How to read this list
Rank
Position in the Top 100, sorted by audience size from largest to smallest. Updated weekly.
Audience size
Estimated number of unique people in Japan who actively engage with this audience, derived from anonymized search-behavior signals.
Country share
Share of the global audience that is active in Japan. A higher value means the audience is more locally concentrated here.
Avg age
Average age in years across the people who engage with this audience in Japan, derived from anonymized search-behavior signals. A dash means demographic data is not yet available.
Female share
Share of women among the people who engage with this audience in Japan. 50% is gender-balanced; values above mean female-skewed, below mean male-skewed.
Ranking
| Rank | Audience | Audience size | Country share | Avg age | Female share | Subtype |
|---|---|---|---|---|---|---|
| 51 | SSimulation games | 4.4M | 4.7% | 35.0 | 41.9% | Gaming genre |
| 52 | CCasino de Montréal | 4.3M | 93.0% | 38.4 | 55.5% | |
| 53 | OOne Piece (video game) | 4.3M | 26.3% | 20.3 | 0.0% | |
| 54 | TTabletop role-playing game | 4.3M | 9.2% | 30.2 | 43.4% | Gaming genre |
| 55 | RRoulette | 4.1M | 10.0% | 36.8 | 63.6% | |
| 56 | PPikachu | 4.1M | 19.2% | 29.1 | 45.3% | |
| 57 | TTrading card | 4.1M | 16.1% | 28.6 | 40.5% | |
| 58 | TTurn-based strategy | 3.7M | 17.4% | 29.3 | 45.4% | Gaming genre |
| 59 | SSic bo | 3.5M | 84.1% | 35.1 | 59.8% | |
| 60 | CCall of Duty | 3.5M | 4.2% | 28.4 | 37.1% | Shooter |
| 61 | XXbox | 3.5M | 5.0% | 29.7 | 36.6% | Console |
| 62 | RRole-playing | 3.4M | 33.4% | 28.1 | 51.0% | |
| 63 | CCrunchyroll | 3.3M | 6.9% | 27.5 | 56.0% | |
| 64 | RRoblox | 3.3M | 2.0% | 29.4 | 37.5% | Video game |
| 65 | MMinecraft | 3.2M | 4.0% | 29.0 | 37.3% | Open world game |
| 66 | SSports games | 3.2M | 2.6% | 36.6 | 37.4% | Gaming genre |
| 67 | BBlackjack | 3M | 7.6% | 37.0 | 64.3% | Video game |
| 68 | MMassively multiplayer online real-time strategy game | 2.8M | 12.2% | 26.3 | 39.6% | Gaming genre |
| 69 | RRacing games | 2.7M | 2.7% | 38.1 | 32.7% | Gaming genre |
| 70 | PPlayStation | 2.7M | 4.2% | 30.8 | 39.4% | Console |
| 71 | BBaccarat | 2.7M | 16.1% | 33.8 | 55.7% | |
| 72 | UUltimate Fighting Championship (video game) | 2.6M | 1.5% | — | — | |
| 73 | CCasual game | 2.6M | 4.8% | 33.0 | 45.4% | Gaming genre |
| 74 | EExhibition game | 2.6M | 3.0% | 31.9 | 61.4% | Gaming genre |
| 75 | CCounter-Strike: Global Offensive | 2.6M | 6.1% | 26.8 | 32.9% | Shooter |
Want the full picture for any of these audiences?
Open any profile to see psychographics, top regions, peer affinities and demographic splits — all derived from the same anonymized signals.
Frequently asked questions
How is this Top 100 list compiled?
Rascasse aggregates anonymized search-behavior signals across Japan and ranks each games audience by its estimated audience size. Only entries with at least 5 measured entities are listed.
How often is the list updated?
The ranking is refreshed weekly from the latest search-behavior data and re-published as a static page.
What is the largest games audience in Japan?
Games currently leads with an estimated audience of 48M people in Japan.