A data profile of the people who buy, follow and care about Nintendo Entertainment System in Germany — modelled from more than twelve digital signal sources. Nintendo Entertainment System has an estimated audience of 457,122 people in Germany.
The average Nintendo Entertainment System fan in Germany is 31.3 years old, more male, and lives primarily in Nordrhein-Westfalen.
The audience is concentrated in Nordrhein-Westfalen, Bayern, Baden-Württemberg.
Top brand affinities include Retrogaming, Action role-playing game, Super Smash Bros., with strongest over-indexing on Retrogaming (14.8× the country average).
Demographically, the Nintendo Entertainment System audience skews more male with an average age of 31.3, and over-indexes on personality traits such as Price Sensitivity, Early Adopter Mentality.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 16 regions tracked by Rascasse.
The typical Nintendo Entertainment System fan in Germany is more male, around 31.3 years old, with strong Price Sensitivity tendencies and a notable affinity for Retrogaming.
The key figures that characterise the Nintendo Entertainment System profile in Germany.
42.1% are female, 57.9% are male, average age 31.3.
| Metric | Value |
|---|---|
| Female | 42.1% |
| Male | 57.9% |
| Average age | 31.3 |
| Estimated audience size | 457,122 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 41% | |
| 20-29 | 23% | |
| 30-39 | 16% | |
| 40-49 | 13% | |
| 50+ | 7% |
of the worldwide Nintendo Entertainment System audience comes from Germany.
| Country | Share |
|---|---|
| United States | 24.7% |
| Mexico | 6.5% |
| Italy | 5.7% |
Where the Nintendo Entertainment System audience in Germany is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Rheinland-Pfalz | ~30K | 1.15× | |
| 02 | Nordrhein-Westfalen | ~100K | 1.13× | |
| 03 | Hessen | ~40K | 1.12× | |
| 04 | Niedersachsen | ~50K | 1.08× | |
| 05 | Saarland | ~6K | 1.07× | |
| 06 | Berlin | ~20K | 1.02× | |
| 07 | Hamburg | ~10K | 1.02× | |
| 08 | Bayern | ~70K | 1.01× | |
| 09 | Bremen | ~4K | 0.99× | |
| 10 | Sachsen | ~20K | 0.98× | |
| 11 | Baden-Württemberg | ~60K | 0.94× | |
| 12 | Schleswig-Holstein | ~20K | 0.94× | |
| 13 | Thüringen | ~10K | 0.94× | |
| 14 | Sachsen-Anhalt | ~10K | 0.90× | |
| 15 | Mecklenburg-Vorpommern | ~8K | 0.89× | |
| 16 | Brandenburg | ~10K | 0.88× |
The strongest cross-interests of the Nintendo Entertainment System audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Pac-Man | Games | 19.79× | ||
| 02 | Super Smash Bros. | Games | 16.34× | ||
| 03 | Retrogaming | Games | 14.80× | ||
| 04 | Mario Kart | Games | 14.62× | ||
| 05 | Austin Powers (film series) | Movies & TV | 13.97× | ||
| 06 | Action role-playing game | Games | 8.87× | ||
| 07 | Zoom! | Business & Career | 8.45× | ||
| 08 | The Legend of Zelda | Games | 7.79× | ||
| 09 | Nintendo Switch | Games | 6.73× | ||
| 10 | Collectible card game | Games | 6.56× | ||
| 11 | Scooby-Doo | Movies & TV | 6.17× | ||
| 12 | Anime convention | Literature | 5.39× | ||
| 13 | Pokémon | Games | 4.80× | ||
| 14 | Anime and manga fandom | Literature | 4.04× | ||
| 15 | Superman | Movies & TV | 3.08× | ||
| 16 | Transfermarkt | Sports | 2.89× | ||
| 17 | Internet & Social Media | 2.69× | |||
| 18 | Batman | Movies & TV | 2.54× | ||
| 19 | Tagesschau | Movies & TV | 1.97× | ||
| 20 | Harry Potter | Movies & TV | 1.73× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Price Sensitivity | PREMIUM | 2.27× | |
| Early Adopter Mentality | POWER | 1.51× | |
| Pet Ownership | JOY | 1.37× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Quality Awareness | PREMIUM | 0.62× | |
| Sports Activity | POWER | 0.70× | |
| Design Affinity | PREMIUM | 0.74× |
Nintendo Entertainment System has an estimated audience of 457,122 people in Germany, concentrated in Nordrhein-Westfalen and Bayern.
42.1% of Nintendo Entertainment System fans are female, 57.9% are male, with an average age of 31.3 years.
Nintendo Entertainment System fans show strongest brand affinity for Retrogaming (14.8×), Action role-playing game (8.87×), and Super Smash Bros. (16.34×) over the country average.
Nintendo Entertainment System fans in Germany are most concentrated in Nordrhein-Westfalen (reach ~100K), Bayern (reach ~70K), and Baden-Württemberg (reach ~60K). These three regions account for the largest share of the active audience.
Beyond Nintendo Entertainment System itself, the audience over-indexes on Action role-playing game (8.87×), Super Smash Bros. (16.34×), Mario Kart (14.62×), and Scooby-Doo (6.17×) compared to the Germany average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in Germany who actively search for Nintendo Entertainment System. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across Germany. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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