Top list · South Korea

Top 100 Video / Board Games in South Korea

This curated ranking covers the 100 largest video / board games in South Korea, ordered by estimated audience size from Rascasse's anonymized search-behavior signals. Out of 2.9k video / board games tracked in South Korea, the 100 ranked here account for the largest measured audience reach. Ultimate Fighting Championship (video game), Pokémon and League of Legends lead the list with a combined estimated audience of 6.8M people. Across all 100 entries the average audience size is 202k, and the largest, Ultimate Fighting Championship (video game), reaches around 3.3M people in South Korea. Audience size is the estimated number of unique people in South Korea who actively engage with each video / board game, derived from search demand signals. Rankings reflect search-behavior signals collected across South Korea and are refreshed weekly.

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How to read this list

Rank

Position in the Top 100, sorted by audience size from largest to smallest. Updated weekly.

Audience size

Estimated number of unique people in South Korea who actively engage with this audience, derived from anonymized search-behavior signals.

Country share

Share of the global audience that is active in South Korea. A higher value means the audience is more locally concentrated here.

Avg age

Average age in years across the people who engage with this audience in South Korea, derived from anonymized search-behavior signals. A dash means demographic data is not yet available.

Female share

Share of women among the people who engage with this audience in South Korea. 50% is gender-balanced; values above mean female-skewed, below mean male-skewed.

Ranking

Rank Audience Audience size Avg age Female share Subtype
76 It Takes Two 65k 30.3 30.4% Video game
77 FreeCell 64k 31.4 51.3% Card game
78 Special Force (online game) 64k 35.7 50.2%
79 Quake (video game) 64k 41.0 25.0%
80 Gran Turismo (video game) 62k 30.5 48.6% Racing
81 Monster Hunter (video game) 62k 28.1 43.9%
82 Resident Evil 4 61k 26.8 45.8% Video game
83 Tactical role-playing game 60k 31.8 39.2%
84 Bubble Shooter 59k 30.4 48.6% Video game
85 Mastermind (board game) 58k 30.6 70.7% Board game
86 Pokémon Trading Card Game (video game) 58k 29.2 39.8%
87 World Series of Poker 58k 35.2 26.4% Card game
88 Delta Force (video game) 58k
89 Total War (series) 57k 29.8 29.7%
90 Cars (video game) 57k 21.2 0.0%
91 Lips (video game) 57k 44.0 100.0%
92 My Singing Monsters 56k 34.6 60.5%
93 Legends (Magic: The Gathering) 55k
94 South Park (video game) 55k 42.1 29.3%
95 Second Life 55k 24.2 45.8%
96 Far Cry 55k 26.5 6.6% Shooter
97 Dance Dance Revolution 55k 31.3 36.3% Video game
98 Delta Force 54k 34.3 0.0% Shooter
99 God of War (series) 53k 29.5 37.6%
100 One Piece (video game) 53k 21.0 0.0%

Want the full picture for any of these audiences?

Open any profile to see psychographics, top regions, peer affinities and demographic splits — all derived from the same anonymized signals.

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Frequently asked questions

How is this Top 100 list compiled?

Rascasse aggregates anonymized search-behavior signals across South Korea and ranks each video / board game by its estimated audience size. Only entries with at least 5 measured entities are listed.

How often is the list updated?

The ranking is refreshed weekly from the latest search-behavior data and re-published as a static page.

What is the largest video / board game in South Korea?

Ultimate Fighting Championship (video game) currently leads with an estimated audience of 3.3M people in South Korea.

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