A data profile of the people who buy, follow and care about Cars (video game) in United States — modelled from more than twelve digital signal sources. Cars (video game) has an estimated audience of 1,848,324 people in United States.
The average Cars (video game) fan in United States is 33.0 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Used car, Solar energy, Air pollution, with strongest over-indexing on Used car (5.97× the country average).
Demographically, the Cars (video game) audience skews more male with an average age of 33.0, and over-indexes on personality traits such as Need for Security, Price Sensitivity.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Cars (video game) fan in United States is more male, around 33.0 years old, with strong Need for Security tendencies and a notable affinity for Used car.
The key figures that characterise the Cars (video game) profile in United States.
0.6% are female, 99.4% are male, average age 33.0.
| Metric | Value |
|---|---|
| Female | 0.6% |
| Male | 99.4% |
| Average age | 33.0 |
| Estimated audience size | 1,848,324 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 32% | |
| 20-29 | 21% | |
| 30-39 | 25% | |
| 40-49 | 21% | |
| 50+ | 1% |
of the worldwide Cars (video game) audience comes from United States.
| Country | Share |
|---|---|
| India | 19.5% |
| United Kingdom | 13.6% |
| United States | 9.2% |
Where the Cars (video game) audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Indiana | ~40K | 1.28× | |
| 02 | Mississippi | ~20K | 1.24× | |
| 03 | Alabama | ~30K | 1.21× | |
| 04 | Texas | ~200K | 1.20× | |
| 05 | Arizona | ~40K | 1.18× | |
| 06 | Iowa | ~20K | 1.17× | |
| 07 | Illinois | ~70K | 1.16× | |
| 08 | Oklahoma | ~20K | 1.16× | |
| 09 | Arkansas | ~20K | 1.15× | |
| 10 | Kentucky | ~30K | 1.14× | |
| 11 | Kansas | ~20K | 1.14× | |
| 12 | Louisiana | ~30K | 1.12× | |
| 13 | South Carolina | ~30K | 1.11× | |
| 14 | Tennessee | ~40K | 1.09× | |
| 15 | West Virginia | ~9K | 1.09× | |
| 16 | Missouri | ~30K | 1.08× | |
| 17 | Ohio | ~60K | 1.06× | |
| 18 | Georgia | ~60K | 1.06× | |
| 19 | North Carolina | ~60K | 1.06× | |
| 20 | Pennsylvania | ~60K | 1.05× | |
| 21 | Maryland | ~30K | 1.05× | |
| 22 | Nebraska | ~10K | 1.05× | |
| 23 | California | ~200K | 1.04× | |
| 24 | Wisconsin | ~30K | 1.04× | |
| 25 | North Dakota | ~4K | 1.04× | |
| 26 | Virginia | ~50K | 1.03× | |
| 27 | Florida | ~100K | 1.02× | |
| 28 | Minnesota | ~30K | 1.01× | |
| 29 | New Mexico | ~9K | 1.01× | |
| 30 | Alaska | ~4K | 1.00× | |
| 31 | Michigan | ~50K | 0.99× | |
| 32 | South Dakota | ~4K | 0.97× | |
| 33 | Washington | ~40K | 0.96× | |
| 34 | New Jersey | ~40K | 0.95× | |
| 35 | Connecticut | ~20K | 0.95× | |
| 36 | Nevada | ~20K | 0.94× | |
| 37 | New York | ~90K | 0.90× | |
| 38 | Utah | ~10K | 0.90× | |
| 39 | Delaware | ~5K | 0.90× | |
| 40 | Colorado | ~30K | 0.89× | |
| 41 | Oregon | ~20K | 0.88× | |
| 42 | Idaho | ~8K | 0.88× | |
| 43 | New Hampshire | ~6K | 0.84× | |
| 44 | Massachusetts | ~30K | 0.83× | |
| 45 | Rhode Island | ~5K | 0.79× | |
| 46 | Maine | ~5K | 0.77× | |
| 47 | Vermont | ~2K | 0.75× | |
| 48 | Washington, District of Columbia | ~4K | 0.74× | |
| 49 | Hawaii | ~6K | 0.73× | |
| 50 | Montana | ~4K | 0.71× |
The strongest cross-interests of the Cars (video game) audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Air pollution | Health | 7.20× | ||
| 02 | GMC | Cars & Mobility | 6.72× | ||
| 03 | Used car | Cars & Mobility | 5.97× | ||
| 04 | Solar energy | Home & Garden | 5.94× | ||
| 05 | United Parcel Service | Business & Career | 4.33× | ||
| 06 | Credit (finance) | Business & Career | 4.31× | ||
| 07 | Honda | Cars & Mobility | 4.10× | ||
| 08 | Vehicle insurance | Cars & Mobility | 3.85× | ||
| 09 | SUVs | Cars & Mobility | 3.36× | ||
| 10 | Insurance | Business & Career | 2.68× | ||
| 11 | Banking | Business & Career | 2.62× | ||
| 12 | T-Mobile | Technology & Electronics | 2.55× | ||
| 13 | Credit cards | Business & Career | 2.51× | ||
| 14 | EBay | Shopping | 2.48× | ||
| 15 | Home improvement | Home & Garden | 2.24× | ||
| 16 | Smartphones | Technology & Electronics | 2.24× | ||
| 17 | Walmart | Shopping | 2.14× | ||
| 18 | Alcoholic beverages | Food & Beverages | 1.98× | ||
| 19 | X | Internet & Social Media | 1.93× | ||
| 20 | Cooking | Food & Beverages | 1.78× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Need for Security | CONSERVATISM | 2.68× | |
| Price Sensitivity | PREMIUM | 1.58× | |
| Spirituality | BALANCE | 1.36× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Mindfulness | BALANCE | 0.35× | |
| Family Orientation | CONSERVATISM | 0.37× | |
| Design Affinity | PREMIUM | 0.44× |
Cars (video game) has an estimated audience of 1,848,324 people in United States, concentrated in California and Texas.
0.6% of Cars (video game) fans are female, 99.4% are male, with an average age of 33.0 years.
Cars (video game) fans show strongest brand affinity for Used car (5.97×), Solar energy (5.94×), and Air pollution (7.2×) over the country average.
Cars (video game) fans in United States are most concentrated in California (reach ~200K), Texas (reach ~200K), and Florida (reach ~100K). These three regions account for the largest share of the active audience.
Beyond Cars (video game) itself, the audience over-indexes on Solar energy (5.94×), Air pollution (7.2×), United Parcel Service (4.33×), and SUVs (3.36×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Cars (video game). Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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