Rascasse Audience Intelligence

Resident Evil 6 Audience in Sweden

A data profile of the people who buy, follow and care about Resident Evil 6 in Sweden — modelled from more than twelve digital signal sources. Resident Evil 6 has an estimated audience of 16,549 people in Sweden.

Resident Evil 6 has an estimated audience of 16,549 people in Sweden. 0.0% are female, 100.0% are male, average age 33.2. Top brand affinities: Picture book, Resident Evil 4, Resident Evil, SSC Napoli, Manchester City F.C..

Top brand affinities include Picture book, Resident Evil 4, Resident Evil, with strongest over-indexing on Picture book (39.96× the country average).

Demographically, the Resident Evil 6 audience skews more male with an average age of 33.2, and over-indexes on personality traits such as Tradition, Social Media Usage.

The typical Resident Evil 6 fan in Sweden is more male, around 33.2 years old, with strong Tradition tendencies and a notable affinity for Picture book.

Category: Games · Type: Video / Board Game · Subtype: Video game

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-09-29.

Section 01

At a glance

The key figures that characterise the Resident Evil 6 profile in Sweden.

Audience size
17K
in Sweden
Gender
0.0%♀
100.0% male
Age
33.2
average years
Country rank
#27424
Video / Board Game in Sweden
Fig. 01

Search interest · 12-month trend

+302%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Resident Evil 6 fans

0.0% are female, 100.0% are male, average age 33.2.

Fig. 02

Gender split

0.0%
Female
100.0%
Male
Demographic split for Resident Evil 6 audience in Sweden
MetricValue
Female0.0%
Male100.0%
Average age33.2
Estimated audience size16,549
Fig. 03

Age distribution

Ø 33.2
average years
Age distribution of the Resident Evil 6 audience in Sweden
Age bracketShare%
16-1926%
20-2922%
30-3935%
40-4917%
50+0%
Fig. 04

Worldwide distribution

0.5%

of the worldwide Resident Evil 6 audience comes from Sweden.

Worldwide audience distribution share by country for Resident Evil 6
CountryShare
United States29.9%
Japan8.5%
Germany6.8%
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Resident Evil 6 audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Resident Evil 6 audience
#·InterestCategoryAffinity×
01Resident Evil 4Games149.08×
02Resident EvilGames47.36×
03Picture bookLiterature39.96×
04Red Dead RedemptionGames24.70×
05Diablo (series)Games23.34×
06SSC NapoliSports19.28×
07UbisoftGames15.46×
08The Last of UsGames13.82×
09Call of Duty: Modern Warfare 2Games11.97×
10Manchester City F.C.Sports8.48×
11AC MilanSports7.58×
12Epic GamesGames7.41×
13RetrogamingGames7.04×
14Inter MilanSports6.63×
15Chelsea F.C.Sports4.21×
16Arsenal F.C.Sports3.71×
17Manchester United F.C.Sports3.19×
18RedditInternet & Social Media2.85×
19Ice Hockey World ChampionshipsSports2.51×
20ElgigantenShopping1.64×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Resident Evil 6 audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

↑ What stands out
The strongest tendencies
Top personality traits over-indexed by Resident Evil 6 audience · What stands out
TraitClusterDeviationScore
TraditionCONSERVATISM1.47×
Social Media UsageJOY1.28×
Risk AppetiteTHRILL1.22×
0×1.00× baseline2×
↓ Rather not
The weakest tendencies
Top personality traits over-indexed by Resident Evil 6 audience · Rather not
TraitClusterDeviationScore
Price SensitivityPREMIUM0.51×
Design AffinityPREMIUM0.55×
IndulgenceJOY0.64×
0×1.00× baseline2×
Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in Sweden who actively search for Resident Evil 6. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Sweden. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

Source: Rascasse Audience Intelligence — modeled from anonymized, multi-source behavioral signals (search, social, events), updated monthly. Data status: 09/2026.

Scale & coverage
500,000+ ready-to-use audiences across 170+ countries

From global mass-market brands to niche local segments — explore the full library and see which intelligence layers are included.

See pricing →