Top list · Japan

Top 100 Games audiences in Japan

This curated ranking covers the 100 largest games audiences in Japan, ordered by estimated audience size from Rascasse's anonymized search-behavior signals. Out of 3.8k games audiences tracked in Japan, the 100 ranked here account for the largest measured audience reach. Games, Pokémon and Video games lead the list with a combined estimated audience of 88M people. Across all 100 entries the average audience size is 6.2M, and the largest, Games, reaches around 48M people in Japan. Audience size is the estimated number of unique people in Japan who actively engage with each games audience, derived from search demand signals. Rankings reflect search-behavior signals collected across Japan and are refreshed weekly.

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How to read this list

Rank

Position in the Top 100, sorted by audience size from largest to smallest. Updated weekly.

Audience size

Estimated number of unique people in Japan who actively engage with this audience, derived from anonymized search-behavior signals.

Country share

Share of the global audience that is active in Japan. A higher value means the audience is more locally concentrated here.

Avg age

Average age in years across the people who engage with this audience in Japan, derived from anonymized search-behavior signals. A dash means demographic data is not yet available.

Female share

Share of women among the people who engage with this audience in Japan. 50% is gender-balanced; values above mean female-skewed, below mean male-skewed.

Ranking

Rank Audience Audience size Avg age Female share Subtype
51 Simulation games 4.4M 35.0 41.9% Gaming genre
52 Casino de Montréal 4.3M 38.4 55.5%
53 One Piece (video game) 4.3M 20.3 0.0%
54 Tabletop role-playing game 4.3M 30.2 43.4% Gaming genre
55 Roulette 4.1M 36.8 63.6%
56 Pikachu 4.1M 29.1 45.3%
57 Trading card 4.1M 28.6 40.5%
58 Turn-based strategy 3.7M 29.3 45.4% Gaming genre
59 Sic bo 3.5M 35.1 59.8%
60 Call of Duty 3.5M 28.4 37.1% Shooter
61 Xbox 3.5M 29.7 36.6% Console
62 Role-playing 3.4M 28.1 51.0%
63 Crunchyroll 3.3M 27.5 56.0%
64 Roblox 3.3M 29.4 37.5% Video game
65 Minecraft 3.2M 29.0 37.3% Open world game
66 Sports games 3.2M 36.6 37.4% Gaming genre
67 Blackjack 3M 37.0 64.3% Video game
68 Massively multiplayer online real-time strategy game 2.8M 26.3 39.6% Gaming genre
69 Racing games 2.7M 38.1 32.7% Gaming genre
70 PlayStation 2.7M 30.8 39.4% Console
71 Baccarat 2.7M 33.8 55.7%
72 Ultimate Fighting Championship (video game) 2.6M
73 Casual game 2.6M 33.0 45.4% Gaming genre
74 Exhibition game 2.6M 31.9 61.4% Gaming genre
75 Counter-Strike: Global Offensive 2.6M 26.8 32.9% Shooter

Want the full picture for any of these audiences?

Open any profile to see psychographics, top regions, peer affinities and demographic splits — all derived from the same anonymized signals.

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Frequently asked questions

How is this Top 100 list compiled?

Rascasse aggregates anonymized search-behavior signals across Japan and ranks each games audience by its estimated audience size. Only entries with at least 5 measured entities are listed.

How often is the list updated?

The ranking is refreshed weekly from the latest search-behavior data and re-published as a static page.

What is the largest games audience in Japan?

Games currently leads with an estimated audience of 48M people in Japan.

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