Rascasse Audience Intelligence

Final Fantasy VII Audience in Finland

A data profile of the people who buy, follow and care about Final Fantasy VII in Finland — modelled from more than twelve digital signal sources. Final Fantasy VII has an estimated audience of 42,424 people in Finland.

Final Fantasy VII has an estimated audience of 42,424 people in Finland. 39.7% are female, 60.3% are male, average age 31.8. Top brand affinities: Final Fantasy, World of Warcraft, Twitch, Simulation games, Rick and Morty.

Top brand affinities include Final Fantasy, World of Warcraft, Twitch, with strongest over-indexing on Final Fantasy (50.06× the country average).

Demographically, the Final Fantasy VII audience skews more male with an average age of 31.8, and over-indexes on personality traits such as Social Media Usage, Risk Appetite.

The typical Final Fantasy VII fan in Finland is more male, around 31.8 years old, with strong Social Media Usage tendencies and a notable affinity for Final Fantasy.

Category: Games · Type: Video / Board Game · Subtype: Role playing

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-09-29.

Section 01

At a glance

The key figures that characterise the Final Fantasy VII profile in Finland.

Audience size
42K
in Finland
Gender
39.7%♀
60.3% male
Age
31.8
average years
Country rank
#7967
Video / Board Game in Finland
Fig. 01

Search interest · 12-month trend

+334%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Final Fantasy VII fans

39.7% are female, 60.3% are male, average age 31.8.

Fig. 02

Gender split

39.7%
Female
60.3%
Male
Demographic split for Final Fantasy VII audience in Finland
MetricValue
Female39.7%
Male60.3%
Average age31.8
Estimated audience size42,424
Fig. 03

Age distribution

Ø 31.8
average years
Age distribution of the Final Fantasy VII audience in Finland
Age bracketShare%
16-1945%
20-2917%
30-3913%
40-4913%
50+11%
Fig. 04

Worldwide distribution

0.4%

of the worldwide Final Fantasy VII audience comes from Finland.

Worldwide audience distribution share by country for Final Fantasy VII
CountryShare
United States40.3%
Spain8.1%
France7.6%
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Final Fantasy VII audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Final Fantasy VII audience
#·InterestCategoryAffinity×
01Final FantasyGames50.06×
02Hatsune MikuLiterature25.54×
03Rick and MortyMovies & TV20.21×
04World of WarcraftGames17.38×
05Pokémon GoGames17.31×
06Resident EvilGames15.23×
07Grand Theft Auto VGames14.57×
08Simulation gamesGames12.31×
09The SimsGames10.77×
10Dota 2Games9.89×
11Counter-Strike: Global OffensiveGames9.55×
12TokyoTravel & Leisure9.36×
13TwitchGames7.42×
14Call of DutyGames7.13×
15League of LegendsGames6.82×
16Role-playing gamesGames6.71×
17FortniteGames5.45×
18Anime moviesMovies & TV4.87×
19SteamGames3.47×
20RedditInternet & Social Media2.64×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Final Fantasy VII audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

↑ What stands out
The strongest tendencies
Top personality traits over-indexed by Final Fantasy VII audience · What stands out
TraitClusterDeviationScore
Social Media UsageJOY1.85×
Risk AppetiteTHRILL1.37×
SpiritualityBALANCE1.18×
0×1.00× baseline2×
↓ Rather not
The weakest tendencies
Top personality traits over-indexed by Final Fantasy VII audience · Rather not
TraitClusterDeviationScore
DIY MentalityTHRILL0.60×
CreativityOPEN0.66×
IndulgenceJOY0.66×
0×1.00× baseline2×
Appendix

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How to read this data

Audience size is the estimated number of people in Finland who actively search for Final Fantasy VII. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Finland. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

Source: Rascasse Audience Intelligence — modeled from anonymized, multi-source behavioral signals (search, social, events), updated monthly. Data status: 09/2026.

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