Rascasse Audience Intelligence

Diablo II Audience in Germany

Diablo II has an estimated audience of 233K people in Germany.

#48among Action in Germany
#241among games in Germany
#478in Games

The average Diablo II fan in Germany is 30.3 years old, more male, and lives primarily in Nordrhein-Westfalen.

By number of fans, Diablo II ranks #52 among the 214 objects in Action in Germany.

Its fans are 8.6 years younger than the group average of 38.9.

Women make up 17.4% of the fan base, 27.5 percentage points fewer than the group average.

Compared with the other 213 objects in Action, Diablo II fans stand out for their interest in Guild Wars 2, The Hobbit and Activision.

Interest is seasonal: March, September and October account for 35% of the year's searches, May is the quietest month.

Most fans live in Nordrhein-Westfalen, Bayern, Baden-Württemberg.

Top affinities include Diablo (series), Guild Wars 2, The Hobbit, with strongest over-indexing on Diablo (series) (79.7× the country average).

Demographically, the Diablo II audience skews more male with an average age of 30.3, and over-indexes on personality traits such as Patriotism, Early Adopter Mentality.

The typical Diablo II fan in Germany is more male, around 30.3 years old, with strong Patriotism tendencies and a notable affinity for Diablo (series).

Category: Games · Type: Video / Board Game · Subtype: Action

Data status: Q2/2026 · Source & method

Section 01

At a glance

Audience size
233K
in Germany
Gender
17.4%♀
82.6% male
Age
30.3
average years
Country rank
#20326
among all objects in Germany
Fig. 01

Search interest · 12-month trend

+36%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Solution
Section 02

Demographics of Diablo II fans

17.4% are female, 82.6% are male, average age 30.3.

Fig. 02

Gender split

17.4%
Female
82.6%
Male
Demographic split for Diablo II audience in Germany
MetricValue
Female17.4%
Male82.6%
Average age30.3
Estimated audience size233K
Fig. 03

Age distribution

Ø 30.3
average years
Age distribution of the Diablo II audience in Germany
Age bracketShare%
16-2436%
25-3433%
35-4422%
45-547%
55+2%
Fig. 04

Worldwide distribution

7.7%

of the worldwide Diablo II audience comes from Germany.

Worldwide audience distribution share by country for Diablo II
CountryShare
United States41.4%
Germany7.7%
France7.4%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the Germany average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Fig. 05

Top regions by affinity

Diablo II fans by region: top regions in Germany
#RegionReachAffinity×
01Bremen~2K1.22×
02Berlin~10K1.12×
03Schleswig-Holstein~9K1.06×
04Nordrhein-Westfalen~50K1.05×
05Niedersachsen~20K1.02×
06Hessen~20K1.02×
07Sachsen-Anhalt~6K1.02×
08Thüringen~6K1.00×
09Sachsen~10K0.99×
10Hamburg~5K0.99×
11Saarland~3K0.99×
12Rheinland-Pfalz~10K0.95×
13Brandenburg~7K0.92×
14Mecklenburg-Vorpommern~4K0.90×
15Baden-Württemberg~30K0.88×
16Bayern~30K0.87×
Fig. 06

Affinity by region

Affinity by region — Diablo II, Germany
0.87×1.00×1.22×
Section 04
Brands and objects ranked by affinity with this audience. Values above 1.0× mean over-representation compared with the country average.

Audience interests & affinities

Fig. 07

Top cross-interests, ranked by affinity

Affinities of the Diablo II audience vs. the country average
#·InterestCategoryAffinity×
01Diablo (series)Games79.70×
02Guild Wars 2Games34.34×
03The HobbitMovies & TV28.23×
04ActivisionGames20.00×
05BetfairGames17.28×
06Daniel Day-LewisMovies & TV13.97×
07Magic: The GatheringGames13.13×
08Kit HaringtonMovies & TV12.56×
09Action role-playing gameGames11.92×
10PlayStation StoreGames10.17×
11Epic GamesGames7.89×
12Oblivion (2013 film)Movies & TV7.57×
13World of WarcraftGames7.44×
14Henry CavillMovies & TV6.60×
15Desktop computersTechnology & Electronics5.29×
16Role-playing gamesGames4.23×
17SteamGames4.22×
18PokémonGames4.22×
19RedditInternet & Social Media3.25×
20Game of ThronesMovies & TV3.18×
Section 05
Strongest and weakest personality traits of this audience (1.0 = country average).

Personality of the Diablo II audience

Fig. 08

Deviation from the national baseline

↑ What stands out
The strongest tendencies
Personality traits of the Diablo II audience vs. the country average · What stands out
TraitClusterDeviationScore
PatriotismCONSERVATISM1.74×
Early Adopter MentalityPOWER1.70×
Need for SecurityCONSERVATISM1.43×
0×1.00× baseline2×
↓ Rather not
The weakest tendencies
Personality traits of the Diablo II audience vs. the country average · Rather not
TraitClusterDeviationScore
Design AffinityPREMIUM0.46×
Price SensitivityPREMIUM0.61×
SustainabilityBALANCE0.64×
0×1.00× baseline2×
Appendix

Explore more audiences

Source & method

Source
Rascasse Solution, own modelling
What “fans” means here
Estimated number of people in Germany with measurable interest in Diablo II over the last 12 months. Modelled, not counted; people interested in several video / board games count for each of them.
Data basis
Anonymised behavioural signals: search demand, social media signals, sponsorship and event data. Not a survey.
Period
07/2025 – 06/2026 · updated quarterly · data status Q2/2026
Confidence
high gender and age data available and an audience of at least 100,000 people

Cite as: “Rascasse Solution, Q2/2026, rascasse.com/explore/de/diablo-ii-33172” · Methodology