A data profile of the people who buy, follow and care about Cars (video game) in South Africa — modelled from more than twelve digital signal sources. Cars (video game) has an estimated audience of 1,218,327 people in South Africa.
Cars (video game) has an estimated audience of 1,218,327 people in South Africa. 0.0% are female, 100.0% are male, average age 21.2.
The key figures that characterise the Cars (video game) profile in South Africa.
0.0% are female, 100.0% are male, average age 21.2.
| Metric | Value |
|---|---|
| Female | 0.0% |
| Male | 100.0% |
| Average age | 21.2 |
| Estimated audience size | 1,218,327 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 78% | |
| 20-29 | 22% | |
| 30-39 | 0% | |
| 40-49 | 0% | |
| 50+ | 0% |
of the worldwide Cars (video game) audience comes from South Africa.
| Country | Share |
|---|---|
| India | 19.5% |
| United Kingdom | 13.6% |
| United States | 9.2% |
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in South Africa who actively search for Cars (video game). Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across South Africa. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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