Top list · South Korea

Top 100 Video / Board Games in South Korea

This curated ranking covers the 100 largest video / board games in South Korea, ordered by estimated audience size from Rascasse's anonymized search-behavior signals. Out of 2.9k video / board games tracked in South Korea, the 100 ranked here account for the largest measured audience reach. Ultimate Fighting Championship (video game), Pokémon and League of Legends lead the list with a combined estimated audience of 6.8M people. Across all 100 entries the average audience size is 202k, and the largest, Ultimate Fighting Championship (video game), reaches around 3.3M people in South Korea. Audience size is the estimated number of unique people in South Korea who actively engage with each video / board game, derived from search demand signals. Rankings reflect search-behavior signals collected across South Korea and are refreshed weekly.

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How to read this list

Rank

Position in the Top 100, sorted by audience size from largest to smallest. Updated weekly.

Audience size

Estimated number of unique people in South Korea who actively engage with this audience, derived from anonymized search-behavior signals.

Country share

Share of the global audience that is active in South Korea. A higher value means the audience is more locally concentrated here.

Avg age

Average age in years across the people who engage with this audience in South Korea, derived from anonymized search-behavior signals. A dash means demographic data is not yet available.

Female share

Share of women among the people who engage with this audience in South Korea. 50% is gender-balanced; values above mean female-skewed, below mean male-skewed.

Ranking

Rank Audience Audience size Avg age Female share Subtype
26 Magic: The Gathering 141k 30.4 71.2%
27 Animal Crossing 137k 31.8 57.4% Video game
28 Pikachu 132k 23.6 47.5%
29 Valorant 129k 26.3 25.1% Video game
30 Locker (cabinet) 120k 38.1 79.7%
31 Super Mario 119k 28.0 36.0% Video game
32 Black (video game) 118k 33.2 0.0%
33 Resident Evil 118k 29.5 41.8% Shooter
34 Pokémon Go 106k 24.8 29.0% Action-Adventure
35 NBA 2K 105k 29.1 59.2% Basketball
36 Cyberpunk 2077 102k 28.3 24.6% Video game
37 Dots (video game) 92k 34.4 67.9% Casual game
38 Pixlr 92k 29.4 63.1%
39 Halo (series) 91k 25.6 15.9% Shooter
40 Pac-Man 89k 37.2 45.0% Video game
41 Lineage (video game) 88k 29.6 15.6%
42 Spider (solitaire) 88k 33.4 51.6%
43 Mahjong 88k 33.7 45.2% Video game
44 Vindictus 87k 33.2 23.2% Online game
45 Evolve (video game) 87k 44.1 56.4%
46 Clash Royale 85k 28.3 25.9% Card game
47 Genshin Impact 84k 30.1 27.8% Video game
48 Tap tap 83k 26.2 35.9% Video game
49 Mortal Kombat 82k 29.4 33.4% Video game
50 Street Fighter 82k 28.5 42.0% Video game

Want the full picture for any of these audiences?

Open any profile to see psychographics, top regions, peer affinities and demographic splits — all derived from the same anonymized signals.

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Frequently asked questions

How is this Top 100 list compiled?

Rascasse aggregates anonymized search-behavior signals across South Korea and ranks each video / board game by its estimated audience size. Only entries with at least 5 measured entities are listed.

How often is the list updated?

The ranking is refreshed weekly from the latest search-behavior data and re-published as a static page.

What is the largest video / board game in South Korea?

Ultimate Fighting Championship (video game) currently leads with an estimated audience of 3.3M people in South Korea.

Other top lists in South Korea