A data profile of the people who buy, follow and care about Resident Evil 6 in Sweden — modelled from more than twelve digital signal sources. Resident Evil 6 has an estimated audience of 16,549 people in Sweden.
Resident Evil 6 has an estimated audience of 16,549 people in Sweden. 0.0% are female, 100.0% are male, average age 33.2. Top brand affinities: Picture book, Resident Evil 4, Resident Evil, SSC Napoli, Manchester City F.C..
Top brand affinities include Picture book, Resident Evil 4, Resident Evil, with strongest over-indexing on Picture book (39.96× the country average).
Demographically, the Resident Evil 6 audience skews more male with an average age of 33.2, and over-indexes on personality traits such as Tradition, Social Media Usage.
The typical Resident Evil 6 fan in Sweden is more male, around 33.2 years old, with strong Tradition tendencies and a notable affinity for Picture book.
The key figures that characterise the Resident Evil 6 profile in Sweden.
0.0% are female, 100.0% are male, average age 33.2.
| Metric | Value |
|---|---|
| Female | 0.0% |
| Male | 100.0% |
| Average age | 33.2 |
| Estimated audience size | 16,549 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 26% | |
| 20-29 | 22% | |
| 30-39 | 35% | |
| 40-49 | 17% | |
| 50+ | 0% |
of the worldwide Resident Evil 6 audience comes from Sweden.
| Country | Share |
|---|---|
| United States | 29.9% |
| Japan | 8.5% |
| Germany | 6.8% |
The strongest cross-interests of the Resident Evil 6 audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Resident Evil 4 | Games | 149.08× | ||
| 02 | Resident Evil | Games | 47.36× | ||
| 03 | Picture book | Literature | 39.96× | ||
| 04 | Red Dead Redemption | Games | 24.70× | ||
| 05 | Diablo (series) | Games | 23.34× | ||
| 06 | SSC Napoli | Sports | 19.28× | ||
| 07 | Ubisoft | Games | 15.46× | ||
| 08 | The Last of Us | Games | 13.82× | ||
| 09 | Call of Duty: Modern Warfare 2 | Games | 11.97× | ||
| 10 | Manchester City F.C. | Sports | 8.48× | ||
| 11 | AC Milan | Sports | 7.58× | ||
| 12 | Epic Games | Games | 7.41× | ||
| 13 | Retrogaming | Games | 7.04× | ||
| 14 | Inter Milan | Sports | 6.63× | ||
| 15 | Chelsea F.C. | Sports | 4.21× | ||
| 16 | Arsenal F.C. | Sports | 3.71× | ||
| 17 | Manchester United F.C. | Sports | 3.19× | ||
| 18 | Internet & Social Media | 2.85× | |||
| 19 | Ice Hockey World Championships | Sports | 2.51× | ||
| 20 | Elgiganten | Shopping | 1.64× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Tradition | CONSERVATISM | 1.47× | |
| Social Media Usage | JOY | 1.28× | |
| Risk Appetite | THRILL | 1.22× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Price Sensitivity | PREMIUM | 0.51× | |
| Design Affinity | PREMIUM | 0.55× | |
| Indulgence | JOY | 0.64× |
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in Sweden who actively search for Resident Evil 6. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across Sweden. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
Source: Rascasse Audience Intelligence — modeled from anonymized, multi-source behavioral signals (search, social, events), updated monthly. Data status: 09/2026.
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