A data profile of the people who buy, follow and care about Games On-Line in Indonesia — modelled from more than twelve digital signal sources. Games On-Line has an estimated audience of 3,844,289 people in Indonesia.
Games On-Line has an estimated audience of 3,844,289 people in Indonesia. 60.9% are female, 39.1% are male, average age 28.3.
The key figures that characterise the Games On-Line profile in Indonesia.
60.9% are female, 39.1% are male, average age 28.3.
| Metric | Value |
|---|---|
| Female | 60.9% |
| Male | 39.1% |
| Average age | 28.3 |
| Estimated audience size | 3,844,289 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 56% | |
| 20-29 | 18% | |
| 30-39 | 9% | |
| 40-49 | 8% | |
| 50+ | 8% |
of the worldwide Games On-Line audience comes from Indonesia.
| Country | Share |
|---|---|
| Indonesia | 52.9% |
| India | 25.9% |
| South Africa | 6.5% |
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in Indonesia who actively search for Games On-Line. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across Indonesia. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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