How to read this list
Rank
Position in the Top 100, sorted by audience size from largest to smallest. Updated weekly.
Audience size
Estimated number of unique people in Malaysia who actively engage with this audience, derived from anonymized search-behavior signals.
Country share
Share of the global audience that is active in Malaysia. A higher value means the audience is more locally concentrated here.
Avg age
Average age in years across the people who engage with this audience in Malaysia, derived from anonymized search-behavior signals. A dash means demographic data is not yet available.
Female share
Share of women among the people who engage with this audience in Malaysia. 50% is gender-balanced; values above mean female-skewed, below mean male-skewed.
Ranking
| Rank | Audience | Audience size | Country share | Avg age | Female share | Subtype |
|---|---|---|---|---|---|---|
| 26 | RRoblox | 1.3M | 0.7% | 36.6 | 43.1% | Video game |
| 27 | SStrategy games | 1.2M | 1.1% | 36.5 | 36.7% | Gaming genre |
| 28 | SSimulation games | 1.2M | 1.3% | 36.9 | 39.5% | Gaming genre |
| 29 | BBoard games | 1.2M | 0.9% | 37.1 | 43.9% | Gaming genre |
| 30 | UUltimate Fighting Championship (video game) | 1.1M | 0.7% | — | — | |
| 31 | DDota 2 | 1.1M | 4.5% | 32.2 | 33.3% | Video game |
| 32 | SSteam | 1M | 0.8% | 33.0 | 41.2% | |
| 33 | LLeague of Legends | 995k | 1.2% | 32.2 | 34.4% | Online game |
| 34 | AAdventure game | 965k | 0.8% | 33.5 | 35.5% | Gaming genre |
| 35 | OOnline gambling | 919k | 1.2% | 39.6 | 32.4% | Gaming genre |
| 36 | WWord games | 887k | 1.2% | 38.6 | 47.1% | Gaming genre |
| 37 | FFortnite | 863k | 0.8% | 32.7 | 35.0% | Shooter |
| 38 | AAction-adventure game | 852k | 0.9% | 32.1 | 32.1% | Gaming genre |
| 39 | BBrowser games | 840k | 1.4% | 39.1 | 42.0% | Gaming genre |
| 40 | GGenshin Impact | 839k | 3.2% | 29.1 | 45.9% | Video game |
| 41 | RReal-time strategy | 832k | 0.9% | 32.9 | 37.5% | Gaming genre |
| 42 | PPokémon | 748k | 0.6% | 29.5 | 42.0% | Animation |
| 43 | RResistance (series) | 747k | 5.0% | 47.2 | 43.9% | |
| 44 | CCall of Duty | 708k | 0.9% | 32.3 | 32.9% | Shooter |
| 45 | SStrategy video game | 657k | 0.9% | 31.2 | 30.7% | |
| 46 | CCasual game | 649k | 1.2% | 36.6 | 42.0% | Gaming genre |
| 47 | RRust | 646k | 2.7% | 41.6 | 53.3% | |
| 48 | AArcade game | 610k | 1.1% | 35.3 | 28.2% | Gaming genre |
| 49 | TTabletop game | 607k | 0.7% | 31.9 | 36.2% | Gaming genre |
| 50 | MMobile Legends: Bang bang | 597k | 13.8% | 29.6 | 27.0% |
Want the full picture for any of these audiences?
Open any profile to see psychographics, top regions, peer affinities and demographic splits — all derived from the same anonymized signals.
Frequently asked questions
How is this list of the most popular games audiences compiled?
Rascasse aggregates anonymized search-behavior signals across Malaysia and ranks each games audience by its estimated audience size. Only entries with at least 5 measured entities are listed.
How often is the list updated?
The ranking is refreshed weekly from the latest search-behavior data and re-published as a static page.
What is the largest games audience in Malaysia?
Video games currently leads with an estimated audience of 6.2M people in Malaysia.