Top list · South Korea

Top 100 Video / Board Games in South Korea

This curated ranking covers the 100 largest video / board games in South Korea, ordered by estimated audience size from Rascasse's anonymized search-behavior signals. Out of 2.9k video / board games tracked in South Korea, the 100 ranked here account for the largest measured audience reach. Ultimate Fighting Championship (video game), Pokémon and League of Legends lead the list with a combined estimated audience of 6.8M people. Across all 100 entries the average audience size is 202k, and the largest, Ultimate Fighting Championship (video game), reaches around 3.3M people in South Korea. Audience size is the estimated number of unique people in South Korea who actively engage with each video / board game, derived from search demand signals. Rankings reflect search-behavior signals collected across South Korea and are refreshed weekly.

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How to read this list

Rank

Position in the Top 100, sorted by audience size from largest to smallest. Updated weekly.

Audience size

Estimated number of unique people in South Korea who actively engage with this audience, derived from anonymized search-behavior signals.

Country share

Share of the global audience that is active in South Korea. A higher value means the audience is more locally concentrated here.

Avg age

Average age in years across the people who engage with this audience in South Korea, derived from anonymized search-behavior signals. A dash means demographic data is not yet available.

Female share

Share of women among the people who engage with this audience in South Korea. 50% is gender-balanced; values above mean female-skewed, below mean male-skewed.

Ranking

Rank Audience Audience size Avg age Female share Subtype
1 Ultimate Fighting Championship (video game) 3.3M
2 Pokémon 2.1M 28.5 52.2% Animation
3 League of Legends 1.4M 26.2 25.0% Online game
4 Pokémon (video game series) 1.3M Action-Adventure
5 Roblox 795k 31.2 38.0% Video game
6 Everland 505k 32.9 68.7%
7 FIFA (video game series) 484k 26.6 15.1% Soccer
8 MapleStory 472k 27.0 25.4%
9 Lotteria 428k 25.3 56.0% Gambling
10 Minecraft 377k 28.2 33.5% Open world game
11 Call of Duty 337k 28.6 43.6% Shooter
12 NHL (video game series) 284k 42.2 48.0%
13 Links (golf) 282k 49.0 0.0%
14 Forsaken (video game) 235k
15 Unreal Engine 229k 31.4 25.3%
16 FIFA Online 227k 28.6 36.7% Video game
17 Solitaire 195k 32.8 53.1% Card game
18 Angry Birds 191k 28.4 50.5% Card game
19 Civilization 188k 30.2 13.1% Strategy
20 Subway Surfers 187k 27.9 37.7% Video game
21 Clash of Clans 181k 28.6 26.2% Casual game
22 Bandai 180k 29.1 30.3%
23 Tetris (Game Boy) 176k 27.3 45.9%
24 Skate (video game) 168k 31.7 73.4% Skateboarding
25 Devil May Cry 152k 27.4 26.8% Video game

Want the full picture for any of these audiences?

Open any profile to see psychographics, top regions, peer affinities and demographic splits — all derived from the same anonymized signals.

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Frequently asked questions

How is this Top 100 list compiled?

Rascasse aggregates anonymized search-behavior signals across South Korea and ranks each video / board game by its estimated audience size. Only entries with at least 5 measured entities are listed.

How often is the list updated?

The ranking is refreshed weekly from the latest search-behavior data and re-published as a static page.

What is the largest video / board game in South Korea?

Ultimate Fighting Championship (video game) currently leads with an estimated audience of 3.3M people in South Korea.

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