A data profile of the people who buy, follow and care about Nintendo 64 in United States — modelled from more than twelve digital signal sources. Nintendo 64 has an estimated audience of 1,639,362 people in United States.
The average Nintendo 64 fan in United States is 29.1 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Retrogaming, International education, GameStop, with strongest over-indexing on Retrogaming (19.56× the country average).
Demographically, the Nintendo 64 audience skews more male with an average age of 29.1, and over-indexes on personality traits such as Early Adopter Mentality, Convenience Orientation.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Nintendo 64 fan in United States is more male, around 29.1 years old, with strong Early Adopter Mentality tendencies and a notable affinity for Retrogaming.
The key figures that characterise the Nintendo 64 profile in United States.
30.5% are female, 69.5% are male, average age 29.1.
| Metric | Value |
|---|---|
| Female | 30.5% |
| Male | 69.5% |
| Average age | 29.1 |
| Estimated audience size | 1,639,362 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 51% | |
| 20-29 | 22% | |
| 30-39 | 12% | |
| 40-49 | 8% | |
| 50+ | 8% |
Where the Nintendo 64 audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Oklahoma | ~20K | 1.29× | |
| 02 | Arkansas | ~20K | 1.27× | |
| 03 | Kentucky | ~20K | 1.21× | |
| 04 | Utah | ~20K | 1.20× | |
| 05 | Missouri | ~30K | 1.19× | |
| 06 | West Virginia | ~9K | 1.19× | |
| 07 | Texas | ~200K | 1.16× | |
| 08 | Indiana | ~30K | 1.16× | |
| 09 | Kansas | ~10K | 1.15× | |
| 10 | Louisiana | ~20K | 1.12× | |
| 11 | Idaho | ~9K | 1.12× | |
| 12 | Tennessee | ~40K | 1.11× | |
| 13 | Oregon | ~20K | 1.11× | |
| 14 | Mississippi | ~10K | 1.10× | |
| 15 | Ohio | ~50K | 1.09× | |
| 16 | Michigan | ~50K | 1.09× | |
| 17 | Nebraska | ~9K | 1.09× | |
| 18 | New Mexico | ~9K | 1.09× | |
| 19 | Alabama | ~20K | 1.08× | |
| 20 | Arizona | ~40K | 1.07× | |
| 21 | Alaska | ~4K | 1.06× | |
| 22 | Washington | ~30K | 1.03× | |
| 23 | Iowa | ~10K | 1.03× | |
| 24 | South Dakota | ~4K | 1.03× | |
| 25 | Nevada | ~20K | 1.01× | |
| 26 | North Dakota | ~3K | 1.01× | |
| 27 | California | ~200K | 0.99× | |
| 28 | Illinois | ~50K | 0.99× | |
| 29 | Georgia | ~50K | 0.98× | |
| 30 | Montana | ~4K | 0.98× | |
| 31 | Colorado | ~30K | 0.97× | |
| 32 | Wisconsin | ~20K | 0.97× | |
| 33 | North Carolina | ~50K | 0.96× | |
| 34 | Pennsylvania | ~50K | 0.95× | |
| 35 | South Carolina | ~20K | 0.94× | |
| 36 | New Hampshire | ~6K | 0.93× | |
| 37 | Florida | ~100K | 0.92× | |
| 38 | Maine | ~5K | 0.90× | |
| 39 | Minnesota | ~20K | 0.89× | |
| 40 | Connecticut | ~10K | 0.88× | |
| 41 | Virginia | ~30K | 0.87× | |
| 42 | Rhode Island | ~4K | 0.86× | |
| 43 | New York | ~80K | 0.82× | |
| 44 | Maryland | ~20K | 0.82× | |
| 45 | Delaware | ~4K | 0.82× | |
| 46 | New Jersey | ~30K | 0.81× | |
| 47 | Vermont | ~2K | 0.80× | |
| 48 | Massachusetts | ~30K | 0.79× | |
| 49 | Hawaii | ~5K | 0.66× | |
| 50 | Washington, District of Columbia | ~3K | 0.63× |
The strongest cross-interests of the Nintendo 64 audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Gamescom | Games | 44.26× | ||
| 02 | Retrogaming | Games | 19.56× | ||
| 03 | International education | Business & Career | 15.65× | ||
| 04 | Disneyland Paris | Travel & Leisure | 9.12× | ||
| 05 | The Legend of Zelda | Games | 7.24× | ||
| 06 | Collectible card game | Games | 7.09× | ||
| 07 | Magic: The Gathering | Games | 6.75× | ||
| 08 | Google Earth | Internet & Social Media | 6.21× | ||
| 09 | Micro Center | Shopping | 5.90× | ||
| 10 | Action role-playing game | Games | 5.60× | ||
| 11 | GameStop | Games | 5.24× | ||
| 12 | Massively multiplayer online games | Games | 5.23× | ||
| 13 | Anime and manga fandom | Literature | 4.54× | ||
| 14 | Arcade game | Games | 4.52× | ||
| 15 | Pokémon | Games | 4.37× | ||
| 16 | Manga | Literature | 3.43× | ||
| 17 | Google Flights | Travel & Leisure | 3.26× | ||
| 18 | Mobile game | Games | 3.25× | ||
| 19 | Online games | Games | 2.77× | ||
| 20 | Superman | Movies & TV | 2.33× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Early Adopter Mentality | POWER | 1.96× | |
| Convenience Orientation | PREMIUM | 1.45× | |
| Individualism | JOY | 1.32× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Quality Awareness | PREMIUM | 0.66× | |
| Creativity | OPEN | 0.78× | |
| DIY Mentality | THRILL | 0.84× |
Nintendo 64 has an estimated audience of 1,639,362 people in United States, concentrated in California and Texas.
30.5% of Nintendo 64 fans are female, 69.5% are male, with an average age of 29.1 years.
Nintendo 64 fans show strongest brand affinity for Retrogaming (19.56×), International education (15.65×), and GameStop (5.24×) over the country average.
Nintendo 64 fans in United States are most concentrated in California (reach ~200K), Texas (reach ~200K), and Florida (reach ~100K). These three regions account for the largest share of the active audience.
Beyond Nintendo 64 itself, the audience over-indexes on International education (15.65×), GameStop (5.24×), Superman (2.33×), and Collectible card game (7.09×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Nintendo 64. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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