Nintendo has an estimated audience of 19.7M people in United States.
The average Nintendo fan in United States is 31.5 years old, more male, and lives primarily in California.
By number of fans, Nintendo ranks #2 among the 58 objects in Video game developer in United States — 230.8× the group median.
Women make up 39.3% of the fan base, 3.0 percentage points more than the group average.
Compared with the other 57 objects in Video game developer, Nintendo fans stand out for their interest in Counter-Strike: Global Offensive, Funding and Twitch.
Most fans live in California, Texas, New York.
Top affinities include Counter-Strike: Global Offensive, Funding, Twitch, with strongest over-indexing on Counter-Strike: Global Offensive (5.54× the country average).
Demographically, the Nintendo audience skews more male with an average age of 31.5, and over-indexes on personality traits such as Early Adopter Mentality, Social Media Usage.
The typical Nintendo fan in United States is more male, around 31.5 years old, with strong Early Adopter Mentality tendencies and a notable affinity for Counter-Strike: Global Offensive.
39.3% are female, 60.7% are male, average age 31.5.
| Metric | Value |
|---|---|
| Female | 39.3% |
| Male | 60.7% |
| Average age | 31.5 |
| Estimated audience size | 19.7M |
| Age bracket | Share | % |
|---|---|---|
| 16-24 | 42% | |
| 25-34 | 24% | |
| 35-44 | 16% | |
| 45-54 | 11% | |
| 55+ | 7% |
of the worldwide Nintendo audience comes from United States.
| Country | Share |
|---|---|
| United States | 23.9% |
| Japan | 11.3% |
| China | 8.9% |
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Utah | ~300K | 1.61× | |
| 02 | Idaho | ~100K | 1.34× | |
| 03 | Washington | ~600K | 1.26× | |
| 04 | Oregon | ~300K | 1.16× | |
| 05 | Oklahoma | ~300K | 1.15× | |
| 06 | New York | ~1.5M | 1.11× | |
| 07 | Indiana | ~400K | 1.11× | |
| 08 | Missouri | ~400K | 1.10× | |
| 09 | Kentucky | ~300K | 1.10× | |
| 10 | Nebraska | ~100K | 1.09× | |
| 11 | Alaska | ~50K | 1.09× | |
| 12 | West Virginia | ~100K | 1.08× | |
| 13 | Ohio | ~700K | 1.07× | |
| 14 | Michigan | ~600K | 1.07× | |
| 15 | Kansas | ~200K | 1.06× | |
| 16 | Arkansas | ~200K | 1.05× | |
| 17 | Maine | ~80K | 1.05× | |
| 18 | New Hampshire | ~80K | 1.05× | |
| 19 | North Dakota | ~50K | 1.05× | |
| 20 | Arizona | ~500K | 1.02× | |
| 21 | New Mexico | ~100K | 1.02× | |
| 22 | Montana | ~70K | 1.02× | |
| 23 | Texas | ~1.5M | 1.01× | |
| 24 | California | ~2.5M | 1.00× | |
| 25 | Nevada | ~200K | 1.00× | |
| 26 | Tennessee | ~400K | 0.99× | |
| 27 | Virginia | ~500K | 0.97× | |
| 28 | Wisconsin | ~300K | 0.97× | |
| 29 | Iowa | ~200K | 0.96× | |
| 30 | Pennsylvania | ~700K | 0.95× | |
| 31 | Minnesota | ~300K | 0.95× | |
| 32 | Illinois | ~700K | 0.94× | |
| 33 | Colorado | ~300K | 0.94× | |
| 34 | Alabama | ~300K | 0.94× | |
| 35 | Georgia | ~600K | 0.93× | |
| 36 | Louisiana | ~300K | 0.93× | |
| 37 | North Carolina | ~600K | 0.92× | |
| 38 | Connecticut | ~200K | 0.92× | |
| 39 | South Dakota | ~50K | 0.91× | |
| 40 | New Jersey | ~500K | 0.90× | |
| 41 | South Carolina | ~300K | 0.90× | |
| 42 | Mississippi | ~200K | 0.90× | |
| 43 | Florida | ~1M | 0.89× | |
| 44 | Hawaii | ~80K | 0.89× | |
| 45 | Wyoming | ~30K | 0.87× | |
| 46 | Maryland | ~300K | 0.86× | |
| 47 | Massachusetts | ~300K | 0.85× | |
| 48 | Vermont | ~30K | 0.85× | |
| 49 | Rhode Island | ~50K | 0.84× | |
| 50 | Delaware | ~50K | 0.77× |
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Counter-Strike: Global Offensive | Games | 5.54× | ||
| 02 | Funding | Business & Career | 4.86× | ||
| 03 | Twitch | Games | 4.84× | ||
| 04 | Gaming | Games | 4.84× | ||
| 05 | Gaming computer | Technology & Electronics | 4.72× | ||
| 06 | Retail banking | Business & Career | 4.65× | ||
| 07 | Hypermarket | Shopping | 4.54× | ||
| 08 | Gameplay of Pokémon | Games | 4.46× | ||
| 09 | Collectible card game | Games | 4.25× | ||
| 10 | Retrogaming | Games | 4.19× | ||
| 11 | GameStop | Games | 3.96× | ||
| 12 | Showroom | Shopping | 3.38× | ||
| 13 | PC game | Games | 3.21× | ||
| 14 | Mobile game | Games | 3.13× | ||
| 15 | Meccha Chameleon | Games | 3.11× | ||
| 16 | Fortnite | Games | 2.73× | ||
| 17 | Gamer | Games | 2.52× | ||
| 18 | Men's Fitness | Sports | 2.44× | ||
| 19 | Charity and causes | Business & Career | 2.21× | ||
| 20 | TikTok | Internet & Social Media | 1.76× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Early Adopter Mentality | POWER | 1.49× | |
| Social Media Usage | JOY | 1.36× | |
| Luxury Orientation | PREMIUM | 1.32× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Mindfulness | BALANCE | 0.70× | |
| Spirituality | BALANCE | 0.71× | |
| Tradition | CONSERVATISM | 0.75× |
Cite as: “Rascasse Solution, Q3/2026, rascasse.com/explore/us/nintendo-785” · Methodology