | 0.66× | |
| 16 | Virginia | ~40K | 0.65× | |
| 17 | Missouri | ~20K | 0.64× | |
| 18 | Colorado | ~20K | 0.64× | |
| 19 | Iowa | ~10K | 0.64× | |
| 20 | Arkansas | ~10K | 0.64× | |
| 21 | Kansas | ~10K | 0.64× | |
| 22 | Idaho | ~8K | 0.64× | |
| 23 | Wisconsin | ~20K | 0.63× | |
| 24 | Connecticut | ~10K | 0.63× | |
| 25 | Rhode Island | ~5K | 0.63× | |
| 26 | California | ~200K | 0.62× | |
| 27 | Minnesota | ~20K | 0.62× | |
| 28 | Illinois | ~50K | 0.61× | |
| 29 | Washington, District of Columbia | ~4K | 0.61× | |
| 30 | Michigan | ~40K | 0.60× | |
| 31 | Indiana | ~30K | 0.60× | |
| 32 | New York | ~80K | 0.59× | |
| 33 | North Carolina | ~40K | 0.59× | |
| 34 | New Jersey | ~40K | 0.59× | |
| 35 | Alabama | ~20K | 0.59× | |
| 36 | West Virginia | ~6K | 0.59× | |
| 37 | Ohio | ~40K | 0.58× | |
| 38 | New Mexico | ~7K | 0.58× | |
| 39 | Pennsylvania | ~40K | 0.57× | |
| 40 | Georgia | ~40K | 0.57× | |
| 41 | Texas | ~100K | 0.56× | |
| 42 | Arizona | ~30K | 0.54× | |
| 43 | Mississippi | ~10K | 0.54× | |
| 44 | Florida | ~80K | 0.53× | |
| 45 | Maryland | ~20K | 0.52× | |
| 46 | South Carolina | ~20K | 0.52× | |
| 47 | Hawaii | ~5K | 0.52× | |
| 48 | Delaware | ~3K | 0.52× | |
| 49 | Louisiana | ~20K | 0.50× | |
| 50 | Nevada | ~10K | 0.50× |
The strongest cross-interests of the Nintendo Entertainment System audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Retrogaming | Games | 21.93× | ||
| 02 | International education | Business & Career | 11.41× | ||
| 03 | Collectible card game | Games | 9.02× | ||
| 04 | Group buying | Shopping | 9.00× | ||
| 05 | The Legend of Zelda | Games | 8.90× | ||
| 06 | Disneyland Paris | Travel & Leisure | 7.16× | ||
| 07 | Action role-playing game | Games | 6.63× | ||
| 08 | Micro Center | Shopping | 6.33× | ||
| 09 | Massively multiplayer online games | Games | 5.49× | ||
| 10 | Anime and manga fandom | Literature | 4.93× | ||
| 11 | Arcade game | Games | 4.40× | ||
| 12 | GameStop | Games | 4.28× | ||
| 13 | Action-adventure game | Games | 4.20× | ||
| 14 | Pokémon | Games | 3.95× | ||
| 15 | Manga | Literature | 3.74× | ||
| 16 | Role-playing games | Games | 3.63× | ||
| 17 | Mobile game | Games | 3.24× | ||
| 18 | Online games | Games | 2.93× | ||
| 19 | Comics | Literature | 2.46× | ||
| 20 | Superman | Movies & TV | 2.39× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Early Adopter Mentality | POWER | 1.58× | |
| Urban Lifestyle | OPEN | 1.35× | |
| Convenience Orientation | PREMIUM | 1.35× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| DIY Mentality | THRILL | 0.71× | |
| Quality Awareness | PREMIUM | 0.74× | |
| Creativity | OPEN | 0.76× |
Nintendo Entertainment System has an estimated audience of 2,349,446 people in United States, concentrated in Tennessee and California.
36.3% of Nintendo Entertainment System fans are female, 63.7% are male, with an average age of 29.7 years.
Nintendo Entertainment System fans show strongest brand affinity for Retrogaming (21.93×), Collectible card game (9.02×), and The Legend of Zelda (8.9×) over the country average.
Nintendo Entertainment System fans in United States are most concentrated in Tennessee (reach ~900K), California (reach ~200K), and Texas (reach ~100K). These three regions account for the largest share of the active audience.
Beyond Nintendo Entertainment System itself, the audience over-indexes on Collectible card game (9.02×), The Legend of Zelda (8.9×), Superman (2.39×), and Anime and manga fandom (4.93×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Nintendo Entertainment System. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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