Top list · Japan

Top 100 Games audiences in Japan

This curated ranking covers the 100 largest games audiences in Japan, ordered by estimated audience size from Rascasse's anonymized search-behavior signals. Out of 3.8k games audiences tracked in Japan, the 100 ranked here account for the largest measured audience reach. Games, Pokémon and Video games lead the list with a combined estimated audience of 88M people. Across all 100 entries the average audience size is 6.2M, and the largest, Games, reaches around 48M people in Japan. Audience size is the estimated number of unique people in Japan who actively engage with each games audience, derived from search demand signals. Rankings reflect search-behavior signals collected across Japan and are refreshed weekly.

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How to read this list

Rank

Position in the Top 100, sorted by audience size from largest to smallest. Updated weekly.

Audience size

Estimated number of unique people in Japan who actively engage with this audience, derived from anonymized search-behavior signals.

Country share

Share of the global audience that is active in Japan. A higher value means the audience is more locally concentrated here.

Avg age

Average age in years across the people who engage with this audience in Japan, derived from anonymized search-behavior signals. A dash means demographic data is not yet available.

Female share

Share of women among the people who engage with this audience in Japan. 50% is gender-balanced; values above mean female-skewed, below mean male-skewed.

Ranking

Rank Audience Audience size Avg age Female share Subtype
26 Casino games 8M 36.8 59.1% Gaming genre
27 PC game 7.8M 30.3 38.9%
28 Bandai 7.7M 30.0 53.8%
29 Poker 7.6M 35.7 58.2%
30 Massively multiplayer online role-playing games 7.6M 31.6 41.3% Gaming genre
31 Strategy games 6.9M 32.1 40.1% Gaming genre
32 First-person shooter games 6.7M 35.5 40.8% Gaming genre
33 Collectible card game 6.7M 30.4 41.4% Gaming genre
34 Quiz 6.3M 37.6 59.9%
35 Puzzle video games 6.2M 37.0 52.3% Gaming genre
36 Baccarat (card game) 6.2M 36.8 62.3%
37 Strategy video game 6.2M 28.4 39.3%
38 Sports betting 6.1M 36.2 56.8%
39 Massively multiplayer online games 6M 32.5 40.2% Gaming genre
40 Tabletop game 5.9M 30.8 41.2% Gaming genre
41 Real-time strategy 5.9M 30.3 37.0% Gaming genre
42 Card games 5.5M 33.1 53.1% Gaming genre
43 Board games 5.5M 32.1 43.7% Gaming genre
44 Fortnite 5.4M 30.2 33.9% Shooter
45 Retrogaming 5.1M 32.0 49.6% Gaming genre
46 Pokémon (video game series) 4.9M Action-Adventure
47 Video game developer 4.9M 33.3 37.4%
48 Gaming 4.8M 30.4 37.6%
49 League of Legends 4.8M 30.2 34.9% Online game
50 Dota 2 4.7M 28.8 38.0% Video game

Want the full picture for any of these audiences?

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Frequently asked questions

How is this Top 100 list compiled?

Rascasse aggregates anonymized search-behavior signals across Japan and ranks each games audience by its estimated audience size. Only entries with at least 5 measured entities are listed.

How often is the list updated?

The ranking is refreshed weekly from the latest search-behavior data and re-published as a static page.

What is the largest games audience in Japan?

Games currently leads with an estimated audience of 48M people in Japan.

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