How to read this list
Rank
Position in the Top 100, sorted by audience size from largest to smallest. Updated weekly.
Audience size
Estimated number of unique people in Malaysia who actively engage with this audience, derived from anonymized search-behavior signals.
Country share
Share of the global audience that is active in Malaysia. A higher value means the audience is more locally concentrated here.
Avg age
Average age in years across the people who engage with this audience in Malaysia, derived from anonymized search-behavior signals. A dash means demographic data is not yet available.
Female share
Share of women among the people who engage with this audience in Malaysia. 50% is gender-balanced; values above mean female-skewed, below mean male-skewed.
Ranking
| Rank | Audience | Audience size | Country share | Avg age | Female share | Subtype |
|---|---|---|---|---|---|---|
| 76 | CCrossword | 416k | 0.6% | 37.6 | 40.1% | Video game |
| 77 | PPlayStation | 403k | 0.6% | 33.1 | 34.3% | Console |
| 78 | NNintendo | 402k | 0.6% | 31.6 | 36.9% | Video game developer |
| 79 | EEA Sports FC | 386k | 1.1% | 27.8 | 31.4% | Video game |
| 80 | MMobile gambling | 384k | 1.4% | 40.5 | 29.7% | Gaming genre |
| 81 | GGrand Theft Auto V | 362k | 1.7% | 33.8 | 29.7% | Shooter |
| 82 | VVideo game development | 351k | 1.7% | 34.4 | 33.3% | |
| 83 | RRetrogaming | 338k | 0.7% | 33.0 | 28.2% | Gaming genre |
| 84 | LLeft 4 Dead | 336k | 17.0% | 30.6 | 61.7% | Video game |
| 85 | XXbox | 334k | 0.5% | 32.3 | 38.2% | Console |
| 86 | VValorant | 330k | 1.9% | 30.5 | 28.7% | Video game |
| 87 | CCars (video game) | 320k | 1.6% | 22.4 | 0.0% | |
| 88 | PProgressive jackpot | 308k | 2.0% | 38.2 | 29.3% | |
| 89 | OOpen world | 290k | 1.3% | 30.9 | 21.3% | Gaming genre |
| 90 | SSimulation | 282k | 0.9% | 37.2 | 35.9% | |
| 91 | OOne Piece (video game) | 281k | 1.6% | 24.0 | 27.2% | |
| 92 | VVideo game industry | 279k | 1.0% | 33.2 | 37.3% | |
| 93 | MMassively multiplayer online real-time strategy game | 266k | 1.2% | 31.0 | 24.8% | Gaming genre |
| 94 | CCall of Duty | 254k | 0.8% | 30.6 | 27.6% | Shooter |
| 95 | TThird-person shooter | 252k | 1.1% | 31.3 | 20.9% | Gaming genre |
| 96 | HHow to Train Your Dragon (video game) | 251k | 3.7% | 21.8 | 27.1% | |
| 97 | SSurvival horror | 237k | 1.0% | 32.2 | 39.4% | |
| 98 | VVideo game design | 237k | 1.8% | 33.0 | 33.5% | |
| 99 | CCollectible card game | 236k | 0.5% | 30.0 | 35.4% | Gaming genre |
| 100 | TTurn-based strategy | 236k | 1.1% | 30.8 | 36.6% | Gaming genre |
Want the full picture for any of these audiences?
Open any profile to see psychographics, top regions, peer affinities and demographic splits — all derived from the same anonymized signals.
Frequently asked questions
How is this list of the most popular games audiences compiled?
Rascasse aggregates anonymized search-behavior signals across Malaysia and ranks each games audience by its estimated audience size. Only entries with at least 5 measured entities are listed.
How often is the list updated?
The ranking is refreshed weekly from the latest search-behavior data and re-published as a static page.
What is the largest games audience in Malaysia?
Video games currently leads with an estimated audience of 6.2M people in Malaysia.