A data profile of the people who buy, follow and care about Pre-order in United States — modelled from more than twelve digital signal sources. Pre-order has an estimated audience of 9,268,445 people in United States.
The average Pre-order fan in United States is 38.5 years old, balanced, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Superman, GameStop, Pokémon, with strongest over-indexing on Superman (2× the country average).
Demographically, the Pre-order audience skews balanced with an average age of 38.5, and over-indexes on personality traits such as Early Adopter Mentality, Indulgence.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Pre-order fan in United States is balanced, around 38.5 years old, with strong Early Adopter Mentality tendencies and a notable affinity for Superman.
The key figures that characterise the Pre-order profile in United States.
48.6% are female, 51.4% are male, average age 38.5.
| Metric | Value |
|---|---|
| Female | 48.6% |
| Male | 51.4% |
| Average age | 38.5 |
| Estimated audience size | 9,268,445 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 21% | |
| 20-29 | 22% | |
| 30-39 | 19% | |
| 40-49 | 19% | |
| 50+ | 20% |
of the worldwide Pre-order audience comes from United States.
| Country | Share |
|---|---|
| United States | 31.0% |
| United Kingdom | 6.7% |
| Taiwan | 5.9% |
Where the Pre-order audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | California | ~1.5M | 1.34× | |
| 02 | Hawaii | ~50K | 1.19× | |
| 03 | Alabama | ~200K | 1.18× | |
| 04 | New York | ~600K | 1.16× | |
| 05 | Washington | ~200K | 1.16× | |
| 06 | Texas | ~900K | 1.12× | |
| 07 | Arizona | ~200K | 1.09× | |
| 08 | Louisiana | ~100K | 1.09× | |
| 09 | Georgia | ~300K | 1.08× | |
| 10 | Mississippi | ~80K | 1.08× | |
| 11 | North Carolina | ~300K | 1.06× | |
| 12 | Virginia | ~200K | 1.06× | |
| 13 | Nevada | ~90K | 1.06× | |
| 14 | Indiana | ~200K | 1.05× | |
| 15 | Illinois | ~300K | 1.04× | |
| 16 | Tennessee | ~200K | 1.04× | |
| 17 | Maryland | ~200K | 1.04× | |
| 18 | Oklahoma | ~100K | 1.03× | |
| 19 | Florida | ~600K | 1.02× | |
| 20 | Pennsylvania | ~300K | 1.02× | |
| 21 | Kentucky | ~100K | 1.02× | |
| 22 | New Jersey | ~200K | 1.01× | |
| 23 | South Carolina | ~100K | 1.01× | |
| 24 | Arkansas | ~80K | 1.01× | |
| 25 | West Virginia | ~40K | 1.01× | |
| 26 | Missouri | ~100K | 1.00× | |
| 27 | Wisconsin | ~100K | 0.99× | |
| 28 | Alaska | ~20K | 0.99× | |
| 29 | Utah | ~80K | 0.98× | |
| 30 | New Hampshire | ~40K | 0.98× | |
| 31 | Maine | ~30K | 0.98× | |
| 32 | Rhode Island | ~30K | 0.98× | |
| 33 | South Dakota | ~20K | 0.98× | |
| 34 | Michigan | ~200K | 0.97× | |
| 35 | Massachusetts | ~200K | 0.97× | |
| 36 | Oregon | ~100K | 0.97× | |
| 37 | Kansas | ~70K | 0.97× | |
| 38 | Montana | ~20K | 0.97× | |
| 39 | North Dakota | ~20K | 0.97× | |
| 40 | Vermont | ~20K | 0.97× | |
| 41 | Connecticut | ~90K | 0.96× | |
| 42 | New Mexico | ~40K | 0.96× | |
| 43 | Delaware | ~20K | 0.96× | |
| 44 | Iowa | ~70K | 0.95× | |
| 45 | Minnesota | ~100K | 0.94× | |
| 46 | Idaho | ~40K | 0.94× | |
| 47 | Nebraska | ~40K | 0.94× | |
| 48 | Ohio | ~300K | 0.93× | |
| 49 | Washington, District of Columbia | ~30K | 0.93× | |
| 50 | Colorado | ~100K | 0.91× |
The strongest cross-interests of the Pre-order audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Moped | Cars & Mobility | 4.02× | ||
| 02 | Magic: The Gathering | Games | 2.68× | ||
| 03 | 3D printing | Technology & Electronics | 2.25× | ||
| 04 | GameStop | Games | 2.16× | ||
| 05 | Pokémon | Games | 2.11× | ||
| 06 | Non-fiction books | Literature | 2.05× | ||
| 07 | Crowdfunding | Business & Career | 2.02× | ||
| 08 | Superman | Movies & TV | 2.00× | ||
| 09 | Strategy games | Games | 2.00× | ||
| 10 | Virtual reality | Technology & Electronics | 1.94× | ||
| 11 | Made in USA | Business & Career | 1.85× | ||
| 12 | Racing games | Games | 1.80× | ||
| 13 | Board games | Games | 1.74× | ||
| 14 | Valentine's Day | Kids & Family | 1.68× | ||
| 15 | Innovation | Business & Career | 1.63× | ||
| 16 | UEFA Champions League | Sports | 1.61× | ||
| 17 | Action games | Games | 1.61× | ||
| 18 | Lego | Kids & Family | 1.58× | ||
| 19 | Real property | Home & Garden | 1.57× | ||
| 20 | New Balance | Fashion & Accessoires | 1.55× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Early Adopter Mentality | POWER | 1.28× | |
| Indulgence | JOY | 1.24× | |
| Luxury Orientation | PREMIUM | 1.24× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Pet Ownership | JOY | 0.65× | |
| Mindfulness | BALANCE | 0.77× | |
| Tradition | CONSERVATISM | 0.80× |
Pre-order has an estimated audience of 9,268,445 people in United States, concentrated in California and Texas.
48.6% of Pre-order fans are female, 51.4% are male, with an average age of 38.5 years.
Pre-order fans show strongest brand affinity for Superman (2×), GameStop (2.16×), and Pokémon (2.11×) over the country average.
Pre-order fans in United States are most concentrated in California (reach ~1.5M), Texas (reach ~900K), and Florida (reach ~600K). These three regions account for the largest share of the active audience.
Beyond Pre-order itself, the audience over-indexes on GameStop (2.16×), Pokémon (2.11×), Made in USA (1.85×), and Real property (1.57×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Pre-order. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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