Rascasse Audience Intelligence

Tetris Audience in United States

Tetris has an estimated audience of 1.9M people in United States.

#92among Video game in United States
#142among games in United States
#310in Games

The average Tetris fan in United States is 35.1 years old, balanced, and lives primarily in California.

By number of fans, Tetris ranks #92 among the 2812 objects in Video game in United States — 0.6× the group median.

Its fans are 1.7 years younger than the group average of 36.8.

Most fans live in California, New York, Texas.

Category: Games · Type: Video / Board Game · Subtype: Video game

Data status: Q2/2026 · Source & method

Section 01

At a glance

Audience size
1.9M
in United States
Gender
46.5%♀
53.5% male
Age
35.1
average years
Country rank
#14551
among all objects in United States
Fig. 01

Search interest · 12-month trend

-32%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Solution
Section 02

Demographics of Tetris fans

46.5% are female, 53.5% are male, average age 35.1.

Fig. 02

Gender split

46.5%
Female
53.5%
Male
Demographic split for Tetris audience in United States
MetricValue
Female46.5%
Male53.5%
Average age35.1
Estimated audience size1.9M
Fig. 03

Age distribution

Ø 35.1
average years
Age distribution of the Tetris audience in United States
Age bracketShare%
16-2434%
25-3420%
35-4418%
45-5415%
55+13%
Fig. 04

Worldwide distribution

15.4%

of the worldwide Tetris audience comes from United States.

Worldwide audience distribution share by country for Tetris
CountryShare
United States15.4%
India5.4%
Italy4.4%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the United States average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Fig. 05

Top regions by affinity

Tetris fans by region: top regions in United States
#RegionReachAffinity×
01Hawaii~10K1.60×
02North Dakota~6K1.39×
03Washington~60K1.37×
04Virginia~60K1.28×
05Massachusetts~50K1.26×
06California~300K1.21×
07Rhode Island~7K1.19×
08Utah~20K1.16×
09Arizona~50K1.14×
10New York~100K1.13×
11Illinois~80K1.13×
12Oregon~30K1.13×
13New Jersey~60K1.12×
14Nevada~20K1.08×
15Alaska~4K1.08×
16Washington, District of Columbia~4K1.07×
17Connecticut~20K1.06×
18Minnesota~30K1.04×
19Nebraska~10K1.04×
20New Hampshire~8K1.04×
21Arkansas~20K1.03×
22Vermont~4K1.02×
23Pennsylvania~80K1.01×
24Wisconsin~30K1.01×
25Iowa~20K1.01×
26Idaho~10K1.01×
27Oklahoma~20K0.99×
28Texas~100K0.98×
29Indiana~40K0.95×
30Kansas~20K0.95×
31Michigan~50K0.94×
32Maine~7K0.93×
33Colorado~30K0.92×
34Ohio~60K0.91×
35Georgia~60K0.91×
36Kentucky~20K0.91×
37Maryland~30K0.90×
38South Dakota~5K0.90×
39Florida~100K0.89×
40Missouri~30K0.89×
41West Virginia~9K0.89×
42Montana~5K0.86×
43North Carolina~50K0.84×
44Tennessee~40K0.84×
45Louisiana~20K0.84×
46New Mexico~10K0.84×
47Alabama~20K0.83×
48Mississippi~10K0.71×
49South Carolina~20K0.68×
50Delaware~4K0.64×
Fig. 06

Affinity by region

Affinity by region — Tetris, United States
0.64×1.00×1.60×
Appendix

Explore more audiences

Source & method

Source
Rascasse Solution, own modelling
What “fans” means here
Estimated number of people in United States with measurable interest in Tetris over the last 12 months. Modelled, not counted; people interested in several video / board games count for each of them.
Data basis
Anonymised behavioural signals: search demand, social media signals, sponsorship and event data. Not a survey.
Period
07/2025 – 06/2026 · updated quarterly · data status Q2/2026
Confidence
high gender and age data available and an audience of at least 100,000 people

Cite as: “Rascasse Solution, Q2/2026, rascasse.com/explore/us/tetris-11931” · Methodology