Top 50 E-sports in South Korea
This curated ranking covers the 50 largest e-sports in South Korea, ordered by estimated audience size from Rascasse's anonymized search-behavior signals. Out of 74 e-sports tracked in South Korea, the 50 ranked here account for the largest measured audience reach. LOL Esports, OMG (eSports) and Electronic Sports League lead the list with a combined estimated audience of 238,111 people. Across all 50 entries the average audience size is 9,931, and the largest, LOL Esports, reaches around 157,113 people in South Korea. Audience size is the estimated number of unique people in South Korea who actively engage with each e-sports, derived from search demand signals. Rankings reflect search-behavior signals collected across South Korea and are refreshed weekly.
Ranking
| Rank | Name | Audience size | Country share | Subtype | Category |
|---|---|---|---|---|---|
| 1 | 157,113 | 2.8% | E-sports | Sports | |
| 2 | 40,719 | 1.1% | E-sports | Sports | |
| 3 | 40,279 | 1.5% | E-sports | Sports | |
| 4 | 34,488 | 0.8% | E-sports | Sports | |
| 5 | 26,594 | 0.3% | E-sports | Games | |
| 6 | 20,729 | 1.4% | E-sports | Sports | |
| 7 | 19,976 | 0.1% | E-sports | Games | |
| 8 | 17,430 | 2.2% | E-sports | Sports | |
| 9 | 15,956 | 0.5% | E-sports | Sports | |
| 10 | 14,096 | 0.9% | E-sports | Sports | |
| 11 | 13,290 | 0.4% | E-sports | Sports | |
| 12 | 11,382 | 1.7% | E-sports | Games | |
| 13 | 9,975 | 1.1% | E-sports | Sports | |
| 14 | 7,655 | 0.7% | E-sports | Games | |
| 15 | 7,535 | 4.3% | E-sports | Games | |
| 16 | 7,116 | 0.4% | E-sports | Sports | |
| 17 | 6,497 | 0.2% | E-sports | Sports | |
| 18 | 4,525 | 0.2% | E-sports | Sports | |
| 19 | 4,228 | 0.9% | E-sports | Games | |
| 20 | 4,227 | 1.5% | E-sports | Sports | |
| 21 | 4,137 | 2.1% | E-sports | Sports | |
| 22 | 4,094 | 0.5% | E-sports | Sports | |
| 23 | 4,000 | 0.7% | E-sports | Sports | |
| 24 | 2,587 | 0.3% | E-sports | Sports | |
| 25 | 2,473 | 2.4% | E-sports | Sports | |
| 26 | 2,168 | 2.1% | E-sports | Sports | |
| 27 | 2,036 | 0.1% | E-sports | Sports | |
| 28 | 1,347 | 0.5% | E-sports | Sports | |
| 29 | 1,245 | 0.7% | E-sports | Sports | |
| 30 | 1,181 | 0.6% | E-sports | Sports | |
| 31 | 986 | 0.5% | E-sports | Sports | |
| 32 | 960 | 0.2% | E-sports | Sports | |
| 33 | 931 | 0.1% | E-sports | Sports | |
| 34 | 569 | 2.8% | E-sports | Sports | |
| 35 | 551 | 0.1% | E-sports | Sports | |
| 36 | 526 | 1.5% | E-sports | Sports | |
| 37 | 370 | 1.4% | E-sports | Sports | |
| 38 | 333 | 0.9% | E-sports | Sports | |
| 39 | 251 | 0.4% | E-sports | Sports | |
| 40 | 249 | 0.7% | E-sports | Sports | |
| 41 | 241 | 2.3% | E-sports | Sports | |
| 42 | 229 | 0.2% | E-sports | Sports | |
| 43 | 218 | 0.1% | E-sports | Sports | |
| 44 | 206 | 0.3% | E-sports | Sports | |
| 45 | 175 | 0.1% | E-sports | Games | |
| 46 | 174 | 0.6% | E-sports | Sports | |
| 47 | 147 | 0.8% | E-sports | Sports | |
| 48 | 143 | 0.1% | E-sports | Technology & Electronics | |
| 49 | 122 | 0.0% | E-sports | Sports | |
| 50 | 117 | 0.0% | E-sports | Sports |
Frequently asked questions
How is this Top 50 list compiled?
Rascasse aggregates anonymized search-behavior signals across South Korea and ranks each e-sports by its estimated audience size. Only entries with at least 5 measured entities are listed.
How often is the list updated?
The ranking is refreshed weekly from the latest search-behavior data and re-published as a static page.
What is the largest e-sports in South Korea?
LOL Esports currently leads with an estimated audience of 157,113 people in South Korea.
Methodology
Audience sizes are estimated from anonymized search-behavior signals across South Korea. Lists below 5 entries are not published. See methodology for full details.