Rascasse Audience Intelligence

South Park (video game) Audience in United States

South Park (video game) has an estimated audience of 991K people in United States.

#49among Shooter in United States
#303among games in United States
#558in Games

The average South Park (video game) fan in United States is 39.3 years old, more male, and lives primarily in California.

By number of fans, South Park (video game) ranks #53 among the 528 objects in Shooter in United States.

Its fans are 7.2 years older than the group average of 32.1.

Women make up 26.5% of the fan base, 3.4 percentage points fewer than the group average.

Compared with the other 527 objects in Shooter, South Park (video game) fans stand out for their interest in Olivia Munn, Californication (TV series) and Matthew Stafford.

Most fans live in California, North Carolina, Texas.

Top affinities include Olivia Munn, Californication (TV series), Matthew Stafford, with strongest over-indexing on Olivia Munn (203.72× the country average).

Demographically, the South Park (video game) audience skews more male with an average age of 39.3, and over-indexes on personality traits such as Spirituality, Urban Lifestyle.

The typical South Park (video game) fan in United States is more male, around 39.3 years old, with strong Spirituality tendencies and a notable affinity for Olivia Munn.

Category: Games · Type: Video / Board Game · Subtype: Shooter

Data status: Q3/2026 · Source & method

Section 01

At a glance

Audience size
991K
in United States
Gender
26.5%♀
73.5% male
Age
39.3
average years
Country rank
#24601
among all objects in United States
Fig. 01

Search interest · 12-month trend

-50%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Solution
Section 02

Demographics of South Park (video game) fans

26.5% are female, 73.5% are male, average age 39.3.

Fig. 02

Gender split

26.5%
Female
73.5%
Male
Demographic split for South Park (video game) audience in United States
MetricValue
Female26.5%
Male73.5%
Average age39.3
Estimated audience size991K
Fig. 03

Age distribution

Ø 39.3
average years
Age distribution of the South Park (video game) audience in United States
Age bracketShare%
16-2420%
25-3419%
35-4423%
45-5422%
55+17%
Fig. 04

Worldwide distribution

8.2%

of the worldwide South Park (video game) audience comes from United States.

Worldwide audience distribution share by country for South Park (video game)
CountryShare
United States8.2%
Colombia6.5%
Australia5.9%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the United States average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Fig. 05

Top regions by affinity

South Park (video game) fans by region: top regions in United States
#RegionReachAffinity×
01North Carolina~90K2.79×
02Colorado~20K1.37×
03Arizona~30K1.18×
04California~100K1.17×
05Washington~30K1.17×
06Oregon~10K1.14×
07Wyoming~2K1.13×
08South Carolina~20K1.11×
09Alaska~2K1.09×
10Montana~3K1.08×
11Illinois~40K1.04×
12Pennsylvania~40K1.03×
13New Mexico~6K1.03×
14Kansas~9K1.02×
15Connecticut~10K1.00×
16West Virginia~5K1.00×
17Texas~70K0.99×
18Missouri~20K0.99×
19Nevada~10K0.99×
20Ohio~30K0.98×
21Kentucky~10K0.98×
22Oklahoma~10K0.98×
23Indiana~20K0.97×
24Michigan~30K0.96×
25Massachusetts~20K0.96×
26Wisconsin~20K0.96×
27Minnesota~20K0.96×
28Nebraska~6K0.96×
29Maine~4K0.96×
30Vermont~2K0.96×
31New York~60K0.95×
32Utah~9K0.94×
33New Hampshire~4K0.94×
34Alabama~10K0.93×
35Iowa~9K0.93×
36New Jersey~30K0.92×
37Arkansas~8K0.92×
38Maryland~20K0.91×
39North Dakota~2K0.91×
40Idaho~5K0.90×
41Virginia~20K0.89×
42South Dakota~2K0.88×
43Rhode Island~3K0.87×
44Florida~50K0.85×
45Tennessee~20K0.85×
46Louisiana~10K0.85×
47Georgia~30K0.83×
48Hawaii~3K0.81×
49Delaware~2K0.77×
50Mississippi~7K0.76×
Fig. 06

Affinity by region

Affinity by region — South Park (video game), United States
0.76×1.00×2.79×
Section 04
Brands and objects ranked by affinity with this audience. Values above 1.0× mean over-representation compared with the country average.

Audience interests & affinities

Fig. 07

Top cross-interests, ranked by affinity

Affinities of the South Park (video game) audience vs. the country average
#·InterestCategoryAffinity×
01Olivia MunnMovies & TV203.72×
02Californication (TV series)Movies & TV80.98×
03Matthew StaffordSports37.24×
04Kristen WiigMovies & TV28.59×
05Sprite (soft drink)Food & Beverages24.80×
06Emmy RossumMovies & TV20.00×
07Jeremy Allen WhiteMovies & TV20.00×
08Alison BrieMovies & TV20.00×
09Cameron MonaghanMovies & TV20.00×
10WaterworldMovies & TV20.00×
11AdeleMusic & Radio15.45×
12EvanescenceMusic & Radio15.36×
13Know Your MemeInternet & Social Media14.14×
14Avril LavigneMusic & Radio13.63×
15Chelsea HandlerMovies & TV12.56×
16Adam SandlerMovies & TV9.78×
17Jason StathamMovies & TV8.57×
18KFCFood & Beverages4.67×
19Burger KingFood & Beverages3.74×
20Britney SpearsMusic & Radio3.54×
Section 05
Strongest and weakest personality traits of this audience (1.0 = country average).

Personality of the South Park (video game) audience

Fig. 08

Deviation from the national baseline

↑ What stands out
The strongest tendencies
Personality traits of the South Park (video game) audience vs. the country average · What stands out
TraitClusterDeviationScore
SpiritualityBALANCE1.72×
Urban LifestyleOPEN1.40×
Convenience OrientationPREMIUM1.36×
0×1.00× baseline2×
↓ Rather not
The weakest tendencies
Personality traits of the South Park (video game) audience vs. the country average · Rather not
TraitClusterDeviationScore
CreativityOPEN0.66×
Healthy LifestyleBALANCE0.70×
Pet OwnershipJOY0.70×
0×1.00× baseline2×
Appendix

Explore more audiences

Source & method

Source
Rascasse Solution, own modelling
What “fans” means here
Estimated number of people in United States with measurable interest in South Park (video game) over the last 12 months. Modelled, not counted; people interested in several video / board games count for each of them.
Data basis
Anonymised behavioural signals: search demand, social media signals, sponsorship and event data. Not a survey.
Period
10/2025 – 09/2026 · updated quarterly · data status Q3/2026
Confidence
high gender and age data available and an audience of at least 100,000 people

Cite as: “Rascasse Solution, Q3/2026, rascasse.com/explore/us/south-park-video-game-52550” · Methodology