Rascasse Audience Intelligence

Fallout (series) Audience in United States

Fallout (series) has an estimated audience of 4.4M people in United States.

#4among Open world game in United States
#50among games in United States
#146in Games

The average Fallout (series) fan in United States is 28.6 years old, more male, and lives primarily in California.

By number of fans, Fallout (series) ranks #4 among the 31 objects in Open world game in United States — 10.1× the group median.

Women make up 32.4% of the fan base, 8.1 percentage points more than the group average.

Compared with the other 30 objects in Open world game, Fallout (series) fans stand out for their interest in Dishonored, Borderlands (series) and Tye Sheridan.

Interest is seasonal: January, April and May account for 49% of the year's searches, October is the quietest month.

Most fans live in California, Texas, Florida.

Top affinities include Dishonored, Borderlands (series), Tye Sheridan, with strongest over-indexing on Dishonored (27.65× the country average).

Demographically, the Fallout (series) audience skews more male with an average age of 28.6, and over-indexes on personality traits such as Patriotism, Social Media Usage.

The typical Fallout (series) fan in United States is more male, around 28.6 years old, with strong Patriotism tendencies and a notable affinity for Dishonored.

Category: Games · Type: Video / Board Game · Subtype: Open world game

Data status: Q2/2026 · Source & method

Section 01

At a glance

Audience size
4.4M
in United States
Gender
32.4%♀
67.6% male
Age
28.6
average years
Country rank
#7349
among all objects in United States
Fig. 01

Search interest · 12-month trend

-9%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Solution
Section 02

Demographics of Fallout (series) fans

32.4% are female, 67.6% are male, average age 28.6.

Fig. 02

Gender split

32.4%
Female
67.6%
Male
Demographic split for Fallout (series) audience in United States
MetricValue
Female32.4%
Male67.6%
Average age28.6
Estimated audience size4.4M
Fig. 03

Age distribution

Ø 28.6
average years
Age distribution of the Fallout (series) audience in United States
Age bracketShare%
16-2454%
25-3421%
35-4412%
45-548%
55+5%
Fig. 04

Worldwide distribution

35.2%

of the worldwide Fallout (series) audience comes from United States.

Worldwide audience distribution share by country for Fallout (series)
CountryShare
United States35.2%
Germany5.7%
United Kingdom5.5%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the United States average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Fig. 05

Top regions by affinity

Fallout (series) fans by region: top regions in United States
#RegionReachAffinity×
01Oklahoma~70K1.33×
02Oregon~70K1.26×
03Idaho~30K1.22×
04Alaska~10K1.21×
05Utah~50K1.19×
06Washington~100K1.18×
07Kentucky~70K1.18×
08Arizona~100K1.16×
09Missouri~90K1.16×
10Colorado~90K1.16×
11New Mexico~30K1.13×
12Montana~20K1.13×
13Kansas~40K1.11×
14Arkansas~40K1.08×
15Indiana~100K1.07×
16West Virginia~30K1.07×
17Wyoming~8K1.06×
18Texas~300K1.04×
19Ohio~200K1.04×
20Tennessee~100K1.03×
21Iowa~40K1.03×
22North Dakota~10K1.03×
23California~500K1.02×
24Michigan~100K1.02×
25Virginia~100K1.02×
26Nevada~40K1.01×
27Nebraska~30K1.00×
28Maine~20K1.00×
29New Hampshire~20K1.00×
30Wisconsin~70K0.96×
31Alabama~60K0.95×
32South Dakota~10K0.94×
33Minnesota~70K0.93×
34Florida~300K0.92×
35Pennsylvania~200K0.92×
36North Carolina~100K0.92×
37South Carolina~60K0.91×
38Connecticut~40K0.91×
39Vermont~8K0.91×
40Illinois~200K0.90×
41Rhode Island~10K0.87×
42Georgia~100K0.86×
43Louisiana~50K0.86×
44Hawaii~20K0.86×
45Mississippi~30K0.85×
46Massachusetts~80K0.83×
47Maryland~70K0.82×
48New York~200K0.79×
49Delaware~10K0.79×
50New Jersey~90K0.74×
Fig. 06

Affinity by region

Affinity by region — Fallout (series), United States
0.74×1.00×1.33×
Section 04
Brands and objects ranked by affinity with this audience. Values above 1.0× mean over-representation compared with the country average.

Audience interests & affinities

Fig. 07

Top cross-interests, ranked by affinity

Affinities of the Fallout (series) audience vs. the country average
#·InterestCategoryAffinity×
01DishonoredGames27.65×
02Borderlands (series)Games23.79×
03Tye SheridanMovies & TV21.79×
04God of War (series)Games21.51×
05Daisy RidleyMovies & TV17.97×
06UnchartedGames14.87×
07Cynthia ErivoMovies & TV11.67×
08The Last of UsGames11.40×
09The WitcherGames11.22×
10Diablo (series)Games10.50×
11Assassin's CreedGames8.97×
12Micro CenterShopping8.69×
13SteamGames7.33×
14Tom HollandMovies & TV7.23×
15Olivia DeanMusic & Radio6.99×
16GameStopGames6.89×
17K (anime)Literature6.79×
18Adventure gameGames4.56×
19A Knight of the Seven KingdomsMovies & TV4.03×
20Game consolesTechnology & Electronics3.85×
Section 05
Strongest and weakest personality traits of this audience (1.0 = country average).

Personality of the Fallout (series) audience

Fig. 08

Deviation from the national baseline

↑ What stands out
The strongest tendencies
Personality traits of the Fallout (series) audience vs. the country average · What stands out
TraitClusterDeviationScore
PatriotismCONSERVATISM1.42×
Social Media UsageJOY1.14×
Early Adopter MentalityPOWER1.11×
0×1.00× baseline2×
↓ Rather not
The weakest tendencies
Personality traits of the Fallout (series) audience vs. the country average · Rather not
TraitClusterDeviationScore
Design AffinityPREMIUM0.60×
CreativityOPEN0.68×
Quality AwarenessPREMIUM0.70×
0×1.00× baseline2×
Appendix

Explore more audiences

Source & method

Source
Rascasse Solution, own modelling
What “fans” means here
Estimated number of people in United States with measurable interest in Fallout (series) over the last 12 months. Modelled, not counted; people interested in several video / board games count for each of them.
Data basis
Anonymised behavioural signals: search demand, social media signals, sponsorship and event data. Not a survey.
Period
07/2025 – 06/2026 · updated quarterly · data status Q2/2026
Confidence
high gender and age data available and an audience of at least 100,000 people

Cite as: “Rascasse Solution, Q2/2026, rascasse.com/explore/us/fallout-series-18348” · Methodology