Top list · South Korea

Top 100 Video / Board Games in South Korea

This curated ranking covers the 100 largest video / board games in South Korea, ordered by estimated audience size from Rascasse's anonymized search-behavior signals. Out of 2.9k video / board games tracked in South Korea, the 100 ranked here account for the largest measured audience reach. Ultimate Fighting Championship (video game), Pokémon and League of Legends lead the list with a combined estimated audience of 6.8M people. Across all 100 entries the average audience size is 202k, and the largest, Ultimate Fighting Championship (video game), reaches around 3.3M people in South Korea. Audience size is the estimated number of unique people in South Korea who actively engage with each video / board game, derived from search demand signals. Rankings reflect search-behavior signals collected across South Korea and are refreshed weekly.

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How to read this list

Rank

Position in the Top 100, sorted by audience size from largest to smallest. Updated weekly.

Audience size

Estimated number of unique people in South Korea who actively engage with this audience, derived from anonymized search-behavior signals.

Country share

Share of the global audience that is active in South Korea. A higher value means the audience is more locally concentrated here.

Avg age

Average age in years across the people who engage with this audience in South Korea, derived from anonymized search-behavior signals. A dash means demographic data is not yet available.

Female share

Share of women among the people who engage with this audience in South Korea. 50% is gender-balanced; values above mean female-skewed, below mean male-skewed.

Ranking

Rank Audience Audience size Avg age Female share Subtype
51 Need for Speed 82k 28.7 14.5% Racing
52 Euro Truck Simulator 81k 31.1 46.6% Video game
53 Age of Empires (video game) 80k 32.1 42.4%
54 The Last of Us 80k 28.5 45.2%
55 Ludo (board game) 80k 32.6 53.4% Board game
56 Tetris 76k 30.3 38.3% Video game
57 Konami 76k 28.9 48.1%
58 Angry Birds (video game) 75k 34.6 51.8% Casual game
59 Pac-Man (Atari 2600) 75k 31.2 50.7%
60 Albion Online 74k 32.7 12.8% Video game
61 Rust (video game) 74k 31.0 46.2%
62 Civilization (series) 73k 32.5 54.2%
63 Dex (video game) 73k 43.1 34.9%
64 Fish trap 73k 44.1 22.4%
65 Spyro (series) 72k 24.9 68.8%
66 Super Smash Bros. 72k 28.1 34.7% Video game
67 Paradise (video game) 71k 57.9 65.1%
68 EA Sports FC 70k 26.6 15.1% Video game
69 Mario Kart 69k 28.0 32.4% Racing
70 Resistance (series) 69k 29.5 69.7%
71 Monopoly (game) 69k 31.1 56.5% Board game
72 Grand Theft Auto (series) 69k 31.1 27.1% Shooter
73 Dungeon crawl 67k 24.4 13.7%
74 Uno (card game) 66k 30.7 64.8% Card game
75 Fallout (series) 66k 27.4 42.3% Open world game

Want the full picture for any of these audiences?

Open any profile to see psychographics, top regions, peer affinities and demographic splits — all derived from the same anonymized signals.

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Frequently asked questions

How is this Top 100 list compiled?

Rascasse aggregates anonymized search-behavior signals across South Korea and ranks each video / board game by its estimated audience size. Only entries with at least 5 measured entities are listed.

How often is the list updated?

The ranking is refreshed weekly from the latest search-behavior data and re-published as a static page.

What is the largest video / board game in South Korea?

Ultimate Fighting Championship (video game) currently leads with an estimated audience of 3.3M people in South Korea.

Other top lists in South Korea