How to read this list
Rank
Position in the Top 100, sorted by audience size from largest to smallest. Updated weekly.
Audience size
Estimated number of unique people in Japan who actively engage with this audience, derived from anonymized search-behavior signals.
Country share
Share of the global audience that is active in Japan. A higher value means the audience is more locally concentrated here.
Avg age
Average age in years across the people who engage with this audience in Japan, derived from anonymized search-behavior signals. A dash means demographic data is not yet available.
Female share
Share of women among the people who engage with this audience in Japan. 50% is gender-balanced; values above mean female-skewed, below mean male-skewed.
Ranking
| Rank | Audience | Audience size | Country share | Avg age | Female share | Subtype |
|---|---|---|---|---|---|---|
| 51 | TThe Elder Scrolls | 1M | 12.6% | 25.6 | 52.4% | Fantasy |
| 52 | FFire Emblem | 975k | 28.0% | 34.5 | 49.2% | Video game |
| 53 | SStreet Fighter | 921k | 8.7% | 28.4 | 53.6% | Video game |
| 54 | GGod of War (series) | 911k | 9.3% | 28.1 | 40.8% | |
| 55 | EEvolve (video game) | 906k | 13.2% | 39.7 | 55.0% | |
| 56 | TTetris (Game Boy) | 897k | 6.1% | 25.0 | 42.0% | |
| 57 | NNBA 2K | 887k | 24.3% | 27.1 | 34.6% | Basketball |
| 58 | BBattlefield (series) | 880k | 5.1% | 27.1 | 35.0% | Shooter |
| 59 | EElden Ring | 857k | 6.0% | 28.8 | 30.4% | Video game |
| 60 | CCounter-Strike: Source | 835k | 36.5% | 20.5 | 62.0% | Video game |
| 61 | RResistance (series) | 832k | 5.5% | 31.4 | 68.1% | |
| 62 | UUnreal Tournament | 792k | 20.2% | 26.8 | 4.1% | Video game |
| 63 | CCookie Clickers | 786k | 13.4% | 22.8 | 32.6% | |
| 64 | FForza Horizon | 776k | 9.8% | 28.8 | 21.3% | Video game |
| 65 | KKonami | 766k | 8.0% | 31.3 | 32.2% | |
| 66 | SSoma | 757k | 22.5% | 42.4 | 81.6% | Survival game |
| 67 | IIt Takes Two | 748k | 9.6% | 29.8 | 37.7% | Video game |
| 68 | DDevil May Cry | 726k | 9.4% | 32.5 | 58.0% | Video game |
| 69 | TTekken | 726k | 10.4% | 29.7 | 47.6% | Video game |
| 70 | DDiablo (series) | 725k | 6.6% | 28.9 | 41.7% | Action |
| 71 | OOkey | 725k | 26.7% | 38.0 | 67.3% | |
| 72 | UUno (card game) | 707k | 2.9% | 30.7 | 58.9% | Card game |
| 73 | UUndead (Dungeons & Dragons) | 705k | 77.2% | 30.6 | 37.6% | |
| 74 | HHalo (series) | 701k | 4.8% | 28.4 | 30.2% | Shooter |
| 75 | SSubway Surfers | 683k | 2.6% | 23.9 | 41.0% | Video game |
Want the full picture for any of these audiences?
Open any profile to see psychographics, top regions, peer affinities and demographic splits — all derived from the same anonymized signals.
Frequently asked questions
How is this Top 100 list compiled?
Rascasse aggregates anonymized search-behavior signals across Japan and ranks each video / board game by its estimated audience size. Only entries with at least 5 measured entities are listed.
How often is the list updated?
The ranking is refreshed weekly from the latest search-behavior data and re-published as a static page.
What is the largest video / board game in Japan?
Pokémon currently leads with an estimated audience of 20M people in Japan.