How to read this list
Rank
Position in the Top 100, sorted by audience size from largest to smallest. Updated weekly.
Audience size
Estimated number of unique people in Japan who actively engage with this audience, derived from anonymized search-behavior signals.
Country share
Share of the global audience that is active in Japan. A higher value means the audience is more locally concentrated here.
Avg age
Average age in years across the people who engage with this audience in Japan, derived from anonymized search-behavior signals. A dash means demographic data is not yet available.
Female share
Share of women among the people who engage with this audience in Japan. 50% is gender-balanced; values above mean female-skewed, below mean male-skewed.
Ranking
| Rank | Audience | Audience size | Country share | Avg age | Female share | Subtype |
|---|---|---|---|---|---|---|
| 26 | CCrossword | 1.3M | 1.8% | 33.5 | 59.0% | Video game |
| 27 | HHigh fidelity | 1.2M | 5.5% | 38.3 | 37.3% | Video game |
| 28 | MMonster Hunter Freedom | 1.2M | 80.5% | 24.9 | 29.1% | Video game |
| 29 | 11080p | 1.2M | 3.3% | 36.2 | 21.4% | Video game |
| 30 | FFinal Fantasy 16 | 1.1M | 40.4% | 30.3 | 58.3% | Video game |
| 31 | TTexas HoldEm Poker | 1.1M | 7.8% | 33.4 | 33.0% | Video game |
| 32 | TToon Blast | 1M | 15.5% | 34.5 | 57.0% | Video game |
| 33 | FFire Emblem | 975k | 28.0% | 34.5 | 49.2% | Video game |
| 34 | WWii | 947k | 15.2% | 37.5 | 54.3% | Video game |
| 35 | SStreet Fighter | 921k | 8.7% | 28.4 | 53.6% | Video game |
| 36 | WWheelie | 916k | 49.2% | 39.4 | 9.1% | Video game |
| 37 | GGin rummy | 872k | 6.4% | 38.8 | 40.5% | Video game |
| 38 | EElden Ring | 857k | 6.0% | 28.8 | 30.4% | Video game |
| 39 | CCounter-Strike: Source | 835k | 36.5% | 20.5 | 62.0% | Video game |
| 40 | PPocket watch | 826k | 4.4% | 41.0 | 36.8% | Video game |
| 41 | LLeague of Angels | 809k | 25.0% | 36.0 | 45.7% | Video game |
| 42 | UUnreal Tournament | 792k | 20.2% | 26.8 | 4.1% | Video game |
| 43 | FForza Horizon | 776k | 9.8% | 28.8 | 21.3% | Video game |
| 44 | IIt Takes Two | 748k | 9.6% | 29.8 | 37.7% | Video game |
| 45 | EEscape the room | 747k | 7.2% | 35.1 | 63.2% | Video game |
| 46 | DDevil May Cry | 726k | 9.4% | 32.5 | 58.0% | Video game |
| 47 | TTekken | 726k | 10.4% | 29.7 | 47.6% | Video game |
| 48 | SSubway Surfers | 683k | 2.6% | 23.9 | 41.0% | Video game |
| 49 | BBlack Desert | 669k | 11.4% | 26.2 | 50.3% | Video game |
| 50 | FFall Guys | 643k | 8.0% | 29.9 | 33.2% | Video game |
Want the full picture for any of these audiences?
Open any profile to see psychographics, top regions, peer affinities and demographic splits — all derived from the same anonymized signals.
Frequently asked questions
How is this Top 100 list compiled?
Rascasse aggregates anonymized search-behavior signals across Japan and ranks each video game by its estimated audience size. Only entries with at least 5 measured entities are listed.
How often is the list updated?
The ranking is refreshed weekly from the latest search-behavior data and re-published as a static page.
What is the largest video game in Japan?
Rakuten currently leads with an estimated audience of 19M people in Japan.