A data profile of the people who buy, follow and care about Homeland (TV series) in Japan — modelled from more than twelve digital signal sources. Homeland (TV series) has an estimated audience of 532,802 people in Japan.
Homeland (TV series) has an estimated audience of 532,802 people in Japan. 75.0% are female, 25.0% are male, average age 23.3. Top brand affinities: Tabletop role-playing game, Psychological thriller, Miniature wargaming, Games Workshop, Figure painting (hobby).
Top brand affinities include Tabletop role-playing game, Psychological thriller, Miniature wargaming, with strongest over-indexing on Tabletop role-playing game (38.71× the country average).
Demographically, the Homeland (TV series) audience skews more female with an average age of 23.3, and over-indexes on personality traits such as Sports Activity, Early Adopter Mentality.
The typical Homeland (TV series) fan in Japan is more female, around 23.3 years old, with strong Sports Activity tendencies and a notable affinity for Tabletop role-playing game.
The key figures that characterise the Homeland (TV series) profile in Japan.
75.0% are female, 25.0% are male, average age 23.3.
| Metric | Value |
|---|---|
| Female | 75.0% |
| Male | 25.0% |
| Average age | 23.3 |
| Estimated audience size | 532,802 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 78% | |
| 20-29 | 9% | |
| 30-39 | 6% | |
| 40-49 | 4% | |
| 50+ | 2% |
of the worldwide Homeland (TV series) audience comes from Japan.
| Country | Share |
|---|---|
| United States | 26.3% |
| Germany | 8.1% |
| Brazil | 5.8% |
The strongest cross-interests of the Homeland (TV series) audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Tabletop role-playing game | Games | 38.71× | ||
| 02 | American Basketball Association | Sports | 32.56× | ||
| 03 | Games Workshop | Games | 30.01× | ||
| 04 | Stephen Curry | Sports | 27.10× | ||
| 05 | Miniature wargaming | Games | 26.95× | ||
| 06 | Psychological thriller | Literature | 24.17× | ||
| 07 | Figure painting (hobby) | Arts & Culture | 21.90× | ||
| 08 | Phoenix Suns | Sports | 20.94× | ||
| 09 | Houston Rockets | Sports | 20.78× | ||
| 10 | Jersey (clothing) | Fashion & Accessoires | 19.41× | ||
| 11 | Zootopia | Movies & TV | 18.78× | ||
| 12 | Heavyweight (MMA) | Sports | 17.12× | ||
| 13 | Women's basketball | Sports | 16.21× | ||
| 14 | Boston Celtics | Sports | 16.03× | ||
| 15 | Magic: The Gathering | Games | 15.33× | ||
| 16 | Golden State Warriors | Sports | 10.11× | ||
| 17 | Crime fiction | Literature | 8.44× | ||
| 18 | Gundam model | Cars & Mobility | 7.52× | ||
| 19 | Action figure | Kids & Family | 4.40× | ||
| 20 | Live events | Music & Radio | 2.07× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Sports Activity | POWER | 1.57× | |
| Early Adopter Mentality | POWER | 1.52× | |
| Risk Appetite | THRILL | 1.49× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Creativity | OPEN | 0.88× | |
| Quality Awareness | PREMIUM | 1.04× | |
| Tradition | CONSERVATISM | 1.10× |
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in Japan who actively search for Homeland (TV series). Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across Japan. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
Source: Rascasse Audience Intelligence — modeled from anonymized, multi-source behavioral signals (search, social, events), updated monthly. Data status: 09/2026.
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