Top list · South Korea

Top 100 Games audiences in South Korea

This curated ranking covers the 100 largest games audiences in South Korea, ordered by estimated audience size from Rascasse's anonymized search-behavior signals. Out of 3.7k games audiences tracked in South Korea, the 100 ranked here account for the largest measured audience reach. Games, Video games and Online games lead the list with a combined estimated audience of 16M people. Across all 100 entries the average audience size is 1M, and the largest, Games, reaches around 7.8M people in South Korea. Audience size is the estimated number of unique people in South Korea who actively engage with each games audience, derived from search demand signals. Rankings reflect search-behavior signals collected across South Korea and are refreshed weekly.

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How to read this list

Rank

Position in the Top 100, sorted by audience size from largest to smallest. Updated weekly.

Audience size

Estimated number of unique people in South Korea who actively engage with this audience, derived from anonymized search-behavior signals.

Country share

Share of the global audience that is active in South Korea. A higher value means the audience is more locally concentrated here.

Avg age

Average age in years across the people who engage with this audience in South Korea, derived from anonymized search-behavior signals. A dash means demographic data is not yet available.

Female share

Share of women among the people who engage with this audience in South Korea. 50% is gender-balanced; values above mean female-skewed, below mean male-skewed.

Ranking

Rank Audience Audience size Avg age Female share Subtype
51 Multiplayer online battle arena 517k 27.8 21.1% Gaming genre
52 Platform game 512k 28.9 28.4% Gaming genre
53 Everland 505k 32.9 68.7%
54 FIFA (video game series) 484k 26.6 15.1% Soccer
55 MapleStory 472k 27.0 25.4%
56 Lotteria 428k 25.3 56.0% Gambling
57 Minecraft 377k 28.2 33.5% Open world game
58 Lottery 364k 34.8 33.2%
59 Video game publisher 364k 30.4 41.5%
60 Poker 357k 31.6 18.4%
61 Fighting game 356k 29.6 31.4% Gaming genre
62 Xbox 348k 28.9 28.8% Console
63 Call of Duty 337k 28.6 43.6% Shooter
64 Video game development 331k 32.7 28.1%
65 Casino 330k 33.2 22.1%
66 CrazyGames 297k 29.8 33.7%
67 Sora (Kingdom Hearts) 285k 25.5 12.8%
68 NHL (video game series) 284k 42.2 48.0%
69 Links (golf) 282k 49.0 0.0%
70 Tower defense 273k 31.2 20.5% Gaming genre
71 Life simulation game 271k 29.8 58.3% Gaming genre
72 Games played 267k 25.1 33.6%
73 Nexon 267k 24.3 13.1% Video game developer
74 Trading card 265k 29.1 37.1%
75 PlayStation 262k 28.2 23.5% Console

Want the full picture for any of these audiences?

Open any profile to see psychographics, top regions, peer affinities and demographic splits — all derived from the same anonymized signals.

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Frequently asked questions

How is this Top 100 list compiled?

Rascasse aggregates anonymized search-behavior signals across South Korea and ranks each games audience by its estimated audience size. Only entries with at least 5 measured entities are listed.

How often is the list updated?

The ranking is refreshed weekly from the latest search-behavior data and re-published as a static page.

What is the largest games audience in South Korea?

Games currently leads with an estimated audience of 7.8M people in South Korea.

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