Top 16 Strategies in South Korea
This curated ranking covers the 16 largest strategies in South Korea, ordered by estimated audience size from Rascasse's anonymized search-behavior signals. RollerCoaster Tycoon (series), Civilization (video game) and Faster-than-light lead the list with a combined estimated audience of 46,112 people. Across all 16 entries the average audience size is 4,072, and the largest, RollerCoaster Tycoon (series), reaches around 18,999 people in South Korea. Audience size is the estimated number of unique people in South Korea who actively engage with each strategy, derived from search demand signals. Rankings reflect search-behavior signals collected across South Korea and are refreshed weekly.
Ranking
| Rank | Name | Audience size | Country share | Subtype | Category |
|---|---|---|---|---|---|
| 1 | 18,999 | 1.5% | Strategy | Games | |
| 2 | 18,726 | 1.4% | Strategy | Games | |
| 3 | 8,387 | 1.4% | Strategy | Games | |
| 4 | 5,663 | 0.1% | Strategy | Games | |
| 5 | 5,618 | 0.0% | Strategy | Games | |
| 6 | 4,620 | 0.1% | Strategy | Games | |
| 7 | 771 | 0.1% | Strategy | Games | |
| 8 | 651 | 0.9% | Strategy | Games | |
| 9 | 542 | 0.1% | Strategy | Games | |
| 10 | 419 | 0.5% | Strategy | Games | |
| 11 | 292 | 0.1% | Strategy | Games | |
| 12 | 213 | 0.2% | Strategy | Games | |
| 13 | 98 | 0.1% | Strategy | Games | |
| 14 | 68 | 1.0% | Strategy | Games | |
| 15 | 58 | 0.3% | Strategy | Games | |
| 16 | 31 | 0.0% | Strategy | Games |
Frequently asked questions
How is this Top 16 list compiled?
Rascasse aggregates anonymized search-behavior signals across South Korea and ranks each strategy by its estimated audience size. Only entries with at least 5 measured entities are listed.
How often is the list updated?
The ranking is refreshed weekly from the latest search-behavior data and re-published as a static page.
What is the largest strategy in South Korea?
RollerCoaster Tycoon (series) currently leads with an estimated audience of 18,999 people in South Korea.
Methodology
Audience sizes are estimated from anonymized search-behavior signals across South Korea. Lists below 5 entries are not published. See methodology for full details.