Top list · Japan

Top 100 Video / Board Games in Japan

This curated ranking covers the 100 largest video / board games in Japan, ordered by estimated audience size from Rascasse's anonymized search-behavior signals. Out of 3k video / board games tracked in Japan, the 100 ranked here account for the largest measured audience reach. Pokémon, Bandai and Fortnite lead the list with a combined estimated audience of 33M people. Across all 100 entries the average audience size is 1.7M, and the largest, Pokémon, reaches around 20M people in Japan. Audience size is the estimated number of unique people in Japan who actively engage with each video / board game, derived from search demand signals. Rankings reflect search-behavior signals collected across Japan and are refreshed weekly.

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How to read this list

Rank

Position in the Top 100, sorted by audience size from largest to smallest. Updated weekly.

Audience size

Estimated number of unique people in Japan who actively engage with this audience, derived from anonymized search-behavior signals.

Country share

Share of the global audience that is active in Japan. A higher value means the audience is more locally concentrated here.

Avg age

Average age in years across the people who engage with this audience in Japan, derived from anonymized search-behavior signals. A dash means demographic data is not yet available.

Female share

Share of women among the people who engage with this audience in Japan. 50% is gender-balanced; values above mean female-skewed, below mean male-skewed.

Ranking

Rank Audience Audience size Avg age Female share Subtype
26 EA Sports FC 1.7M 28.3 30.1% Video game
27 Horizon Zero Dawn 1.7M 33.1 66.8% Video game
28 Links (golf) 1.6M 46.7 0.0%
29 Mortal Kombat 1.6M 29.1 54.4% Video game
30 Fate/stay night 1.6M 36.3 18.4% Video game
31 Magic: The Gathering 1.5M 25.9 77.6%
32 Donkey Kong 1.5M 26.4 50.2%
33 The Last of Us 1.5M 29.0 58.9%
34 Locker (cabinet) 1.4M 38.1 60.8%
35 Mortal Kombat (2011 video game) 1.4M 24.3 46.3% Video game
36 Psycho-Pass 1.4M 22.2 55.6% Anime
37 Shin Megami Tensei 1.4M 38.3 0.0% Video game
38 Age of Empires 1.3M 28.4 38.8% Strategy
39 Lips (video game) 1.3M 42.3 100.0%
40 Pokémon Go 1.3M 31.4 52.2% Action-Adventure
41 SimCity 1.2M 26.3 40.3% Strategy
42 Final Fantasy Tactics 1.2M 27.0 52.2% Role playing
43 Monster Hunter Freedom 1.2M 24.9 29.1% Video game
44 Clash of Clans 1.2M 28.4 37.7% Casual game
45 MapleStory 1.2M 31.8 46.4%
46 Resident Evil 1.2M 28.7 42.6% Shooter
47 Pokémon Trading Card Game (video game) 1.2M 28.7 51.0%
48 Final Fantasy 16 1.1M 30.3 58.3% Video game
49 Toon Blast 1M 34.5 57.0% Video game
50 Angry Birds 1M 25.7 55.1% Card game

Want the full picture for any of these audiences?

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Frequently asked questions

How is this Top 100 list compiled?

Rascasse aggregates anonymized search-behavior signals across Japan and ranks each video / board game by its estimated audience size. Only entries with at least 5 measured entities are listed.

How often is the list updated?

The ranking is refreshed weekly from the latest search-behavior data and re-published as a static page.

What is the largest video / board game in Japan?

Pokémon currently leads with an estimated audience of 20M people in Japan.

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