A data profile of the people who buy, follow and care about Attack on Titan in United States — modelled from more than twelve digital signal sources. Attack on Titan has an estimated audience of 327,174 people in United States.
Attack on Titan has an estimated audience of 327,174 people in United States. 41.3% are female, 58.7% are male, average age 25.4. Top brand affinities: Anime and manga fandom, Pokémon, One-Punch Man, Highschool of the Dead, Akame ga Kill!.
Top brand affinities include Anime and manga fandom, Pokémon, One-Punch Man, with strongest over-indexing on Anime and manga fandom (17.8× the country average).
Demographically, the Attack on Titan audience skews more male with an average age of 25.4, and over-indexes on personality traits such as Early Adopter Mentality, Urban Lifestyle.
The typical Attack on Titan fan in United States is more male, around 25.4 years old, with strong Early Adopter Mentality tendencies and a notable affinity for Anime and manga fandom.
The key figures that characterise the Attack on Titan profile in United States.
41.3% are female, 58.7% are male, average age 25.4.
| Metric | Value |
|---|---|
| Female | 41.3% |
| Male | 58.7% |
| Average age | 25.4 |
| Estimated audience size | 327,174 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 62% | |
| 20-29 | 22% | |
| 30-39 | 9% | |
| 40-49 | 5% | |
| 50+ | 2% |
The strongest cross-interests of the Attack on Titan audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Highschool of the Dead | Literature | 51.56× | ||
| 02 | One-Punch Man | Literature | 38.81× | ||
| 03 | Akame ga Kill! | Literature | 37.12× | ||
| 04 | YuYu Hakusho | Literature | 31.07× | ||
| 05 | Anime and manga fandom | Literature | 17.80× | ||
| 06 | International education | Business & Career | 17.28× | ||
| 07 | Pokémon | Games | 15.70× | ||
| 08 | Disneyland Paris | Travel & Leisure | 12.45× | ||
| 09 | Tokyo | Travel & Leisure | 11.04× | ||
| 10 | Dragon Ball | Movies & TV | 9.78× | ||
| 11 | Superhero fiction | Literature | 9.74× | ||
| 12 | Shōnen manga | Literature | 9.35× | ||
| 13 | The Legend of Zelda | Games | 8.98× | ||
| 14 | Magic: The Gathering | Games | 8.60× | ||
| 15 | Digital art | Arts & Culture | 7.30× | ||
| 16 | Manga | Literature | 5.83× | ||
| 17 | Mobile game | Games | 4.93× | ||
| 18 | GameStop | Games | 4.81× | ||
| 19 | Comics | Literature | 4.32× | ||
| 20 | Superman | Movies & TV | 3.24× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Early Adopter Mentality | POWER | 1.64× | |
| Urban Lifestyle | OPEN | 1.54× | |
| Pet Ownership | JOY | 1.46× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Quality Awareness | PREMIUM | 0.56× | |
| Need for Security | CONSERVATISM | 0.68× | |
| Career Orientation | POWER | 0.71× |
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Attack on Titan. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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