Rascasse Audience Intelligence

Dark Souls Audience in United States

Dark Souls has an estimated audience of 1.6M people in United States.

#9among Open world game in United States
#185among games in United States
#373in Games

The average Dark Souls fan in United States is 27.5 years old, more male, and lives primarily in California.

By number of fans, Dark Souls ranks #9 among the 31 objects in Open world game in United States — 3.6× the group median.

Its fans are 1.2 years younger than the group average of 28.7.

Women make up 26.6% of the fan base, 2.1 percentage points more than the group average.

Compared with the other 30 objects in Open world game, Dark Souls fans stand out for their interest in Bloodborne, Battlefield 4 and Pokémon Trading Card Game.

Most fans live in California, Texas, Florida.

Top affinities include Bloodborne, Battlefield 4, Collectible card game, with strongest over-indexing on Bloodborne (158.62× the country average).

Demographically, the Dark Souls audience skews more male with an average age of 27.5, and over-indexes on personality traits such as Patriotism, Early Adopter Mentality.

The typical Dark Souls fan in United States is more male, around 27.5 years old, with strong Patriotism tendencies and a notable affinity for Bloodborne.

Category: Games · Type: Video / Board Game · Subtype: Open world game

Data status: Q2/2026 · Source & method

Section 01

At a glance

Audience size
1.6M
in United States
Gender
26.6%♀
73.4% male
Age
27.5
average years
Country rank
#17216
among all objects in United States
Fig. 01

Search interest · 12-month trend

-3%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Solution
Section 02

Demographics of Dark Souls fans

26.6% are female, 73.4% are male, average age 27.5.

Fig. 02

Gender split

26.6%
Female
73.4%
Male
Demographic split for Dark Souls audience in United States
MetricValue
Female26.6%
Male73.4%
Average age27.5
Estimated audience size1.6M
Fig. 03

Age distribution

Ø 27.5
average years
Age distribution of the Dark Souls audience in United States
Age bracketShare%
16-2456%
25-3424%
35-4412%
45-546%
55+3%
Fig. 04

Worldwide distribution

35.5%

of the worldwide Dark Souls audience comes from United States.

Worldwide audience distribution share by country for Dark Souls
CountryShare
United States35.5%
France6.1%
Italy5.7%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the United States average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Fig. 05

Top regions by affinity

Dark Souls fans by region: top regions in United States
#RegionReachAffinity×
01Nevada~40K2.37×
02Washington~50K1.29×
03Utah~20K1.29×
04Alaska~4K1.29×
05Oregon~30K1.28×
06Idaho~10K1.22×
07Oklahoma~20K1.21×
08California~200K1.14×
09Arizona~40K1.14×
10Arkansas~20K1.09×
11New Mexico~10K1.09×
12Kentucky~20K1.08×
13Colorado~30K1.07×
14West Virginia~9K1.07×
15Texas~100K1.06×
16Kansas~10K1.04×
17Indiana~30K1.02×
18Missouri~30K1.02×
19Montana~5K1.02×
20Maine~6K1.01×
21New Hampshire~6K0.99×
22Virginia~40K0.98×
23North Dakota~4K0.98×
24Minnesota~20K0.95×
25Ohio~50K0.94×
26Michigan~40K0.94×
27Tennessee~30K0.94×
28Nebraska~9K0.94×
29Iowa~10K0.93×
30Wyoming~2K0.93×
31Florida~90K0.92×
32Pennsylvania~60K0.92×
33North Carolina~50K0.91×
34Alabama~20K0.90×
35Louisiana~20K0.89×
36South Dakota~4K0.89×
37Illinois~50K0.88×
38Georgia~50K0.88×
39Massachusetts~30K0.88×
40Rhode Island~4K0.87×
41Connecticut~10K0.86×
42Vermont~3K0.86×
43New York~80K0.85×
44Maryland~20K0.84×
45Wisconsin~20K0.84×
46Hawaii~6K0.83×
47South Carolina~20K0.81×
48Mississippi~10K0.81×
49Delaware~4K0.80×
50New Jersey~30K0.78×
Fig. 06

Affinity by region

Affinity by region — Dark Souls, United States
0.78×1.00×2.37×
Section 04
Brands and objects ranked by affinity with this audience. Values above 1.0× mean over-representation compared with the country average.

Audience interests & affinities

Fig. 07

Top cross-interests, ranked by affinity

Affinities of the Dark Souls audience vs. the country average
#·InterestCategoryAffinity×
01BloodborneGames158.62×
02Battlefield 4Games40.10×
03Collectible card gameGames21.18×
04Pokémon Trading Card GameGames19.10×
05Battlefield (series)Games16.90×
06Action role-playing gameGames15.37×
07Scale modelKids & Family13.56×
08Disneyland ParisTravel & Leisure11.75×
09Micro CenterShopping11.46×
10RetrogamingGames11.03×
11PatreonInternet & Social Media10.19×
12Graphic novelLiterature10.14×
13Assassin's CreedGames9.67×
14Rick and MortyMovies & TV9.55×
15Anime and manga fandomLiterature7.48×
16PokémonGames7.23×
17Action-adventure gameGames6.89×
18Massively multiplayer online gamesGames6.84×
19Mobile gameGames4.22×
20SupermanMovies & TV3.44×
Section 05
Strongest and weakest personality traits of this audience (1.0 = country average).

Personality of the Dark Souls audience

Fig. 08

Deviation from the national baseline

↑ What stands out
The strongest tendencies
Personality traits of the Dark Souls audience vs. the country average · What stands out
TraitClusterDeviationScore
PatriotismCONSERVATISM3.38×
Early Adopter MentalityPOWER2.30×
IndividualismJOY1.80×
0×1.00× baseline2×
↓ Rather not
The weakest tendencies
Personality traits of the Dark Souls audience vs. the country average · Rather not
TraitClusterDeviationScore
Quality AwarenessPREMIUM0.61×
Design AffinityPREMIUM0.65×
CreativityOPEN0.73×
0×1.00× baseline2×
Appendix

Explore more audiences

Source & method

Source
Rascasse Solution, own modelling
What “fans” means here
Estimated number of people in United States with measurable interest in Dark Souls over the last 12 months. Modelled, not counted; people interested in several video / board games count for each of them.
Data basis
Anonymised behavioural signals: search demand, social media signals, sponsorship and event data. Not a survey.
Period
07/2025 – 06/2026 · updated quarterly · data status Q2/2026
Confidence
high gender and age data available and an audience of at least 100,000 people

Cite as: “Rascasse Solution, Q2/2026, rascasse.com/explore/us/dark-souls-32519” · Methodology