Rascasse Audience Intelligence

Extreme sport Fan Demographics in United States

Extreme sport has an estimated audience of 22.9M people in United States.

#28among Sport in United States
#947among topics in United States
#99in Sports

The average Extreme sport fan in United States is 39.2 years old, more male, and lives primarily in California.

By number of fans, Extreme sport ranks #29 among the 803 objects in Sport in United States — 1.8× the group median.

Its fans are 0.8 years older than the group average of 38.4.

Women make up 37.6% of the fan base, 4.1 percentage points fewer than the group average.

Compared with the other 802 objects in Sport, Extreme sport fans stand out for their interest in Eli Tomac, Enduro motorcycle and Alpinestars.

Most fans live in California, Texas, Florida.

Top affinities include Eli Tomac, Enduro motorcycle, Alpinestars, with strongest over-indexing on Eli Tomac (33.71× the country average).

Demographically, the Extreme sport audience skews more male with an average age of 39.2, and over-indexes on personality traits such as Risk Appetite, Sports Activity.

The typical Extreme sport fan in United States is more male, around 39.2 years old, with strong Risk Appetite tendencies and a notable affinity for Eli Tomac.

Category: Sports · Type: Topic · Subtype: Sport

Data status: Q3/2026 · Source & method

Section 01

At a glance

Audience size
22.9M
in United States
Gender
37.6%♀
62.4% male
Age
39.2
average years
Country rank
#1387
among all objects in United States
Fig. 01

Search interest · 12-month trend

-3%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Solution
Section 02

Demographics of Extreme sport fans

37.6% are female, 62.4% are male, average age 39.2.

Fig. 02

Gender split

37.6%
Female
62.4%
Male
Demographic split for Extreme sport audience in United States
MetricValue
Female37.6%
Male62.4%
Average age39.2
Estimated audience size22.9M
Fig. 03

Age distribution

Ø 39.2
average years
Age distribution of the Extreme sport audience in United States
Age bracketShare%
16-2421%
25-3422%
35-4419%
45-5419%
55+20%
Fig. 04

Worldwide distribution

21.4%

of the worldwide Extreme sport audience comes from United States.

Worldwide audience distribution share by country for Extreme sport
CountryShare
United States21.4%
Japan6.4%
Italy5.8%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the United States average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Fig. 05

Top regions by affinity

Extreme sport fans by region: top regions in United States
#RegionReachAffinity×
01Hawaii~700K7.27×
02Kentucky~600K2.01×
03Washington~900K1.68×
04Utah~300K1.19×
05Texas~2M1.13×
06California~3M1.08×
07Florida~1.5M1.01×
08New Jersey~600K1.01×
09Idaho~100K0.98×
10New York~1.5M0.97×
11North Dakota~50K0.97×
12Nebraska~100K0.96×
13West Virginia~100K0.96×
14Maine~90K0.95×
15New Hampshire~90K0.95×
16Delaware~60K0.94×
17Alaska~50K0.94×
18Vermont~40K0.94×
19Montana~70K0.93×
20Oregon~300K0.92×
21Connecticut~200K0.92×
22Kansas~200K0.91×
23South Dakota~60K0.91×
24Massachusetts~400K0.90×
25Nevada~200K0.90×
26Washington, District of Columbia~40K0.90×
27Virginia~500K0.89×
28Arkansas~200K0.88×
29Illinois~800K0.87×
30Georgia~700K0.87×
31Colorado~300K0.87×
32Rhode Island~60K0.87×
33Pennsylvania~800K0.86×
34Arizona~400K0.85×
35Maryland~300K0.83×
36Missouri~300K0.83×
37Mississippi~200K0.83×
38New Mexico~100K0.83×
39Ohio~700K0.82×
40North Carolina~600K0.82×
41Indiana~400K0.82×
42Iowa~200K0.82×
43Michigan~600K0.81×
44Alabama~300K0.80×
45Wisconsin~300K0.79×
46Minnesota~300K0.78×
47South Carolina~300K0.78×
48Louisiana~200K0.78×
49Oklahoma~200K0.78×
50Tennessee~400K0.74×
Fig. 06

Affinity by region

Affinity by region — Extreme sport, United States
0.74×1.00×7.27×
Section 04
Brands and objects ranked by affinity with this audience. Values above 1.0× mean over-representation compared with the country average.

Audience interests & affinities

Fig. 07

Top cross-interests, ranked by affinity

Affinities of the Extreme sport audience vs. the country average
#·InterestCategoryAffinity×
01Eli TomacSports33.71×
02Enduro motorcycleSports23.64×
03AlpinestarsCars & Mobility21.85×
04Fox RacingSports21.82×
05Freestyle BMXSports21.56×
06EndurocrossCars & Mobility21.46×
07BMX racingSports20.26×
08Skateboarder (magazine)Sports18.84×
09SupermotoCars & Mobility18.63×
10Ice climbingSports13.33×
11Motorcycle trialsSports13.09×
12Freestyle MotocrossSports11.01×
13Cross-country cyclingSports10.68×
14Off-road racingCars & Mobility9.00×
15Ski mountaineeringSports8.69×
16Bicycle touringSports8.10×
17Sport bikeCars & Mobility5.16×
18Winter sportSports4.95×
19Motorcycle racingCars & Mobility4.51×
20Duck huntingSports4.45×
Section 05
Strongest and weakest personality traits of this audience (1.0 = country average).

Personality of the Extreme sport audience

Fig. 08

Deviation from the national baseline

↑ What stands out
The strongest tendencies
Personality traits of the Extreme sport audience vs. the country average · What stands out
TraitClusterDeviationScore
Risk AppetiteTHRILL3.16×
Sports ActivityPOWER1.95×
PatriotismCONSERVATISM1.80×
0×1.00× baseline2×
↓ Rather not
The weakest tendencies
Personality traits of the Extreme sport audience vs. the country average · Rather not
TraitClusterDeviationScore
SpiritualityBALANCE0.67×
Convenience OrientationPREMIUM0.73×
CreativityOPEN0.74×
0×1.00× baseline2×
Appendix

Explore more audiences

Source & method

Source
Rascasse Solution, own modelling
What “fans” means here
Estimated number of people in United States with measurable interest in Extreme sport over the last 12 months. Modelled, not counted; people interested in several topics count for each of them.
Data basis
Anonymised behavioural signals: search demand, social media signals, sponsorship and event data. Not a survey.
Period
10/2025 – 09/2026 · updated quarterly · data status Q3/2026
Confidence
high gender and age data available and an audience of at least 100,000 people

Cite as: “Rascasse Solution, Q3/2026, rascasse.com/explore/us/extreme-sport-2861” · Methodology