Top list · Japan

Top 100 Video / Board Games in Japan

This curated ranking covers the 100 largest video / board games in Japan, ordered by estimated audience size from Rascasse's anonymized search-behavior signals. Out of 3k video / board games tracked in Japan, the 100 ranked here account for the largest measured audience reach. Pokémon, Bandai and Fortnite lead the list with a combined estimated audience of 33M people. Across all 100 entries the average audience size is 1.7M, and the largest, Pokémon, reaches around 20M people in Japan. Audience size is the estimated number of unique people in Japan who actively engage with each video / board game, derived from search demand signals. Rankings reflect search-behavior signals collected across Japan and are refreshed weekly.

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How to read this list

Rank

Position in the Top 100, sorted by audience size from largest to smallest. Updated weekly.

Audience size

Estimated number of unique people in Japan who actively engage with this audience, derived from anonymized search-behavior signals.

Country share

Share of the global audience that is active in Japan. A higher value means the audience is more locally concentrated here.

Avg age

Average age in years across the people who engage with this audience in Japan, derived from anonymized search-behavior signals. A dash means demographic data is not yet available.

Female share

Share of women among the people who engage with this audience in Japan. 50% is gender-balanced; values above mean female-skewed, below mean male-skewed.

Ranking

Rank Audience Audience size Avg age Female share Subtype
51 Mario Kart 1M 30.1 50.5% Racing
52 The Elder Scrolls 1M 25.6 52.4% Fantasy
53 Fire Emblem 975k 34.5 49.2% Video game
54 Street Fighter 921k 28.4 53.6% Video game
55 God of War (series) 911k 28.1 40.8%
56 Evolve (video game) 906k 39.7 55.0%
57 Tetris (Game Boy) 897k 25.0 42.0%
58 NBA 2K 887k 27.1 34.6% Basketball
59 Battlefield (series) 880k 27.1 35.0% Shooter
60 Elden Ring 857k 28.8 30.4% Video game
61 Counter-Strike: Source 835k 20.5 62.0% Video game
62 Resistance (series) 832k 31.4 68.1%
63 Unreal Tournament 792k 26.8 4.1% Video game
64 Cookie Clickers 786k 22.8 32.6%
65 Forza Horizon 776k 28.8 21.3% Video game
66 Konami 766k 31.3 32.2%
67 Soma 757k 42.4 81.6% Survival game
68 It Takes Two 748k 29.8 37.7% Video game
69 Devil May Cry 726k 32.5 58.0% Video game
70 Tekken 726k 29.7 47.6% Video game
71 Diablo (series) 725k 28.9 41.7% Action
72 Okey 725k 38.0 67.3%
73 Uno (card game) 707k 30.7 58.9% Card game
74 Undead (Dungeons & Dragons) 705k 30.6 37.6%
75 Halo (series) 701k 28.4 30.2% Shooter

Want the full picture for any of these audiences?

Open any profile to see psychographics, top regions, peer affinities and demographic splits — all derived from the same anonymized signals.

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Frequently asked questions

How is this Top 100 list compiled?

Rascasse aggregates anonymized search-behavior signals across Japan and ranks each video / board game by its estimated audience size. Only entries with at least 5 measured entities are listed.

How often is the list updated?

The ranking is refreshed weekly from the latest search-behavior data and re-published as a static page.

What is the largest video / board game in Japan?

Pokémon currently leads with an estimated audience of 20M people in Japan.

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