Rascasse Audience Intelligence

Five Nights at Freddy's Audience in United States

Five Nights at Freddy's has an estimated audience of 2.1M people in United States.

#15among Horror in United States
#145among games in United States
#315in Games

The average Five Nights at Freddy's fan in United States is 31.6 years old, balanced, and lives primarily in California.

By number of fans, Five Nights at Freddy's ranks #17 among the 226 objects in Horror in United States — 2.3× the group median.

Its fans are 4.0 years younger than the group average of 35.6.

Women make up 47.3% of the fan base, 3.7 percentage points more than the group average.

Compared with the other 225 objects in Horror, Five Nights at Freddy's fans stand out for their interest in Five Nights at Freddy's 3, Outlast and Alan Wake.

Interest is seasonal: January, October and December account for 38% of the year's searches, June is the quietest month.

Most fans live in California, Texas, Florida.

Top affinities include Five Nights at Freddy's 4, Five Nights at Freddy's 2, Five Nights at Freddy's 3, with strongest over-indexing on Five Nights at Freddy's 4 (199.56× the country average).

Demographically, the Five Nights at Freddy's audience skews balanced with an average age of 31.6, and over-indexes on personality traits such as Patriotism, Extroversion.

The typical Five Nights at Freddy's fan in United States is balanced, around 31.6 years old, with strong Patriotism tendencies and a notable affinity for Five Nights at Freddy's 4.

Category: Games · Type: Video / Board Game · Subtype: Horror

Data status: Q3/2026 · Source & method

Section 01

At a glance

Audience size
2.1M
in United States
Gender
47.3%♀
52.7% male
Age
31.6
average years
Country rank
#14266
among all objects in United States
Fig. 01

Search interest · 12-month trend

+40%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Solution
Section 02

Demographics of Five Nights at Freddy's fans

47.3% are female, 52.7% are male, average age 31.6.

Fig. 02

Gender split

47.3%
Female
52.7%
Male
Demographic split for Five Nights at Freddy's audience in United States
MetricValue
Female47.3%
Male52.7%
Average age31.6
Estimated audience size2.1M
Fig. 03

Age distribution

Ø 31.6
average years
Age distribution of the Five Nights at Freddy's audience in United States
Age bracketShare%
16-2444%
25-3421%
35-4417%
45-5412%
55+7%
Fig. 04

Worldwide distribution

20.4%

of the worldwide Five Nights at Freddy's audience comes from United States.

Worldwide audience distribution share by country for Five Nights at Freddy's
CountryShare
United States20.4%
Brazil6.8%
Chile4.0%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the United States average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Fig. 05

Top regions by affinity

Five Nights at Freddy's fans by region: top regions in United States
#RegionReachAffinity×
01Kentucky~40K1.53×
02Oklahoma~40K1.44×
03Texas~200K1.38×
04New Mexico~20K1.37×
05Nevada~30K1.30×
06Illinois~100K1.27×
07Arkansas~20K1.26×
08California~300K1.22×
09Alabama~40K1.22×
10Utah~20K1.19×
11Arizona~50K1.16×
12Indiana~50K1.15×
13Georgia~80K1.14×
14North Carolina~80K1.13×
15West Virginia~10K1.12×
16Pennsylvania~90K1.10×
17North Dakota~5K1.10×
18Michigan~70K1.09×
19Louisiana~30K1.08×
20Ohio~80K1.07×
21Missouri~40K1.05×
22Mississippi~20K1.04×
23Alaska~5K1.04×
24Tennessee~40K0.98×
25Kansas~20K0.96×
26Idaho~10K0.96×
27Delaware~6K0.96×
28Virginia~50K0.95×
29Oregon~20K0.94×
30South Dakota~5K0.94×
31New York~100K0.92×
32New Jersey~50K0.92×
33South Carolina~30K0.92×
34Colorado~30K0.90×
35Nebraska~10K0.90×
36Iowa~20K0.88×
37Florida~100K0.87×
38Washington~40K0.87×
39Connecticut~20K0.86×
40Maryland~30K0.85×
41Rhode Island~6K0.85×
42Wisconsin~30K0.84×
43Montana~5K0.82×
44Hawaii~7K0.81×
45Minnesota~30K0.77×
46Massachusetts~30K0.76×
47Wyoming~3K0.76×
48Maine~6K0.71×
49New Hampshire~6K0.71×
50Vermont~2K0.58×
Fig. 06

Affinity by region

Affinity by region — Five Nights at Freddy's, United States
0.58×1.00×1.53×
Section 04
Brands and objects ranked by affinity with this audience. Values above 1.0× mean over-representation compared with the country average.

Audience interests & affinities

Fig. 07

Top cross-interests, ranked by affinity

Affinities of the Five Nights at Freddy's audience vs. the country average
#·InterestCategoryAffinity×
01Five Nights at Freddy's 4Games199.56×
02Five Nights at Freddy's 2Games186.51×
03Five Nights at Freddy's 3Games104.53×
04OutlastGames95.31×
05Until DawnGames88.04×
06Alan WakeGames87.34×
07The Evil WithinGames86.49×
08Silent Hill 4: The RoomGames80.59×
09The Forest (video game)Games79.49×
10Silent Hill 3Games70.41×
11Silent Hill: Shattered MemoriesGames57.08×
12Silent Hill 2Games56.14×
13Silent Hill: RevelationMovies & TV54.71×
14Alan Wake 2Games47.17×
15Dead IslandGames34.94×
16Silent Hill (film)Movies & TV20.51×
17The Last of UsGames20.34×
18Dead Island 2Games18.46×
19Jon BernthalMovies & TV10.49×
20GameStopGames4.83×
Section 05
Strongest and weakest personality traits of this audience (1.0 = country average).

Personality of the Five Nights at Freddy's audience

Fig. 08

Deviation from the national baseline

↑ What stands out
The strongest tendencies
Personality traits of the Five Nights at Freddy's audience vs. the country average · What stands out
TraitClusterDeviationScore
PatriotismCONSERVATISM1.13×
ExtroversionTHRILL1.11×
Healthy LifestyleBALANCE1.10×
0×1.00× baseline2×
↓ Rather not
The weakest tendencies
Personality traits of the Five Nights at Freddy's audience vs. the country average · Rather not
TraitClusterDeviationScore
CreativityOPEN0.68×
Quality AwarenessPREMIUM0.69×
Design AffinityPREMIUM0.74×
0×1.00× baseline2×
Appendix

Explore more audiences

Source & method

Source
Rascasse Solution, own modelling
What “fans” means here
Estimated number of people in United States with measurable interest in Five Nights at Freddy's over the last 12 months. Modelled, not counted; people interested in several video / board games count for each of them.
Data basis
Anonymised behavioural signals: search demand, social media signals, sponsorship and event data. Not a survey.
Period
10/2025 – 09/2026 · updated quarterly · data status Q3/2026
Confidence
high gender and age data available and an audience of at least 100,000 people

Cite as: “Rascasse Solution, Q3/2026, rascasse.com/explore/us/five-nights-at-freddys-35679” · Methodology