Rascasse Audience Intelligence

Sonic the Hedgehog (series) Audience in United States

Sonic the Hedgehog (series) has an estimated audience of 3.5M people in United States.

#3among Platformer in United States
#80among games in United States
#206in Games

The average Sonic the Hedgehog (series) fan in United States is 33.0 years old, more male, and lives primarily in California.

By number of fans, Sonic the Hedgehog (series) ranks #4 among the 251 objects in Platformer in United States — 11.4× the group median.

Women make up 33.2% of the fan base, 9.0 percentage points fewer than the group average.

Compared with the other 250 objects in Platformer, Sonic the Hedgehog (series) fans stand out for their interest in Sonic the Hedgehog (comics), Olaf (Disney) and James Marsden.

Most fans live in California, Texas, Florida.

Top affinities include Sonic the Hedgehog (comics), Super Mario World, Crash Bandicoot (video game), with strongest over-indexing on Sonic the Hedgehog (comics) (35.67× the country average).

Demographically, the Sonic the Hedgehog (series) audience skews more male with an average age of 33.0, and over-indexes on personality traits such as Early Adopter Mentality, Price Sensitivity.

The typical Sonic the Hedgehog (series) fan in United States is more male, around 33.0 years old, with strong Early Adopter Mentality tendencies and a notable affinity for Sonic the Hedgehog (comics).

Category: Games · Type: Video / Board Game · Subtype: Platformer

Data status: Q3/2026 · Source & method

Section 01

At a glance

Audience size
3.5M
in United States
Gender
33.2%♀
66.8% male
Age
33.0
average years
Country rank
#9336
among all objects in United States
Fig. 01

Search interest · 12-month trend

-99%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Solution
Section 02

Demographics of Sonic the Hedgehog (series) fans

33.2% are female, 66.8% are male, average age 33.0.

Fig. 02

Gender split

33.2%
Female
66.8%
Male
Demographic split for Sonic the Hedgehog (series) audience in United States
MetricValue
Female33.2%
Male66.8%
Average age33.0
Estimated audience size3.5M
Fig. 03

Age distribution

Ø 33.0
average years
Age distribution of the Sonic the Hedgehog (series) audience in United States
Age bracketShare%
16-2429%
25-3429%
35-4424%
45-5414%
55+4%
Fig. 04

Worldwide distribution

33.6%

of the worldwide Sonic the Hedgehog (series) audience comes from United States.

Worldwide audience distribution share by country for Sonic the Hedgehog (series)
CountryShare
United States33.6%
Brazil10.1%
Colombia9.8%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the United States average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Fig. 05

Top regions by affinity

Sonic the Hedgehog (series) fans by region: top regions in United States
#RegionReachAffinity×
01Mississippi~50K1.52×
02Arkansas~40K1.41×
03Oklahoma~50K1.34×
04Texas~300K1.33×
05Louisiana~60K1.33×
06New Mexico~30K1.28×
07Nevada~40K1.20×
08Georgia~100K1.19×
09Alabama~60K1.18×
10North Carolina~100K1.17×
11Tennessee~90K1.15×
12South Carolina~60K1.14×
13Florida~200K1.11×
14Missouri~70K1.11×
15California~400K1.10×
16Michigan~100K1.10×
17Arizona~90K1.10×
18Indiana~80K1.10×
19Kentucky~50K1.10×
20Illinois~100K1.07×
21Washington~80K1.06×
22Kansas~30K1.05×
23Maryland~70K1.04×
24Virginia~90K1.01×
25West Virginia~20K1.00×
26Pennsylvania~100K0.98×
27Connecticut~40K0.98×
28Utah~30K0.98×
29Ohio~100K0.94×
30New Jersey~90K0.94×
31Idaho~20K0.94×
32New York~200K0.93×
33Oregon~40K0.91×
34Wisconsin~50K0.90×
35Massachusetts~60K0.89×
36Iowa~30K0.89×
37Nebraska~20K0.88×
38Alaska~6K0.87×
39Colorado~50K0.85×
40South Dakota~8K0.85×
41North Dakota~7K0.83×
42Rhode Island~9K0.81×
43Delaware~8K0.80×
44Minnesota~50K0.79×
45Vermont~5K0.77×
46Montana~8K0.74×
47New Hampshire~10K0.72×
48Maine~10K0.69×
49Hawaii~10K0.68×
50Washington, District of Columbia~5K0.67×
Fig. 06

Affinity by region

Affinity by region — Sonic the Hedgehog (series), United States
0.67×1.00×1.52×
Section 04
Brands and objects ranked by affinity with this audience. Values above 1.0× mean over-representation compared with the country average.

Audience interests & affinities

Fig. 07

Top cross-interests, ranked by affinity

Affinities of the Sonic the Hedgehog (series) audience vs. the country average
#·InterestCategoryAffinity×
01Sonic the Hedgehog (comics)Literature35.67×
02Super Mario WorldGames28.85×
03Crash Bandicoot (video game)Games26.96×
04Olaf (Disney)Movies & TV24.63×
05James MarsdenMovies & TV23.77×
06Ben SchwartzMovies & TV23.09×
07Sofia the FirstMovies & TV18.28×
08Polly PocketKids & Family17.76×
09Shemar MooreMovies & TV17.31×
10Super Mario Bros. (film)Movies & TV16.70×
11Care BearsKids & Family15.07×
12Clash of ClansGames13.96×
13Bubble GuppiesMovies & TV12.74×
14Kane (wrestler)Sports12.51×
15Scary MovieMovies & TV7.18×
16Assassin's CreedGames7.16×
17Shrek (franchise)Movies & TV7.02×
18Epic GamesGames5.02×
19RobloxGames4.67×
20MinecraftGames4.01×
Section 05
Strongest and weakest personality traits of this audience (1.0 = country average).

Personality of the Sonic the Hedgehog (series) audience

Fig. 08

Deviation from the national baseline

↑ What stands out
The strongest tendencies
Personality traits of the Sonic the Hedgehog (series) audience vs. the country average · What stands out
TraitClusterDeviationScore
Early Adopter MentalityPOWER1.16×
Price SensitivityPREMIUM1.07×
Family OrientationCONSERVATISM1.06×
0×1.00× baseline2×
↓ Rather not
The weakest tendencies
Personality traits of the Sonic the Hedgehog (series) audience vs. the country average · Rather not
TraitClusterDeviationScore
CreativityOPEN0.76×
Community OrientationOPEN0.80×
Quality AwarenessPREMIUM0.83×
0×1.00× baseline2×
Appendix

Explore more audiences

Source & method

Source
Rascasse Solution, own modelling
What “fans” means here
Estimated number of people in United States with measurable interest in Sonic the Hedgehog (series) over the last 12 months. Modelled, not counted; people interested in several video / board games count for each of them.
Data basis
Anonymised behavioural signals: search demand, social media signals, sponsorship and event data. Not a survey.
Period
10/2025 – 09/2026 · updated quarterly · data status Q3/2026
Confidence
high gender and age data available and an audience of at least 100,000 people

Cite as: “Rascasse Solution, Q3/2026, rascasse.com/explore/us/sonic-the-hedgehog-series-11470” · Methodology