Rascasse Audience Intelligence

Fitnacraft Audience in Germany

Fitnacraft has an estimated audience of 27K people in Germany.

#48among Casual game in Germany
#1450among games in Germany
#2080in Games

The average Fitnacraft fan in Germany is 28.3 years old, more male, and lives primarily in Nordrhein-Westfalen.

Its fans are 7.5 years younger than the group average of 35.8.

Women make up 36.8% of the fan base, 14.9 percentage points fewer than the group average.

Compared with the other 452 objects in Casual game, Fitnacraft fans stand out for their interest in Roblox, Caillou and CapCut.

Interest is seasonal: January, November and December account for 91% of the year's searches, June is the quietest month.

Most fans live in Nordrhein-Westfalen, Bayern, Baden-Württemberg.

Top affinities include Roblox, Caillou, CapCut, with strongest over-indexing on Roblox (25.75× the country average).

Demographically, the Fitnacraft audience skews more male with an average age of 28.3, and over-indexes on personality traits such as Social Media Usage, Risk Appetite.

The typical Fitnacraft fan in Germany is more male, around 28.3 years old, with strong Social Media Usage tendencies and a notable affinity for Roblox.

Category: Games · Type: Video / Board Game · Subtype: Casual game

Data status: Q3/2026 · Source & method

Section 01

At a glance

Audience size
27K
in Germany
Gender
36.8%♀
63.2% male
Age
28.3
average years
Country rank
#69605
among all objects in Germany
Fig. 01

Search interest · 12-month trend

+44%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Solution
Section 02

Demographics of Fitnacraft fans

36.8% are female, 63.2% are male, average age 28.3.

Fig. 02

Gender split

36.8%
Female
63.2%
Male
Demographic split for Fitnacraft audience in Germany
MetricValue
Female36.8%
Male63.2%
Average age28.3
Estimated audience size27K
Fig. 03

Age distribution

Ø 28.3
average years
Age distribution of the Fitnacraft audience in Germany
Age bracketShare%
16-2455%
25-3421%
35-4413%
45-548%
55+4%
Fig. 04

Worldwide distribution

97.4%

of the worldwide Fitnacraft audience comes from Germany.

Worldwide audience distribution share by country for Fitnacraft
CountryShare
Germany97.4%
United States1.8%
Italy0.5%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the Germany average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Fig. 05

Top regions by affinity

Fitnacraft fans by region: top regions in Germany
#RegionReachAffinity×
01Niedersachsen~3K1.14×
02Schleswig-Holstein~1K1.13×
03Nordrhein-Westfalen~6K1.08×
04Bremen<1K1.04×
05Sachsen~1K1.02×
06Brandenburg<1K1.02×
07Saarland<1K1.02×
08Sachsen-Anhalt<1K1.01×
09Hamburg<1K1.01×
10Mecklenburg-Vorpommern<1K1.01×
11Thüringen<1K0.97×
12Rheinland-Pfalz~1K0.95×
13Berlin~1K0.92×
14Hessen~2K0.88×
15Baden-Württemberg~3K0.86×
16Bayern~4K0.85×
Fig. 06

Affinity by region

Affinity by region — Fitnacraft, Germany
0.85×1.00×1.14×
Section 04
Brands and objects ranked by affinity with this audience. Values above 1.0× mean over-representation compared with the country average.

Audience interests & affinities

Fig. 07

Top cross-interests, ranked by affinity

Affinities of the Fitnacraft audience vs. the country average
#·InterestCategoryAffinity×
01RobloxGames25.75×
02CaillouMovies & TV13.33×
03CapCutTechnology & Electronics9.32×
04PlayStation StoreGames7.62×
05BeetlejuiceMovies & TV7.32×
06Counter-Strike: Global OffensiveGames6.24×
07CrunchyrollGames4.92×
08Epic GamesGames4.46×
09Millie Bobby BrownMovies & TV4.30×
10FortniteGames4.14×
11MinecraftGames4.03×
12TwitchGames4.01×
13SteamGames3.99×
14XboxGames3.85×
15PokémonGames3.60×
16League of LegendsGames3.44×
17RedditInternet & Social Media3.22×
18Mobile gameGames3.13×
19TransfermarktSports2.12×
20Harry PotterMovies & TV1.71×
Section 05
Strongest and weakest personality traits of this audience (1.0 = country average).

Personality of the Fitnacraft audience

Fig. 08

Deviation from the national baseline

↑ What stands out
The strongest tendencies
Personality traits of the Fitnacraft audience vs. the country average · What stands out
TraitClusterDeviationScore
Social Media UsageJOY1.62×
Risk AppetiteTHRILL1.41×
Early Adopter MentalityPOWER1.41×
0×1.00× baseline2×
↓ Rather not
The weakest tendencies
Personality traits of the Fitnacraft audience vs. the country average · Rather not
TraitClusterDeviationScore
Design AffinityPREMIUM0.78×
CreativityOPEN0.83×
Family OrientationCONSERVATISM0.83×
0×1.00× baseline2×
Appendix

Explore more audiences

Source & method

Source
Rascasse Solution, own modelling
What “fans” means here
Estimated number of people in Germany with measurable interest in Fitnacraft over the last 12 months. Modelled, not counted; people interested in several video / board games count for each of them.
Data basis
Anonymised behavioural signals: search demand, social media signals, sponsorship and event data. Not a survey.
Period
10/2025 – 09/2026 · updated quarterly · data status Q3/2026
Confidence
medium gender data available, but no age data or fewer than 100,000 people; read demographics as a tendency

Cite as: “Rascasse Solution, Q3/2026, rascasse.com/explore/de/fitnacraft-10009946” · Methodology