Nintendo has an estimated audience of 16.1M people in United States.
The average Nintendo fan in United States is 31.5 years old, more male, and lives primarily in California.
By number of fans, Nintendo ranks #2 among the 27 objects in Video game developer in United States — 59.7× the group median.
Its fans are 0.9 years younger than the group average of 32.4.
Women make up 39.3% of the fan base, 7.8 percentage points more than the group average.
Compared with the other 26 objects in Video game developer, Nintendo fans stand out for their interest in Transformers (comics), Counter-Strike: Global Offensive and Funding.
Most fans live in California, Texas, New York.
Top affinities include Transformers (comics), Counter-Strike: Global Offensive, Funding, with strongest over-indexing on Transformers (comics) (5.94× the country average).
Demographically, the Nintendo audience skews more male with an average age of 31.5, and over-indexes on personality traits such as Early Adopter Mentality, Social Media Usage.
The typical Nintendo fan in United States is more male, around 31.5 years old, with strong Early Adopter Mentality tendencies and a notable affinity for Transformers (comics).
39.3% are female, 60.7% are male, average age 31.5.
| Metric | Value |
|---|---|
| Female | 39.3% |
| Male | 60.7% |
| Average age | 31.5 |
| Estimated audience size | 16.1M |
| Age bracket | Share | % |
|---|---|---|
| 16-24 | 42% | |
| 25-34 | 24% | |
| 35-44 | 16% | |
| 45-54 | 11% | |
| 55+ | 7% |
of the worldwide Nintendo audience comes from United States.
| Country | Share |
|---|---|
| United States | 23.1% |
| Japan | 13.4% |
| China | 8.5% |
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Utah | ~300K | 1.61× | |
| 02 | Idaho | ~100K | 1.34× | |
| 03 | Washington | ~500K | 1.26× | |
| 04 | Oregon | ~200K | 1.16× | |
| 05 | Oklahoma | ~200K | 1.15× | |
| 06 | New York | ~1M | 1.11× | |
| 07 | Indiana | ~400K | 1.11× | |
| 08 | Missouri | ~300K | 1.10× | |
| 09 | Kentucky | ~200K | 1.10× | |
| 10 | Nebraska | ~100K | 1.09× | |
| 11 | Alaska | ~40K | 1.09× | |
| 12 | West Virginia | ~90K | 1.08× | |
| 13 | Ohio | ~600K | 1.07× | |
| 14 | Michigan | ~500K | 1.07× | |
| 15 | Kansas | ~200K | 1.06× | |
| 16 | Arkansas | ~200K | 1.05× | |
| 17 | Maine | ~70K | 1.05× | |
| 18 | New Hampshire | ~70K | 1.05× | |
| 19 | North Dakota | ~40K | 1.05× | |
| 20 | Arizona | ~400K | 1.02× | |
| 21 | New Mexico | ~100K | 1.02× | |
| 22 | Montana | ~50K | 1.02× | |
| 23 | Texas | ~1M | 1.01× | |
| 24 | California | ~2M | 1.00× | |
| 25 | Nevada | ~200K | 1.00× | |
| 26 | Tennessee | ~300K | 0.99× | |
| 27 | Virginia | ~400K | 0.97× | |
| 28 | Wisconsin | ~300K | 0.97× | |
| 29 | Iowa | ~100K | 0.96× | |
| 30 | Pennsylvania | ~600K | 0.95× | |
| 31 | Minnesota | ~300K | 0.95× | |
| 32 | Illinois | ~600K | 0.94× | |
| 33 | Colorado | ~300K | 0.94× | |
| 34 | Alabama | ~200K | 0.94× | |
| 35 | Georgia | ~500K | 0.93× | |
| 36 | Louisiana | ~200K | 0.93× | |
| 37 | North Carolina | ~500K | 0.92× | |
| 38 | Connecticut | ~200K | 0.92× | |
| 39 | South Dakota | ~40K | 0.91× | |
| 40 | New Jersey | ~400K | 0.90× | |
| 41 | South Carolina | ~200K | 0.90× | |
| 42 | Mississippi | ~100K | 0.90× | |
| 43 | Florida | ~900K | 0.89× | |
| 44 | Hawaii | ~60K | 0.89× | |
| 45 | Wyoming | ~20K | 0.87× | |
| 46 | Maryland | ~300K | 0.86× | |
| 47 | Massachusetts | ~300K | 0.85× | |
| 48 | Vermont | ~30K | 0.85× | |
| 49 | Rhode Island | ~40K | 0.84× | |
| 50 | Delaware | ~40K | 0.77× |
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Transformers (comics) | Literature | 5.94× | ||
| 02 | Counter-Strike: Global Offensive | Games | 5.54× | ||
| 03 | Funding | Business & Career | 4.86× | ||
| 04 | Twitch | Games | 4.84× | ||
| 05 | Gaming | Games | 4.84× | ||
| 06 | Gaming computer | Technology & Electronics | 4.72× | ||
| 07 | Retail banking | Business & Career | 4.65× | ||
| 08 | Hypermarket | Shopping | 4.54× | ||
| 09 | Collectible card game | Games | 4.25× | ||
| 10 | Retrogaming | Games | 4.19× | ||
| 11 | GameStop | Games | 3.96× | ||
| 12 | Showroom | Shopping | 3.38× | ||
| 13 | PC game | Games | 3.21× | ||
| 14 | Mobile game | Games | 3.13× | ||
| 15 | Eyelash extensions | Beauty & Wellness | 2.91× | ||
| 16 | Gamer | Games | 2.52× | ||
| 17 | Men's Fitness | Sports | 2.44× | ||
| 18 | Charity and causes | Business & Career | 2.21× | ||
| 19 | TikTok | Internet & Social Media | 1.76× | ||
| 20 | Superman | Movies & TV | 1.51× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Early Adopter Mentality | POWER | 1.49× | |
| Social Media Usage | JOY | 1.36× | |
| Luxury Orientation | PREMIUM | 1.32× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Mindfulness | BALANCE | 0.70× | |
| Spirituality | BALANCE | 0.71× | |
| Tradition | CONSERVATISM | 0.75× |
Cite as: “Rascasse Solution, Q2/2026, rascasse.com/explore/us/nintendo-785” · Methodology