Top list · Japan

Top 100 Video / Board Games in Japan

This curated ranking covers the 100 largest video / board games in Japan, ordered by estimated audience size from Rascasse's anonymized search-behavior signals. Out of 3k video / board games tracked in Japan, the 100 ranked here account for the largest measured audience reach. Pokémon, Bandai and Fortnite lead the list with a combined estimated audience of 33M people. Across all 100 entries the average audience size is 1.7M, and the largest, Pokémon, reaches around 20M people in Japan. Audience size is the estimated number of unique people in Japan who actively engage with each video / board game, derived from search demand signals. Rankings reflect search-behavior signals collected across Japan and are refreshed weekly.

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How to read this list

Rank

Position in the Top 100, sorted by audience size from largest to smallest. Updated weekly.

Audience size

Estimated number of unique people in Japan who actively engage with this audience, derived from anonymized search-behavior signals.

Country share

Share of the global audience that is active in Japan. A higher value means the audience is more locally concentrated here.

Avg age

Average age in years across the people who engage with this audience in Japan, derived from anonymized search-behavior signals. A dash means demographic data is not yet available.

Female share

Share of women among the people who engage with this audience in Japan. 50% is gender-balanced; values above mean female-skewed, below mean male-skewed.

Ranking

Rank Audience Audience size Avg age Female share Subtype
76 Subway Surfers 683k 23.9 41.0% Video game
77 ADK (company) 678k 40.1 50.5%
78 Black Desert 669k 26.2 50.3% Video game
79 Cars (video game) 667k 20.4 0.0%
80 Second Life 662k 36.8 53.0%
81 Rampage (video game) 660k 20.3 17.1%
82 Raft 660k 33.4 40.1%
83 Fall Guys 643k 29.9 33.2% Video game
84 Spider (solitaire) 640k 28.2 54.4%
85 Gardenscapes 636k 29.9 50.1% Casual game
86 Need for Speed 632k 30.5 27.3% Racing
87 Train simulator 629k 37.6 48.5%
88 Grand Theft Auto (series) 615k 33.2 47.9% Shooter
89 Ludo (board game) 600k 30.7 62.6% Board game
90 Civilization (series) 599k 29.4 54.5%
91 Age of Empires (video game) 590k 33.6 50.9%
92 Flappy Bird 588k 30.8 49.2% Video game
93 Mobile Legends: Bang bang 576k 29.3 35.5%
94 Wii (video game series) 575k
95 Unravel (video game) 569k 26.0 16.8%
96 Pac-Man (Atari 2600) 568k 27.9 47.5%
97 Fallout 4 560k 24.5 23.5% Open world game
98 Resident Evil 4 547k 25.7 43.7% Video game
99 FreeCell 547k 30.0 51.3% Card game
100 Monopoly (game) 541k 28.5 55.8% Board game

Want the full picture for any of these audiences?

Open any profile to see psychographics, top regions, peer affinities and demographic splits — all derived from the same anonymized signals.

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Frequently asked questions

How is this Top 100 list compiled?

Rascasse aggregates anonymized search-behavior signals across Japan and ranks each video / board game by its estimated audience size. Only entries with at least 5 measured entities are listed.

How often is the list updated?

The ranking is refreshed weekly from the latest search-behavior data and re-published as a static page.

What is the largest video / board game in Japan?

Pokémon currently leads with an estimated audience of 20M people in Japan.

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