Rascasse Audience Intelligence

Resident Evil Audience in Sweden

A data profile of the people who buy, follow and care about Resident Evil in Sweden — modelled from more than twelve digital signal sources. Resident Evil has an estimated audience of 88,375 people in Sweden.

Resident Evil has an estimated audience of 88,375 people in Sweden. 31.8% are female, 68.2% are male, average age 34.0. Top brand affinities: Brooke Shields, Resident Evil (film series), Milla Jovovich, It Takes Two, Monster Hunter.

Top brand affinities include Brooke Shields, Resident Evil (film series), Milla Jovovich, with strongest over-indexing on Brooke Shields (32.97× the country average).

Demographically, the Resident Evil audience skews more male with an average age of 34.0, and over-indexes on personality traits such as Patriotism, Extroversion.

The typical Resident Evil fan in Sweden is more male, around 34.0 years old, with strong Patriotism tendencies and a notable affinity for Brooke Shields.

Category: Games · Type: Video / Board Game · Subtype: Shooter

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-09-29.

Section 01

At a glance

The key figures that characterise the Resident Evil profile in Sweden.

Audience size
88K
in Sweden
Gender
31.8%♀
68.2% male
Age
34.0
average years
Country rank
#8899
Video / Board Game in Sweden
Fig. 01

Search interest · 12-month trend

+123%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Resident Evil fans

31.8% are female, 68.2% are male, average age 34.0.

Fig. 02

Gender split

31.8%
Female
68.2%
Male
Demographic split for Resident Evil audience in Sweden
MetricValue
Female31.8%
Male68.2%
Average age34.0
Estimated audience size88,375
Fig. 03

Age distribution

Ø 34.0
average years
Age distribution of the Resident Evil audience in Sweden
Age bracketShare%
16-1931%
20-2923%
30-3920%
40-4917%
50+9%
Fig. 04

Worldwide distribution

0.6%

of the worldwide Resident Evil audience comes from Sweden.

Worldwide audience distribution share by country for Resident Evil
CountryShare
United States35.1%
Japan7.9%
Brazil7.3%
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Resident Evil audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Resident Evil audience
#·InterestCategoryAffinity×
01Resident Evil 3: NemesisGames49.66×
02Resident Evil 6Games47.36×
03Resident Evil 5Games41.73×
04Resident Evil 4Games40.00×
05Resident Evil (film series)Movies & TV38.25×
06Resident Evil 2Games37.23×
07Brooke ShieldsMovies & TV32.97×
08Milla JovovichMovies & TV32.97×
09It Takes TwoGames26.74×
10Monster HunterGames24.68×
11Diablo (series)Games18.39×
12The Last of UsGames14.69×
13Fallout (series)Games14.62×
14Elden RingGames12.95×
15Final FantasyGames12.79×
16Red Dead Redemption 2Games12.24×
17Baldur's Gate 3Games11.58×
18TwitchGames4.85×
19TikTokInternet & Social Media2.78×
20AmasonMusic & Radio2.14×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Resident Evil audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

↑ What stands out
The strongest tendencies
Top personality traits over-indexed by Resident Evil audience · What stands out
TraitClusterDeviationScore
PatriotismCONSERVATISM2.07×
ExtroversionTHRILL1.83×
Social Media UsageJOY1.73×
0×1.00× baseline2×
↓ Rather not
The weakest tendencies
Top personality traits over-indexed by Resident Evil audience · Rather not
TraitClusterDeviationScore
Price SensitivityPREMIUM0.83×
MindfulnessBALANCE0.89×
IndulgenceJOY0.89×
0×1.00× baseline2×
Appendix

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How to read this data

Audience size is the estimated number of people in Sweden who actively search for Resident Evil. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Sweden. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

Source: Rascasse Audience Intelligence — modeled from anonymized, multi-source behavioral signals (search, social, events), updated monthly. Data status: 09/2026.

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