A data profile of the people who buy, follow and care about SpongeBob SquarePants in Colombia — modelled from more than twelve digital signal sources. SpongeBob SquarePants has an estimated audience of 417,457 people in Colombia.
SpongeBob SquarePants has an estimated audience of 417,457 people in Colombia. 48.4% are female, 51.6% are male, average age 26.2. Top brand affinities: Nickelodeon, Internet celebrity, Minecraft, League of Legends, Virtual reality.
Top brand affinities include Nickelodeon, Internet celebrity, Minecraft, with strongest over-indexing on Nickelodeon (4.11× the country average).
Demographically, the SpongeBob SquarePants audience skews balanced with an average age of 26.2, and over-indexes on personality traits such as Early Adopter Mentality, Individualism.
The typical SpongeBob SquarePants fan in Colombia is balanced, around 26.2 years old, with strong Early Adopter Mentality tendencies and a notable affinity for Nickelodeon.
The key figures that characterise the SpongeBob SquarePants profile in Colombia.
48.4% are female, 51.6% are male, average age 26.2.
| Metric | Value |
|---|---|
| Female | 48.4% |
| Male | 51.6% |
| Average age | 26.2 |
| Estimated audience size | 417,457 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 59% | |
| 20-29 | 23% | |
| 30-39 | 8% | |
| 40-49 | 5% | |
| 50+ | 4% |
of the worldwide SpongeBob SquarePants audience comes from Colombia.
| Country | Share |
|---|---|
| United States | 24.2% |
| Mexico | 12.3% |
| Italy | 5.3% |
The strongest cross-interests of the SpongeBob SquarePants audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Nickelodeon | Movies & TV | 4.11× | ||
| 02 | Minecraft | Games | 3.23× | ||
| 03 | Hello Kitty | Kids & Family | 3.20× | ||
| 04 | Crystal Palace F.C. | Sports | 3.06× | ||
| 05 | Nintendo Switch | Games | 2.88× | ||
| 06 | League of Legends | Games | 2.60× | ||
| 07 | Disneyland | Travel & Leisure | 2.44× | ||
| 08 | Beach soccer | Sports | 2.20× | ||
| 09 | Spider-Man | Movies & TV | 2.15× | ||
| 10 | Fortnite | Games | 2.03× | ||
| 11 | Henry Cavill | Movies & TV | 2.02× | ||
| 12 | Internet celebrity | Internet & Social Media | 1.98× | ||
| 13 | Film festival | Movies & TV | 1.94× | ||
| 14 | Individualism | Politics & Society | 1.93× | ||
| 15 | Virtual reality | Technology & Electronics | 1.83× | ||
| 16 | Pay television | Movies & TV | 1.66× | ||
| 17 | Call of Duty | Games | 1.60× | ||
| 18 | Graffiti | Arts & Culture | 1.54× | ||
| 19 | Arsenal F.C. | Sports | 1.54× | ||
| 20 | Role-playing games | Games | 1.53× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Early Adopter Mentality | POWER | 1.55× | |
| Individualism | JOY | 1.45× | |
| Career Orientation | POWER | 1.27× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Need for Security | CONSERVATISM | 0.49× | |
| Price Sensitivity | PREMIUM | 0.55× | |
| Quality Awareness | PREMIUM | 0.66× |
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in Colombia who actively search for SpongeBob SquarePants. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across Colombia. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
Source: Rascasse Audience Intelligence — modeled from anonymized, multi-source behavioral signals (search, social, events), updated monthly. Data status: 09/2026.
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